Re: [Bf-committers] Alembic

2010-08-22 Thread Daniel Salazar - 3Developer.com
Iḿ very interested, I see its far more based on point caches than what collada tried to do (exporting bones and all that stuff that NEVER works) I see this is a more mature and experience aproach but only time will say :) cheers Daniel Salazar On Sun, Aug 22, 2010 at 9:30 PM, Benjamin Tolputt

Re: [Bf-committers] Alembic

2010-08-22 Thread Benjamin Tolputt
Is there any reason this is going to be better than Collada or is this another example of "Not Invented Here Syndrome"? If there are real advantages, I can see a point to Blender getting in with an importer/exporter. If it is just another Collada though - I can see this being another format war wi

Re: [Bf-committers] MSVC project files end of life

2010-08-22 Thread Mitchell Stokes
Disabling OpenEXR should get things to build with MSVC 2010. I'm using MSVC 2010 Pro with CMake 2.8 and it builds fine (except for with OpenEXR). I hope that helps, Mitchell Stokes (Moguri) ___ Bf-committers mailing list Bf-committers@blender.org http://

[Bf-committers] blender ffmpeg

2010-08-22 Thread luxInteg
Greetings, compiling blender with pre-installed ffmpeg on a 64-bit linux machine I make ends like so $SOURCES/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp:1044: error: invalid conversion from 'uint8_t**' to 'const uint8_t**' $SOURCES/blender/source/gameengin

Re: [Bf-committers] blender COLLADAStreamWriter question

2010-08-22 Thread luxInteg
On Sunday 22 August 2010 23:59:42 Reuben Martin wrote: > Yo, back on Sunday, August 22, 2010 luxInteg was all like: > > yes I did it compiled just fine. I tried two methods one where I did a > > 'make install' and other where I moved he whole tree to the desired > > location. Neither had libs in

Re: [Bf-committers] blender COLLADAStreamWriter question

2010-08-22 Thread Reuben Martin
Yo, back on Sunday, August 22, 2010 luxInteg was all like: > yes I did it compiled just fine. I tried two methods one where I did a > 'make > install' and other where I moved he whole tree to the desired location. > Neither had libs in COLLADAstreamwriter. There is no Makefile in this > d

Re: [Bf-committers] DPX specs

2010-08-22 Thread Diego B
Hi, I remember some problems like this before, on the studio. I will check my code for 2.4x to see what I change in that moment (long time since I work with dpx). - Diego On Sun, Aug 22, 2010 at 11:21 AM, Campbell Barton wrote: > On Sun, Aug 22, 2010 at 8:55 PM, Ton Roosendaal wrote: >> Hi, >

[Bf-committers] MSVC project files end of life

2010-08-22 Thread Sinan Hassani
Recently I tried compiling Blender using Visual C++ 2010 Express Edition. I can get the debug to compile but when I run the exe it errors out with some weird exit code. If I compile with release it compiles and runs just fine. So I installed Visual C++ 2008 Express Edition (which I had previo

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Ton Roosendaal
Hi, I mean to use an indicator like * for when widgets have no space, to indicate truncation as well. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 101

Re: [Bf-committers] blender COLLADAStreamWriter question

2010-08-22 Thread luxInteg
On Sunday 22 August 2010 15:26:45 Arystanbek Dyussenov wrote: > Hi, did you follow the instructions from the wiki for building OpenCollada? > Here's the link > http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch yes I did it compiled just fine. I tried two methods one where

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Christopher Fredericks
I like the indicator idea and would like to add my 2 cents. To show that the content of the control is overflowed, fade the last digit(s) to transparent. (Seen on Android OS for program labels that overflow, off the top of my head) To view the entire value, mouse over the area and the entire st

[Bf-committers] Blender meeting minutes, aug 22 2010

2010-08-22 Thread Ton Roosendaal
Hi all, Here are the meeting notes from today's IRC meeting. 1) Current projects - Python will get update to 3.1.2, Nathan L. will take care of it. - Collada lib also needs update, Arystan could check on it? - Roger Wickes will research new Alembic file format and report back with summary an

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Roger Wickes
I would just like to say that it would be great from a user standpoint if the muscle-memory was consistent with what the user does in 3D space when grabbing or rotating an object. just clicking on the thumb and dragging is free-form in reasonable (whole?) units. holding shift and clicking or

