Re: [Bf-committers] Goodbye & thanks for the scripts

2010-12-01 Thread Alex Fraser
Hi all, On Thu, Dec 2, 2010 at 4:24 AM, Ton Roosendaal wrote: > I've seen more people leave and come back, I understand working in > this volunteer driven environment isn't always easy. At OSDC last week there were some good talks on fostering a good community. http://2010.osdc.com.au/proposal/

Re: [Bf-committers] Node-able render pipeline

2010-12-01 Thread pete larabell
Matt, Well spoken! Although I've written a simple renderer from scratch (not anywhere NEAR what blender's does...) I don't feel I could do this, but I do believe Jae prolly could. I believe she was looking to make a node interface to blender's existing renderer. Basically use the nodes to call m

Re: [Bf-committers] Node-able render pipeline

2010-12-01 Thread Christopher Cherrett
Matt Ebb wrote: > On Thu, Dec 2, 2010 at 8:50 AM, pete larabell wrote: >> Brecht, >> >> What Jae was specifically talking about while discussing this with me was to >> be able to do just about whatever you can do through the assembly >> instructions on modern GPUs, but via nodes. > Hi, I think unl

Re: [Bf-committers] Node-able render pipeline

2010-12-01 Thread Matt Ebb
On Thu, Dec 2, 2010 at 8:50 AM, pete larabell wrote: > Brecht, > > What Jae was specifically talking about while discussing this with me was to > be able to do just about whatever you can do through the assembly > instructions on modern GPUs, but via nodes. Hi, I think unless you have a lot of kn

Re: [Bf-committers] Node-able render pipeline

2010-12-01 Thread pete larabell
Brecht, What Jae was specifically talking about while discussing this with me was to be able to do just about whatever you can do through the assembly instructions on modern GPUs, but via nodes. She was thinking about allowing a node setup (maybe this is already done through several (some WIP) no

Re: [Bf-committers] Node-able render pipeline

2010-12-01 Thread Brecht Van Lommel
Hi, I don't really understand what that means, a node based version of the render pipeline. There already exists shader and compositing nodes, what would this do specifically? Brecht. On Wed, Dec 1, 2010 at 5:12 PM, pete larabell wrote: > Hi all, > > I'm writing this email primarily on behalf o

Re: [Bf-committers] Node-able render pipeline

2010-12-01 Thread Dan Eicher
Brecht also has a WIP shader node patch that he demo'd a while back on the Durian blog. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Node-able render pipeline

2010-12-01 Thread Michael Fox
http://wiki.blender.org/index.php/Dev:2.5/Source/ShadingSystem initial steps are in the render branch ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Bug [#22762]

2010-12-01 Thread Lorenzo Pierfederici
[offtopic] Guys, this is awesome! Could you and Lahmar tell us a bit more about your school and this project? Maybe not on this list, so we don't clobber it with non-development topics, but you could write a blog post or a brief article for BlenderNation or something like that... thank you and ha

Re: [Bf-committers] Goodbye & thanks for the scripts

2010-12-01 Thread Ton Roosendaal
Hi Brendon, The BI address is in every email signature I send to this list. :) I've seen more people leave and come back, I understand working in this volunteer driven environment isn't always easy. However, you can always consult me personally when you consider to be not treated well. Such

[Bf-committers] Node-able render pipeline

2010-12-01 Thread Sergey Kurdakov
Hello, >Basically allowing a user to do what people can do with programmable GPUs >now, but with a node driven interface. just as a matter of proposing ideas to consider few shots take a look at OpenSG structure desc: http://www.opensg.org/wiki/OpenSG2Vision ( shader composition stuff ) ( code

Re: [Bf-committers] Goodbye & thanks for the scripts

2010-12-01 Thread Thomas Dinges
Hey, I am really sorry to hear that! But I also have to say, that I was not aware of an internal conflict here?! I would like to hear mindrones point. I am sure there is no need for such conflicts. Best regards and thanks for all your work Brendon! Thomas Am 30.11.2010 01:28, schrieb Brendon Mu

Re: [Bf-committers] UV/Image editor is missing some things or that's a new feature?

2010-12-01 Thread Kent Mein
On Dec 1, 2010, at 6:05 AM, Damir Prebeg wrote: > These days I see a lot of things that are not bugs but actually new features > (like the lack of visual feedback while editing linked objects that are > having assigned modifiers) so I have to ask is this intentional before I > post bug report (of

[Bf-committers] Node-able render pipeline

2010-12-01 Thread pete larabell
Hi all, I'm writing this email primarily on behalf of Jaevixa McNomera, as right NOW she's in the hospital and doesn't have THAT much access to a PC. That being said, this is also something I'd like to work on. :) Due to her work related life threatening injury she sustained a few months ago, her

Re: [Bf-committers] Blender bug number 20812

2010-12-01 Thread Brecht Van Lommel
Hi, The commit log for the bugfix is here: http://lists.blender.org/pipermail/bf-blender-cvs/2010-November/032167.html Brecht. On Wed, Dec 1, 2010 at 12:27 PM, LAHMAR Radhia wrote: > Hi, > > For a scolar projet, I have to study a bug in blender. I chose this one ( > https://projects.blender.org

Re: [Bf-committers] Per tile subdivission wil get into trunk?

2010-12-01 Thread Brecht Van Lommel
Hi, It's not very likely to get into trunk, it's unfinished. In particular, there's problems with raytracing and shadows, that would need a lot more work. Other render branch features are more stable, so when a merge happens, I'll focus on those. Brecht. On Tue, Nov 30, 2010 at 11:35 AM, "Martin

[Bf-committers] UV/Image editor is missing some things or that's a new feature?

2010-12-01 Thread Damir Prebeg
These days I see a lot of things that are not bugs but actually new features (like the lack of visual feedback while editing linked objects that are having assigned modifiers) so I have to ask is this intentional before I post bug report (of course, if the same report isn't there yet). 1. Missing

[Bf-committers] Blender bug number 20812

2010-12-01 Thread LAHMAR Radhia
Hi, For a scolar projet, I have to study a bug in blender. I chose this one ( https://projects.blender.org/tracker/index.php?func=detail&aid=20812&group_id=9&atid=498) before it has been resolved. I studied some parts of the code (screen-edit.c, wm_files.c, space_useerpref.c, etc) I subscribe th

[Bf-committers] Bug [#22762]

2010-12-01 Thread Ahmed Dhieb
Hi, for a project in my school, I have to study and try to correct a bug in blender. I am interested in the bug mentionned here : https://projects.blender.org/tracker/index.php?func=detail&aid=22762&group_id=9&atid=498 Mr. Ton Roosendaal said he is going to fix it. Can I help on doing this ? And if