Hello all,
while I attempted to start discussion on forum, it brought no response.
Still, starting to look at Blender features, and being impressed by new
opportunities which both bmesh and nurbs branch present I started to look
further.
I might be wrong at places, because I just starting to fami
On 9/6/2010 11:12 AM, Sergey Kurdakov wrote:
> Hi Anthony,
>
> my two cents
>
> as you provide compiled binaries, you may try to get artists feedback
> say here
> http://blenderartists.org/forum/forumdisplay.php?f=9
>
> it looks cool, but I think it's better to test on end users than on devs
>
>
Since sometime within the past day or two, cmake has generated make files that
are not correctly parsing the compiler options info a functional shell script.
[ 0%] Building CXX object
intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_Mixer.cpp.o
c++: no input files
>
>
> - Splash: Ton asks Durian team to pick a cool one, and not with sad
> looking people this time! :)
>
Totally agree, the depressing splash weighed on my heart and made it really
difficult to work for the second half of GSoC
That said, I've gotten somewhat settled in here in Texas af
On 09/05/2010 08:22 AM, Ton Roosendaal wrote:
> 2) Blender 2.5, todos, next test build release
>
> - Linux release: there are issues linking with libgz and libtiff now
> (fedora/opensuse). Ken Hughes looks into it, and reports here if
> there's issues to review. It might become static linked.
>
Hi Campbell,
With VC++ 2008 and CMake, the trunk does not compile with an
error saying that zlib.h is not found. The cause seems the removal
of ${ZLIB_INC} from source/blender/blenlib/CMakeLists.txt, as
seen in the commit log below. Just reverting the removal allowed
the trunk to compile fine.
I definitely agree for the bad bug, and place a call for GL coders with OSX ATI
system, as ATI drivers on OSX have real issues the nVidia ones don't have.
It is the latest update of the ATI drivers (the one Apple is supposed to have
made following Valve requests to reach decent GL perfs) that re
Hi Anthony,
my two cents
as you provide compiled binaries, you may try to get artists feedback
say here
http://blenderartists.org/forum/forumdisplay.php?f=9
it looks cool, but I think it's better to test on end users than on devs
Regards
Sergey
___
I can't remember if we get email notification on a bug report do we?
If so then a week seems to be reasonable...
On Mon, Sep 6, 2010 at 6:03 PM, Carsten Wartmann wrote:
> Am 05.09.2010 04:17, schrieb Nathan Letwory:
> > Hi all,
> >
> > Our team of Janne, Campbell, Diego and I have started our wo
Am 05.09.2010 04:17, schrieb Nathan Letwory:
> Hi all,
>
> Our team of Janne, Campbell, Diego and I have started our work on the
> bug tracker and other duties assigned.
Hey! Great team.
> * Move issues to our todo on wiki if they are clear candidates for that.
> Please check out our current
> ht
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