Re: [Bf-committers] Render Branch Plans

2010-08-11 Thread Campbell Barton
Hi Brecht, think you know my opinion on the topic but since you didn't get a reply yet may as well post. *Disclaimer that I dont know render internals* My impression is that the render branch is reasonably stable in terms of crashing, but breaks compatibility in areas, some of these areas we

Re: [Bf-committers] Render Branch Plans

2010-08-11 Thread Tom M
Personally I'm fairly agnostic on merging it. Presumably it is 'more buggy' than head. The strongest arguements I can see for it are 1) Durian was rendered with it - it seems a bit contradictory to use Durian film shots as our screenshots if they were rendered with a different renderer than

Re: [Bf-committers] Declarative UI Experiment

2010-08-11 Thread Michael Fox
There is one thing here that no one has seemed to have mentioned is we are close to release date, and 2.53 has already become the defacto standard of blender, which means a majority of people are using it and developing addons and UI related stuff already and we are already pissing them off with

Re: [Bf-committers] Declarative UI Experiment

2010-08-11 Thread Benjamin Tolputt
Michael Fox wrote: There is one thing here that no one has seemed to have mentioned is we are close to release date, and 2.53 has already become the defacto standard of blender, Well, Blender 2.53 *IS* still in beta. I too am using it and wish at times it would settle down a bit, but just

Re: [Bf-committers] Declarative UI Experiment

2010-08-11 Thread Elia Sarti
Hi, Sorry, last night I couldn't make it, was too tired, will try and take some time today to get the proposal up. As Benjamin says the reason behind Campbell's proposal is that the current system is easy only for developers and even if someone can just build Blender on his own, I put him in

[Bf-committers] Siggraph Asia

2010-08-11 Thread Ton Roosendaal
Hi all, The Siggraph Asia organization (Seoul, dec 15-18) is very cooperative to get a Blender coverage on the tradeshow and in the program. I know that there is a great new market for free/open source, so I'm gathering feedback on this opportunity. Most relevant is to find out if there's

Re: [Bf-committers] Declarative UI Experiment

2010-08-11 Thread Ton Roosendaal
Hi, Not sure if I started this experiment, by complaining to Brecht and Campbell here that the UI scripts were getting out of control :) Basically, I'm very happy with using Python for it, but - for our standard distro - with the absolute minimum of real coding there. Target is to make the

Re: [Bf-committers] Render Branch Plans

2010-08-11 Thread Daniel Salazar - 3Developer.com
As long as the bug tracker is taken seriously now about this render improvement (it wasn't during Durian) I don't have a problem with bugs cheers Daniel Salazar www.3developer.com On Wed, Aug 11, 2010 at 12:52 AM, Tom M letter...@gmail.com wrote: Personally I'm fairly agnostic on merging it.

Re: [Bf-committers] Render Branch Plans

2010-08-11 Thread Agustin Benavidez
The 2.5x series are development series, so we have to take advantage of that state. Here we are a small studio waiting for use blender for long term project with blender internal render engine and we think that people can stand with bugs, but what they can't stand is to get the compatibility

Re: [Bf-committers] Declarative UI Experiment

2010-08-11 Thread Elia Sarti
Ok I wrote it down and can be found here: https://sites.google.com/site/blender25dev/blender-layout-format Note that as I said originally I don't think this type of format would be easier for developers but maybe could be so for users (I'd like opinions from them, especially riggers). On a

Re: [Bf-committers] Declarative UI Experiment

2010-08-11 Thread Brecht Van Lommel
Hi, I think this declarative UI is an interesting experiment, but in this state it also doesn't really address any important problems. In my opinion it's only useful when it's used for a GUI designer, there's a small improvement in readability for simple cases, but for more difficult cases with

Re: [Bf-committers] Render Branch Plans

2010-08-11 Thread Matt Ebb
Hi, I don't buy the argument of 'it was used in Durian screenshots so it should be in the main Blender'. Not all rendering is equivalent, especially when you're dealing with something that designed to meet the needs of a specific project. It's quite possible that the things that have been