[Bf-committers] Text rendering

2010-11-26 Thread Michael Fox
Hi all quick question is there anyway of reinitialising the UI font's system during runtime. i have been working on making text AA an optional and made it in such a way that other options should be easy to add, however i have run into the last hurdle, the option requires the user to save the

Re: [Bf-committers] S-DNA and Changes

2010-11-26 Thread Peter Schlaile
Hi Leo, Then you can have one strip with an fcurve to map from VSE output frames to scene frames: Strip 1: Scene, frames 1-20, with an fcurve that maps from VSE frames (iterated over using next()) to scene frames. It covers frames 1-219 in the VSE. If I may modify your code a little:

Re: [Bf-committers] Have you seen this?? How to improve Blender

2010-11-26 Thread Steren
I saw a link posted by Andrew showing a first online prorotype of the home page : http://69.164.205.151/blender/ On Fri, Nov 26, 2010 at 5:22 AM, Prashant Sohani prashant.soh...@gmail.comwrote: Well.. I am reviving this old thread.. The points raised in the presentation were very valid; I

[Bf-committers] GPL-LGPL-extension discussion closed

2010-11-26 Thread Ton Roosendaal
Hi, All opinions have been heard now. I will first talk to the key contributors to Blender to have them aligned on a good proposal for how to tackle the topic, and will come with a proposal to review here before we move to 2.6. In the meantime we happily go back bug fixing and making 2.5x

Re: [Bf-committers] Have you seen this?? How to improve Blender

2010-11-26 Thread Leo Sutic
Now that is slick. /LS On 2010-11-26 11:13, Steren wrote: I saw a link posted by Andrew showing a first online prorotype of the home page : http://69.164.205.151/blender/ On Fri, Nov 26, 2010 at 5:22 AM, Prashant Sohani prashant.soh...@gmail.comwrote: Well.. I am reviving this old

Re: [Bf-committers] S-DNA and Changes

2010-11-26 Thread Leo Sutic
Hi Peter, you raise some very good points, and I'll have to go back to the drawing board for a moment. For example: How do you play a movie backwards? Not easy with a next()-style interface. It's going to take a little while, though, because the next() style interface makes some other things

Re: [Bf-committers] Have you seen this?? How to improve Blender

2010-11-26 Thread Wahooney
Slick indeed. I do think that the Free Download part should be emphasised a bit more though, slightly bigger font should do it. Otherwise, looking cool :) On 2010/11/26 12:46 PM, Leo Sutic wrote: Now that is slick. /LS On 2010-11-26 11:13, Steren wrote: I saw a link posted by Andrew

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33327] trunk/blender/source/blender/gpu/ intern/gpu_draw.c: freeing all free GPU buffers every frame could be a performance issue

2010-11-26 Thread Brecht Van Lommel
Hi, This was a bugfix to solve crashes when freeing VBO's from other threads, to do it inside the main thread instead. These buffers were previously freed immediately in GPU_buffer_free, this call just delayed them. It doesn't do any more freeing than before as far as I can see, the check

Re: [Bf-committers] Have you seen this?? How to improve Blender

2010-11-26 Thread Prashant Sohani
Real nice! I see that all the links are already made active, there is no problem with any of the other pages; they merge very well with this page. Someone should shift this to the homepage quickly! ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Text rendering

2010-11-26 Thread Brecht Van Lommel
Here's a modified patch: http://www.pasteall.org/17139/diff The uneven font sizes look quite bad to me, they seem to be just a horizontally stretched version of font size - 1. On Fri, Nov 26, 2010 at 10:18 AM, Michael Fox mfoxd...@gmail.com wrote: Hi all quick question is there anyway of

[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33308] branches/particles-2010/source/ blender: Added a simple curve node for customizable mapping.

2010-11-26 Thread Philipp Oeser
Hi! it seems there are files missing? (SIM_curve.c) Greetz Philipp btw.: still cant figure out how to actually use the nodetree (even though I read your blog...), is there any example blends that demonstrate very basic usage? the ones you posted on your blog still crash here... Thanx for all

[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33308] branches/particles-2010/source/ blender: Added a simple curve node for customizable mapping.

