Hi all quick question is there anyway of reinitialising the UI font's
system during runtime.
i have been working on making text AA an optional and made it in such a
way that other options should be easy to add, however i have run into
the last hurdle, the option requires the user to save the
Hi Leo,
Then you can have one strip with an fcurve to map from VSE output frames
to scene frames:
Strip 1: Scene, frames 1-20, with an fcurve that maps from VSE frames
(iterated over using next()) to scene frames. It covers frames 1-219 in
the VSE.
If I may modify your code a little:
I saw a link posted by Andrew showing a first online prorotype of the home
page : http://69.164.205.151/blender/
On Fri, Nov 26, 2010 at 5:22 AM, Prashant Sohani
prashant.soh...@gmail.comwrote:
Well.. I am reviving this old thread.. The points raised in the
presentation
were very valid; I
Hi,
All opinions have been heard now. I will first talk to the key
contributors to Blender to have them aligned on a good proposal for
how to tackle the topic, and will come with a proposal to review here
before we move to 2.6.
In the meantime we happily go back bug fixing and making 2.5x
Now that is slick.
/LS
On 2010-11-26 11:13, Steren wrote:
I saw a link posted by Andrew showing a first online prorotype of the home
page : http://69.164.205.151/blender/
On Fri, Nov 26, 2010 at 5:22 AM, Prashant Sohani
prashant.soh...@gmail.comwrote:
Well.. I am reviving this old
Hi Peter,
you raise some very good points, and I'll have to go back to the drawing
board for a moment.
For example: How do you play a movie backwards? Not easy with a
next()-style interface.
It's going to take a little while, though, because the next() style
interface makes some other things
Slick indeed. I do think that the Free Download part should be
emphasised a bit more though, slightly bigger font should do it.
Otherwise, looking cool :)
On 2010/11/26 12:46 PM, Leo Sutic wrote:
Now that is slick.
/LS
On 2010-11-26 11:13, Steren wrote:
I saw a link posted by Andrew
Hi,
This was a bugfix to solve crashes when freeing VBO's from other
threads, to do it inside the main thread instead. These buffers were
previously freed immediately in GPU_buffer_free, this call just
delayed them. It doesn't do any more freeing than before as far as I
can see, the check
Real nice!
I see that all the links are already made active, there is no problem with
any of the other pages; they merge very well with this page.
Someone should shift this to the homepage quickly!
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Bf-committers mailing list
Bf-committers@blender.org
Here's a modified patch:
http://www.pasteall.org/17139/diff
The uneven font sizes look quite bad to me, they seem to be just a
horizontally stretched version of font size - 1.
On Fri, Nov 26, 2010 at 10:18 AM, Michael Fox mfoxd...@gmail.com wrote:
Hi all quick question is there anyway of
Hi!
it seems there are files missing? (SIM_curve.c)
Greetz Philipp
btw.: still cant figure out how to actually use the nodetree (even
though I read your blog...), is there any example blends that
demonstrate very basic usage? the ones you posted on your blog still
crash here...
Thanx for all
Hi!
it seems there are files missing? (SIM_curve.c)
Greetz Philipp
btw.: still cant figure out how to actually use the nodetree (even
though I read your blog...), is there any example blends that
demonstrate very basic usage? the ones you posted on your blog still
crash here...
Thanx for all
Sorry, forgot to add it to SVN. This seems to have worked
automatically from within QtCreator until recently, i'm just not used
to adding them manually yet ;)
About broken files: from time to time i make changes that break older
files, and i'm just too lazy to make a do_versions for these little
As long as the files are explicitly added to the CMakeLists.txt it
will work, I made this change r32661.
Without this we get a different problem where svn can add a file and
CMake not register this unless its manually reconfigured.
see
My 2 cents on the matter is that closed source extensions to blender,
in order to be useful, have to be missing from the free core of
blender. That means that people who write commercial extensions may
end up trying to influence the development of blender
somehow(financially being the obvious
Hi Matt,
On Fri, Nov 26, 2010 at 12:28 AM, Matt Ebb m...@mke3.net wrote:
On Thu, Nov 25, 2010 at 4:10 AM, Campbell Barton ideasma...@gmail.com wrote:
On Wed, Nov 24, 2010 at 5:08 AM, Matt Ebb m...@mke3.net wrote:
One possible solution is to queue unique update functions for each
update, per
Hey everyone,
here is a windows build with the planet patch:
http://blender.dingto.de/trunk_33341_with_planet.7z
Thomas
Am 25.11.2010 19:02, schrieb ra...@info.upr.edu.cu:
Hi all :)
well, I was expecting the GPU gems procedural parts before releasing the
patch in order to add others if
Hi,
Don't worry, I won't allow such cliche language on blender.org. :)
The proposal has good aspects too. For an improved blender.org I'll
setup a project later, with forum where people can leave comments.
Not a real topic for further discussion here either.
For everyone as reminder: this
here is a Linux build with the Planet texture, 64-bit nocona arch.,
built using Ubuntu 10.10, r33343
http://rowdyrabbit.com/blender/BlenderWithPlanetTexLinux64bitNocona.tar.gz
On 11/26/2010 09:49 AM, Thomas Dinges wrote:
Hey everyone,
here is a windows build with the planet patch:
@Ton: i can't help feel that there is so much more to improving software
than just development progress and making stable releases, if that is what
this mailing list is about. Of course, all those other aspects better not be
mixed into the chief task of coding progress, so in that respect I agree
Actually, now that I've thought about it a little it would be even
nicer if it didn't reload currently loaded fonts at all but instead
took the current UI font and loaded it into a new texture slot with AA
turned off (if that's even possible).
That way people can (almost) always depend on
Hi all
Probably I have missed something but one of the coolest feature of the
Sintel dev side was the per tile subdivission feature:
- In which state is?
- It is planned to go to Trunk?
thanks in advance
Farsthary
At the company I work for, we are doing a project that requires
customisation of Blender. Traditionally, the client has been heavily
against the idea of free software. But Blender is so good, and the
benefits of being able to modify it are so great that it can't be
ignored. The client is even
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