Hi Brecht, think you know my opinion on the topic but since you didn't
get a reply yet may as well post.
*Disclaimer that I dont know render internals*
My impression is that the render branch is reasonably stable in terms
of crashing, but breaks compatibility in areas, some of these areas we
Personally I'm fairly agnostic on merging it. Presumably it is 'more
buggy' than head. The strongest arguements I can see for it are
1) Durian was rendered with it - it seems a bit contradictory to use
Durian film shots as our screenshots if they were rendered with a
different renderer than
There is one thing here that no one has seemed to have mentioned is we
are close to release date, and 2.53 has already become the defacto
standard of blender, which means a majority of people are using it and
developing addons and UI related stuff already and we are already
pissing them off with
Michael Fox wrote:
There is one thing here that no one has seemed to have mentioned is we
are close to release date, and 2.53 has already become the defacto
standard of blender,
Well, Blender 2.53 *IS* still in beta. I too am using it and wish at
times it would settle down a bit, but just
Hi,
Sorry, last night I couldn't make it, was too tired, will try and take
some time today to get the proposal up.
As Benjamin says the reason behind Campbell's proposal is that the
current system is easy only for developers and even if someone can just
build Blender on his own, I put him in
Hi all,
The Siggraph Asia organization (Seoul, dec 15-18) is very cooperative
to get a Blender coverage on the tradeshow and in the program. I know
that there is a great new market for free/open source, so I'm
gathering feedback on this opportunity.
Most relevant is to find out if there's
Hi,
Not sure if I started this experiment, by complaining to Brecht and
Campbell here that the UI scripts were getting out of control :)
Basically, I'm very happy with using Python for it, but - for our
standard distro - with the absolute minimum of real coding there.
Target is to make the
As long as the bug tracker is taken seriously now about this render
improvement (it wasn't during Durian) I don't have a problem with bugs
cheers
Daniel Salazar
www.3developer.com
On Wed, Aug 11, 2010 at 12:52 AM, Tom M letter...@gmail.com wrote:
Personally I'm fairly agnostic on merging it.
The 2.5x series are development series, so we have to take advantage of that
state.
Here we are a small studio waiting for use blender for long term project
with blender internal render engine and we think that people can stand with
bugs, but what they can't stand is to get the compatibility
Ok I wrote it down and can be found here:
https://sites.google.com/site/blender25dev/blender-layout-format
Note that as I said originally I don't think this type of format would
be easier for developers but maybe could be so for users (I'd like
opinions from them, especially riggers).
On a
Hi,
I think this declarative UI is an interesting experiment, but in this
state it also doesn't really address any important problems. In my
opinion it's only useful when it's used for a GUI designer, there's a
small improvement in readability for simple cases, but for more
difficult cases with
Hi,
I don't buy the argument of 'it was used in Durian screenshots so it should be
in the main Blender'. Not all rendering is equivalent, especially when you're
dealing with something that designed to meet the needs of a specific project.
It's quite possible that the things that have been
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