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On 6.12.2010 23:16, Knapp wrote:
>> By the looks of it either Wednesday or Thursday the final transition
>> will happen, meaning that SVN and pbo are down for the duration. I'll
>> send another message to the mailing list when we have a final date and
Hi all,
I've cleaned the project member list; inactive developers who didn't
use svn for more than two years. Some never did even, some only for a
GSoC project, and some have been very active in the past: a lot of
thanks to them, sweet memories!
In case I made a mistake, just let me know. T
The LuxRender addon is broken after this commit. When starting the render,
blender fails with:
"Python context called with a NULL Context. this should not happen!"
Cheers,
Doug.
On 7 December 2010 04:12, Campbell Barton wrote:
> Revision: 33524
>
> http://projects.blender.org/plugins/scmsvn/v
Is there an alternative mechanism for achieving the same result available?
>From this revision onwards I've lost the ability to set the object's colour
from the LuxRender material editor, which is something our users find really
useful.
TBH, I'm a bit peeved that something like this would be disab
Actually, the bigger problem that I just forgot about is that using blender
lamps in LuxRender is now completely broken too.
Cheers,
Doug.
On 7 December 2010 19:43, Doug Hammond wrote:
> Is there an alternative mechanism for achieving the same result available?
> From this revision onwards I've
Hi Doug,
I was hoping to be able to make script execution work by having each
script caller set the context on entering and clear on exit.
But this isn't compatible with render engines which run in a thread
which conflicts with the blender UI which is running at the same time.
So from what I can t
Hi Doug,
I'm quite sure that this bad practice to do this but weather it should
be disallowed or not is another thing.
Having drawing functions change material/scene/object data is error prone IMHO.
- Can be used as a sloppy way to initialize variables, With the gotcha
that if the panel never show
( Re-posted from the patch tracker, since it'll be down soon )
A while ago, Brecht added the do_preview flag for the render API, to
allow external renderers to generate preview renders for the property
editors (eg. materials). This was a good start, but it's not really
enough - it just exposes ble