It can use any image, but it only saves the one that is directly referenced
and forgets the other images if they aren't used.
Right now it is pretty easy for me to switch MatCaps the way it is but I
believe they may be an objection to saving images that are used purely for
MatCaps (or Image Icons)
Hi,
jason.a.wilk...@gmail.com (2010-07-18 at 0117.43 +0200):
> In the future I intend to load the MatcCp selector with images from
> a directory the user selects and keep none of the images in the
> .blend file at all. I think this would be the best way.
What about making it use any image Blender
Hello there,
today I finally put some pieces of code together and came out with this patch:
http://www.pasteall.org/14413/diff
I would to like to hear if this kind of solution is actually
interesting/needed/handy.
It basically allows you to link a sensor directly with an actuator.
This will create
Hi all,
Are there plans to allow Blender to have a variable/user settable up-axis?
Right now there is a problem when exporting from Blender to a y-up
application (Unity3D in my case, but Maya is another example). Simply
rotating everything 90 degrees about the x-axis does NOT fix the
problem,
On Sat, Jul 17, 2010 at 9:11 PM, Dalai Felinto wrote:
>>" - controllers rna name was being set to its body (rather then ID name)"
>> - RNA_def_struct_name_property(srna, prop);
> Hi Campbell,
> I see that the def_struct_name was totally misplaced in the
> rna_controller (probably a copy/paste erro
>" - controllers rna name was being set to its body (rather then ID name)"
> - RNA_def_struct_name_property(srna, prop);
Hi Campbell,
I see that the def_struct_name was totally misplaced in the
rna_controller (probably a copy/paste error - my mistake). But I don't
get the relation with the commit m
-1
they are all analogies, seems a bit of splitting hairs.
On Sat, 2010-07-17 at 09:35 -0500, Mike Belanger wrote:
> That actually makes sense. I few times I've been confused over Head/Tail.
>
> And hair, grass have Roots > Tips, so I think the analogy makes sense.
> Maybe Start > End too.
>
>
That actually makes sense. I few times I've been confused over Head/Tail.
And hair, grass have Roots > Tips, so I think the analogy makes sense.
Maybe Start > End too.
On Sat, Jul 17, 2010 at 9:04 AM, David Hutto wrote:
> On Sat, Jul 17, 2010 at 9:59 AM, mindrones wrote:
> > Hi,
> >
> > sinc
On Sat, Jul 17, 2010 at 9:59 AM, mindrones wrote:
> Hi,
>
> since new documentation for rigging, constraints, and animation is going
> to be put in the manual, sometimes ago in #blenderwiki we were talking
> about rigging naming conventions (how to call bone ends) and after some
> debate we ended
Hi,
since new documentation for rigging, constraints, and animation is going
to be put in the manual, sometimes ago in #blenderwiki we were talking
about rigging naming conventions (how to call bone ends) and after some
debate we ended up asking opinions in #blendercoders too.
It seemed that a
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