Re: [Bf-committers] [30452] branches/soc-2010-jwilkins: == MatCap Shade Mode ==

2010-07-17 Thread Jason Wilkins
It can use any image, but it only saves the one that is directly referenced and forgets the other images if they aren't used. Right now it is pretty easy for me to switch MatCaps the way it is but I believe they may be an objection to saving images that are used purely for MatCaps (or Image Icons)

Re: [Bf-committers] [30452] branches/soc-2010-jwilkins: == MatCap Shade Mode ==

2010-07-17 Thread GSR
Hi, jason.a.wilk...@gmail.com (2010-07-18 at 0117.43 +0200): > In the future I intend to load the MatcCp selector with images from > a directory the user selects and keep none of the images in the > .blend file at all. I think this would be the best way. What about making it use any image Blender

[Bf-committers] Logic UI: experimental patch for directly link sensors with actuators (creating an AND controller)

2010-07-17 Thread Dalai Felinto
Hello there, today I finally put some pieces of code together and came out with this patch: http://www.pasteall.org/14413/diff I would to like to hear if this kind of solution is actually interesting/needed/handy. It basically allows you to link a sensor directly with an actuator. This will create

[Bf-committers] Variable global up-axis

2010-07-17 Thread Wahooney
Hi all, Are there plans to allow Blender to have a variable/user settable up-axis? Right now there is a problem when exporting from Blender to a y-up application (Unity3D in my case, but Maya is another example). Simply rotating everything 90 degrees about the x-axis does NOT fix the problem,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30444] trunk/blender/source/blender: - added text3d.body_format to be able to set bold/italic/ smallcaps etc on text.

2010-07-17 Thread Campbell Barton
On Sat, Jul 17, 2010 at 9:11 PM, Dalai Felinto wrote: >>" - controllers rna name was being set to its body (rather then ID name)" >> - RNA_def_struct_name_property(srna, prop); > Hi Campbell, > I see that the def_struct_name was totally misplaced in the > rna_controller (probably a copy/paste erro

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30444] trunk/blender/source/blender: - added text3d.body_format to be able to set bold/italic/ smallcaps etc on text.

2010-07-17 Thread Dalai Felinto
>" - controllers rna name was being set to its body (rather then ID name)" > - RNA_def_struct_name_property(srna, prop); Hi Campbell, I see that the def_struct_name was totally misplaced in the rna_controller (probably a copy/paste error - my mistake). But I don't get the relation with the commit m

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread Bassam Kurdali
-1 they are all analogies, seems a bit of splitting hairs. On Sat, 2010-07-17 at 09:35 -0500, Mike Belanger wrote: > That actually makes sense. I few times I've been confused over Head/Tail. > > And hair, grass have Roots > Tips, so I think the analogy makes sense. > Maybe Start > End too. > >

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread Mike Belanger
That actually makes sense. I few times I've been confused over Head/Tail. And hair, grass have Roots > Tips, so I think the analogy makes sense. Maybe Start > End too. On Sat, Jul 17, 2010 at 9:04 AM, David Hutto wrote: > On Sat, Jul 17, 2010 at 9:59 AM, mindrones wrote: > > Hi, > > > > sinc

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread David Hutto
On Sat, Jul 17, 2010 at 9:59 AM, mindrones wrote: > Hi, > > since new documentation for rigging, constraints, and animation is going > to be put in the manual, sometimes ago in #blenderwiki we were talking > about rigging naming conventions (how to call bone ends) and after some > debate we ended

[Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread mindrones
Hi, since new documentation for rigging, constraints, and animation is going to be put in the manual, sometimes ago in #blenderwiki we were talking about rigging naming conventions (how to call bone ends) and after some debate we ended up asking opinions in #blendercoders too. It seemed that a