Re: [Bf-committers] OpenGL Profiles Project?

2010-10-01 Thread Michael Matthews
Campball, Thank you, that was helpful. I will be looking into this this weekend to try to come up with a proposal. Obviously if anyone else would like to chime in with more details, and specific proposals that they've thought up for this in the past, that would very helpful, as well! Cheers ~MM

[Bf-committers] New BGE Actions (Animation) Interface

2010-10-01 Thread Mitchell Stokes
Hello, Currently the only way to use actions in the BGE is via actuators (FCurve, Shape Action and Action actuators). This leaves Python scripters with clunky solutions to playback animations. To remedy this, the following proposal was created: http://wiki.blender.org/index.php/User:Moguri/BGE_An

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-01 Thread Dan Eicher
On Fri, Oct 1, 2010 at 3:03 PM, Leo Sutic wrote: > > Libplugin assumes that the application has extension points where > plugins can be added. Each extension point can have, if I understand the > docs and illustrations right, *one* plugin; since the function pointer > that is the extension point

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-01 Thread Leo Sutic
On 2010-10-01 23:41, Dan Eicher wrote: > On Fri, Oct 1, 2010 at 3:19 AM, Peter Schlaile wrote: > >> Hi, >> >>> I have libplugin (http://libplugin.sourceforge.net/intro.html) working >> in >>> blender. Well, extensions and join-points at least, still haven't ported >>> over the (semi-)current plug

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-01 Thread Dan Eicher
On Fri, Oct 1, 2010 at 3:19 AM, Peter Schlaile wrote: > Hi, > > > I have libplugin (http://libplugin.sourceforge.net/intro.html) working > in > > blender. Well, extensions and join-points at least, still haven't ported > > over the (semi-)current plugin systems to use it. When I say 'working' I >

[Bf-committers] Question (possible issue) about how F-Curve Cycles are calculated

2010-10-01 Thread Mathew Burrack
In researching an issue with the F-Curve Cycles, I discovered something that I don't think is quite right. Right now, the cycle system is treating the time as floats, yet technically they're not: they're discreet integer frames. This results in calculations that would make sense for a non-integ

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-01 Thread Campbell Barton
Hi Michael, the project is still open, Its normally best for the developers who will review the patch to reply to these mails, Brecht or Ton -. But since they are not, Ill try :). To me its not totally clear what OpenGL profiles would cover, some things come to mind. - Currently we have the GPUGl

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-01 Thread Peter Schlaile
Hi, > I have libplugin (http://libplugin.sourceforge.net/intro.html) working in > blender. Well, extensions and join-points at least, still haven't ported > over the (semi-)current plugin systems to use it. When I say 'working' I > mean on linux building with cmake BTW, probably be a chore to get