2010-11-26 Thread Philipp Oeser
Hi! it seems there are files missing? (SIM_curve.c) Greetz Philipp btw.: still cant figure out how to actually use the nodetree (even though I read your blog...), is there any example blends that demonstrate very basic usage? the ones you posted on your blog still crash here... Thanx for all

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33308] branches/particles-2010/source/ blender: Added a simple curve node for customizable mapping.

2010-11-26 Thread Lukas Tönne
Sorry, forgot to add it to SVN. This seems to have worked automatically from within QtCreator until recently, i'm just not used to adding them manually yet ;) About broken files: from time to time i make changes that break older files, and i'm just too lazy to make a do_versions for these little

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33308] branches/particles-2010/source/ blender: Added a simple curve node for customizable mapping.

2010-11-26 Thread Campbell Barton
As long as the files are explicitly added to the CMakeLists.txt it will work, I made this change r32661. Without this we get a different problem where svn can add a file and CMake not register this unless its manually reconfigured. see

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-26 Thread (Ry)akiotakis (An)tonis
My 2 cents on the matter is that closed source extensions to blender, in order to be useful, have to be missing from the free core of blender. That means that people who write commercial extensions may end up trying to influence the development of blender somehow(financially being the obvious

Re: [Bf-committers] RNA property updates vs anim sys

2010-11-26 Thread Brecht Van Lommel
Hi Matt, On Fri, Nov 26, 2010 at 12:28 AM, Matt Ebb m...@mke3.net wrote: On Thu, Nov 25, 2010 at 4:10 AM, Campbell Barton ideasma...@gmail.com wrote: On Wed, Nov 24, 2010 at 5:08 AM, Matt Ebb m...@mke3.net wrote: One possible solution is to queue unique update functions for each update, per

Re: [Bf-committers] Planet texture patch

2010-11-26 Thread Thomas Dinges
Hey everyone, here is a windows build with the planet patch: http://blender.dingto.de/trunk_33341_with_planet.7z Thomas Am 25.11.2010 19:02, schrieb ra...@info.upr.edu.cu: Hi all :) well, I was expecting the GPU gems procedural parts before releasing the patch in order to add others if

Re: [Bf-committers] Have you seen this?? How to improve Blender

2010-11-26 Thread Ton Roosendaal
Hi, Don't worry, I won't allow such cliche language on blender.org. :) The proposal has good aspects too. For an improved blender.org I'll setup a project later, with forum where people can leave comments. Not a real topic for further discussion here either. For everyone as reminder: this

Re: [Bf-committers] Planet texture patch

2010-11-26 Thread loopduplic...@burningtoken.com
here is a Linux build with the Planet texture, 64-bit nocona arch., built using Ubuntu 10.10, r33343 http://rowdyrabbit.com/blender/BlenderWithPlanetTexLinux64bitNocona.tar.gz On 11/26/2010 09:49 AM, Thomas Dinges wrote: Hey everyone, here is a windows build with the planet patch:

Re: [Bf-committers] Have you seen this?? How to improve Blender

2010-11-26 Thread Prashant Sohani
@Ton: i can't help feel that there is so much more to improving software than just development progress and making stable releases, if that is what this mailing list is about. Of course, all those other aspects better not be mixed into the chief task of coding progress, so in that respect I agree

Re: [Bf-committers] Text rendering

2010-11-26 Thread Dan Eicher
Actually, now that I've thought about it a little it would be even nicer if it didn't reload currently loaded fonts at all but instead took the current UI font and loaded it into a new texture slot with AA turned off (if that's even possible). That way people can (almost) always depend on

[Bf-committers] Per tile subdivission wil get into trunk?

2010-11-26 Thread raulf
Hi all Probably I have missed something but one of the coolest feature of the Sintel dev side was the per tile subdivission feature: - In which state is? - It is planned to go to Trunk? thanks in advance Farsthary

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-26 Thread Alex Fraser
At the company I work for, we are doing a project that requires customisation of Blender. Traditionally, the client has been heavily against the idea of free software. But Blender is so good, and the benefits of being able to modify it are so great that it can't be ignored. The client is even