[Bf-committers] Alembic

2010-08-22 Thread Roger Wickes
Industrial Light and Magic and Sony Pictures Imageworks have just released (7/27/10) an alpha version of Alembic, a co-developed open source project focussed on creating an interchange format for storing and sharing animation and visual effects. Alembic will allow Sony Picutures Image Wor

Re: [Bf-committers] blender COLLADAStreamWriter question

2010-08-22 Thread Arystanbek Dyussenov
Hi, did you follow the instructions from the wiki for building OpenCollada? Here's the link http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch If it won't open, there's a cached version: http://webcache.googleusercontent.com/search?q=cache:dZLKGxSOpCQJ:wiki.blender.org/index.p

Re: [Bf-committers] DPX specs

2010-08-22 Thread Campbell Barton
On Sun, Aug 22, 2010 at 8:55 PM, Ton Roosendaal wrote: > Hi, > > Anyone on this list using DPX in commercial software? We have to > deliver the Sintel frames to the film lab, and they claim that their > software expects linear color in DPX files to have a gamma 2.2 applied. > > Blender DPX safes c

[Bf-committers] blender COLLADAStreamWriter question

2010-08-22 Thread luxInteg
Greetings, I did a recent build on blender (with opencollada). The build failed with this:- "/usr/bin/ld: cannot find -lOpenCOLLADAStreamWriter" The build instructions for openCollada do not appear to build libOpenCOLLADAStreamWriter either as a shared library or a static one. Reluctantly

Re: [Bf-committers] blender libXi build tail

2010-08-22 Thread luxInteg
On Sun Aug 22 06:36:04 CEST 2010 Campbell Barton ideasman42 at gmail.com > libXi is for XInput (IIRC we only use this for tablet support), > the debian package http://packages.debian.org/sid/libxi-dev > > This is set in ./CMakeLists.txt:299 with: > SET(LLIBS "-lXi -lutil -lc -lm -lpthread -lstd

[Bf-committers] DPX specs

2010-08-22 Thread Ton Roosendaal
Hi, Anyone on this list using DPX in commercial software? We have to deliver the Sintel frames to the film lab, and they claim that their software expects linear color in DPX files to have a gamma 2.2 applied. Blender DPX safes currently linear (straight float -> fixed point int) but in the

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Thomas Dinges
Hi, ok that is good! Ok where we agree is that the increment/decrement issue needs fixing! But how should we fix that? We have lots of such buttons. Like Environment Lighting Energy: Show the third decimal there or let it change the second decimal? Forget about the rounding, that can indeed ca

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread migius
> Von: Ton Roosendaal > I think we should show float numbers as float always, and certainly > not round of numbers, which is very confusing. A button can display > missing digits with some kind of indicator, like 2.5* or so. > > The increment/decrement should of course match the amount of dis

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Daniel Salazar - 3Developer.com
yah I used that number of decimals as an example, I knew you would say that! ^^ cheers Daniel Salazar www.3developer.com On Sun, Aug 22, 2010 at 4:20 AM, Thomas Dinges wrote: >  Rounding would be only for values with more than 3 decimals. > Less/Equal 3 will show correct. > > And this is only

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Ton Roosendaal
Hi, I think we should show float numbers as float always, and certainly not round of numbers, which is very confusing. A button can display missing digits with some kind of indicator, like 2.5* or so. The increment/decrement should of course match the amount of displayed digits. -Ton- ---

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Thomas Dinges
Rounding would be only for values with more than 3 decimals. Less/Equal 3 will show correct. And this is only 1 option, we could skip the rounding fot the "more than 3 decimal" scenario. Thomas Am 22.08.2010 12:17, schrieb Daniel Salazar - 3Developer.com: > All good points but I was never too

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Daniel Salazar - 3Developer.com
All good points but I was never too sure about rounding decimals! its quite misleading actually, you get into situations where you typed a number like 1.55 and if it rounds to 1.6 you are not sure if you typed it right.. Daniel Salazar www.3developer.com On Sun, Aug 22, 2010 at 4:14 AM, Thomas

[Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Thomas Dinges
Hi everybody, we have quite some inconsistency in the UI regarding Button ranges at the moment. We have Floats where 1 decimal is shown, 2 or 3. And we have a lot of buttons where you click on one of the small triangle icons (right or left) and you can't see a difference, because the thir