Iḿ very interested, I see its far more based on point caches than what
collada tried to do (exporting bones and all that stuff that NEVER
works) I see this is a more mature and experience aproach but only
time will say :)
cheers
Daniel Salazar
On Sun, Aug 22, 2010 at 9:30 PM, Benjamin Tolputt
Is there any reason this is going to be better than Collada or is this
another example of "Not Invented Here Syndrome"?
If there are real advantages, I can see a point to Blender getting in
with an importer/exporter. If it is just another Collada though - I can
see this being another format war wi
Disabling OpenEXR should get things to build with MSVC 2010. I'm using MSVC
2010 Pro with CMake 2.8 and it builds fine (except for with OpenEXR).
I hope that helps,
Mitchell Stokes (Moguri)
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Greetings,
compiling blender with pre-installed ffmpeg on a 64-bit linux machine I
make ends like so
$SOURCES/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp:1044: error:
invalid conversion from 'uint8_t**' to 'const uint8_t**'
$SOURCES/blender/source/gameengin
On Sunday 22 August 2010 23:59:42 Reuben Martin wrote:
> Yo, back on Sunday, August 22, 2010 luxInteg was all like:
> > yes I did it compiled just fine. I tried two methods one where I did a
> > 'make install' and other where I moved he whole tree to the desired
> > location. Neither had libs in
Yo, back on Sunday, August 22, 2010 luxInteg was all like:
> yes I did it compiled just fine. I tried two methods one where I did a
> 'make
> install' and other where I moved he whole tree to the desired location.
> Neither had libs in COLLADAstreamwriter. There is no Makefile in this
> d
Hi,
I remember some problems like this before, on the studio. I will check
my code for 2.4x to see what I change in that moment (long time since
I work with dpx).
- Diego
On Sun, Aug 22, 2010 at 11:21 AM, Campbell Barton wrote:
> On Sun, Aug 22, 2010 at 8:55 PM, Ton Roosendaal wrote:
>> Hi,
>
Recently I tried compiling Blender using Visual C++ 2010 Express
Edition. I can get the debug to compile but when I run the exe it errors
out with some weird exit code. If I compile with release it compiles and
runs just fine.
So I installed Visual C++ 2008 Express Edition (which I had previo
Hi,
I mean to use an indicator like * for when widgets have no space, to
indicate truncation as well.
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 101
On Sunday 22 August 2010 15:26:45 Arystanbek Dyussenov wrote:
> Hi, did you follow the instructions from the wiki for building OpenCollada?
> Here's the link
> http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch
yes I did it compiled just fine. I tried two methods one where
I like the indicator idea and would like to add my 2 cents.
To show that the content of the control is overflowed, fade the last
digit(s) to transparent. (Seen on Android OS for program labels that
overflow, off the top of my head)
To view the entire value, mouse over the area and the entire st
Hi all,
Here are the meeting notes from today's IRC meeting.
1) Current projects
- Python will get update to 3.1.2, Nathan L. will take care of it.
- Collada lib also needs update, Arystan could check on it?
- Roger Wickes will research new Alembic file format and report back
with summary an
I would just like to say that it would be great from a user standpoint if the
muscle-memory was consistent with what the user does in 3D space
when grabbing or rotating an object.
just clicking on the thumb and dragging is free-form in reasonable (whole?)
units.
holding shift and clicking or
Industrial Light and Magic and Sony Pictures Imageworks have just released
(7/27/10) an alpha version
of Alembic, a co-developed open source project focussed on creating an
interchange format for storing
and sharing animation and visual effects. Alembic will allow Sony Picutures
Image Wor
Hi, did you follow the instructions from the wiki for building OpenCollada?
Here's the link
http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch
If it won't open, there's a cached version:
http://webcache.googleusercontent.com/search?q=cache:dZLKGxSOpCQJ:wiki.blender.org/index.p
On Sun, Aug 22, 2010 at 8:55 PM, Ton Roosendaal wrote:
> Hi,
>
> Anyone on this list using DPX in commercial software? We have to
> deliver the Sintel frames to the film lab, and they claim that their
> software expects linear color in DPX files to have a gamma 2.2 applied.
>
> Blender DPX safes c
Greetings,
I did a recent build on blender (with opencollada). The build failed with
this:-
"/usr/bin/ld: cannot find -lOpenCOLLADAStreamWriter"
The build instructions for openCollada do not appear to build
libOpenCOLLADAStreamWriter either as a shared library or a static one.
Reluctantly
On Sun Aug 22 06:36:04 CEST 2010 Campbell Barton ideasman42 at gmail.com
> libXi is for XInput (IIRC we only use this for tablet support),
> the debian package http://packages.debian.org/sid/libxi-dev
>
> This is set in ./CMakeLists.txt:299 with:
> SET(LLIBS "-lXi -lutil -lc -lm -lpthread -lstd
Hi,
Anyone on this list using DPX in commercial software? We have to
deliver the Sintel frames to the film lab, and they claim that their
software expects linear color in DPX files to have a gamma 2.2 applied.
Blender DPX safes currently linear (straight float -> fixed point int)
but in the
Hi,
ok that is good!
Ok where we agree is that the increment/decrement issue needs fixing!
But how should we fix that? We have lots of such buttons.
Like Environment Lighting Energy: Show the third decimal there or let it
change the second decimal?
Forget about the rounding, that can indeed ca
> Von: Ton Roosendaal
> I think we should show float numbers as float always, and certainly
> not round of numbers, which is very confusing. A button can display
> missing digits with some kind of indicator, like 2.5* or so.
>
> The increment/decrement should of course match the amount of dis
yah I used that number of decimals as an example, I knew you would say that! ^^
cheers
Daniel Salazar
www.3developer.com
On Sun, Aug 22, 2010 at 4:20 AM, Thomas Dinges wrote:
> Â Rounding would be only for values with more than 3 decimals.
> Less/Equal 3 will show correct.
>
> And this is only
Hi,
I think we should show float numbers as float always, and certainly
not round of numbers, which is very confusing. A button can display
missing digits with some kind of indicator, like 2.5* or so.
The increment/decrement should of course match the amount of displayed
digits.
-Ton-
---
Rounding would be only for values with more than 3 decimals.
Less/Equal 3 will show correct.
And this is only 1 option, we could skip the rounding fot the "more than
3 decimal" scenario.
Thomas
Am 22.08.2010 12:17, schrieb Daniel Salazar - 3Developer.com:
> All good points but I was never too
All good points but I was never too sure about rounding decimals! its
quite misleading actually, you get into situations where you typed a
number like 1.55 and if it rounds to 1.6 you are not sure if you typed
it right..
Daniel Salazar
www.3developer.com
On Sun, Aug 22, 2010 at 4:14 AM, Thomas
Hi everybody,
we have quite some inconsistency in the UI regarding Button ranges at
the moment.
We have Floats where 1 decimal is shown, 2 or 3.
And we have a lot of buttons where you click on one of the small
triangle icons (right or left) and you can't see a difference, because
the thir
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