Thanks Campbell! :-D
--Nathan
On Sun, Oct 10, 2010 at 9:53 PM, Campbell Barton wrote:
> On Mon, Oct 11, 2010 at 1:13 AM, Nathan Vegdahl wrote:
>> I'm unsure if this is a bug, so I'll hold off filing a bug report.
>> It seems that it's not possible to create custom properties on bones
>> or pose
On Mon, Oct 11, 2010 at 1:13 AM, Nathan Vegdahl wrote:
> I'm unsure if this is a bug, so I'll hold off filing a bug report.
> It seems that it's not possible to create custom properties on bones
> or pose bones.
>
> This works:
> bpy.types.Object.new_prop = bpy.props.FloatProperty()
> But these
I'm unsure if this is a bug, so I'll hold off filing a bug report.
It seems that it's not possible to create custom properties on bones
or pose bones.
This works:
bpy.types.Object.new_prop = bpy.props.FloatProperty()
But these don't:
bpy.types.Bone.new_prop = bpy.props.FloatProperty()
Hi Tobias, I've taken a quick peek and it looks like get_dm() and get_cddm()
return
copies of the original or derived mesh and therefore leave the originals
untouched. So i dont
think you will find updated vertices from either of these functions.
It only makes sense so that when you remove th
I personally thought J+# would be good. So just J would toggle between
slots one and two, but J+3 would go straight to slot 3, J+6 would jump to
slot 6 etc. That way it would be possible to compare renders in slots that
are not right next to one another.
-Sean
On Sun, Oct 10, 2010 at 12:40 AM,
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Hallo,
I have try to build blender-2.54 for Fedora Linux. Unfortunately, I have
got the follwoing error messages shown above.
Because the error occurs during the install step, I assume this is an
issue
with the implicite DSO linking feature on Fedor
Hi,
As far as i found out, a DerivedMesh is created as soon as some modifier
needs to construct its own geometry. There are the utility functions
get_dm() and get_cddm() in MOD_util. What is their purpose? I looked at
what they are doing and it looked like get_cddm() would ensure a
DerivedMesh
Is it intentional that this also cycles to an unused slot (eg. if slot
1 and 2 are full, going to 3)? Because it's very annoying - it means
you can't just press J, J to flip between two slots to compare them,
you get the empty buffer in between.
If it's going to be cycling, it should just cycle be
Campbell Barton schrieb:
> On Sat, Oct 9, 2010 at 12:39 PM, Tobias Oelgarte
> wrote:
>
>> Hello,
>>
>> I make big steps forward, but i get some unexpected results. Now i guess
>> i made an error to ignore "edcode" from "MFace". Somehow i can assume
>> multiple meanings for this variable. They d