Hey Troy,
On Sun, Jan 23, 2011 at 9:53 PM, Troy Sobotka wrote:
> Summary: This patch provides an audience specific minor modification
> to the user interface. For most audiences familiar with frame rates,
> Blender's representation can be potentially confusing. This patch
> provides seven default
Summary: This patch provides an audience specific minor modification
to the user interface. For most audiences familiar with frame rates,
Blender's representation can be potentially confusing. This patch
provides seven default presets and hides the complexity of the
fps_base and fps values in the d
> It would be better to separate this out. I don't have a lot of time,
> and would prefer not to be looking through unfinished work during a
> review - I think that's fair.
Ok, i will try to split the patch in several small ones.
> thanks
>
> Matt
> ___
On Mon, Jan 24, 2011 at 11:51 AM, Aurel W. wrote:
>
> I can get a patch ready in 1-2 weeks and may also include some stuff
> which wouldn't be ready or intended at all to be merged, just for
> review.
It would be better to separate this out. I don't have a lot of time,
and would prefer not to be
El Fri, 21 Jan 2011 17:53:10 -0500
ra...@info.upr.edu.cu escribió:
> Hi all!
>
> I have an exiting announcement to make: I'm joining Pilgway/3DCoat
> team! my Unlimited Clay efforts are higy appreciated by them and I
> will be collaborating to integrate dynamic subdivision sculpting in
> 3DCoa
On Friday, January 14, 2011, Damir Prebeg wrote:
> I find organization and interaction of render, file format and
> encoding presets under render options quite inconsistent and
> illogical. So here are my proposals:
>
> A) First smaller annoyances:
> Default render preset that we get when Blender
Hi Matt,
> This is intentional - since s and a are so closely related (added),
> it's much simpler for a user to just have one control here - having
> two colour swatches to tweak that basically do the same thing makes it
> more difficult to understand how the system works, and what to tweak
> in
Hi Aurel, if you can make a patch against current SVN of all completed
things I can probably review it within a couple of weeks - perhaps
less if it's nicely documented as to what I'm looking at.
On Sun, Jan 23, 2011 at 8:39 PM, Aurel W. wrote:
> Changes which still need work/reimplementation:
>
Could anyone interested in this topic please test this patch I've written?
http://projects.blender.org/tracker/?func=detail&aid=25777&group_id=9&atid=127
It addresses the dropdown needs. The next step would be to make the
frame rate advanced options hidden and expose upon the selection of a
"Cust
estupendo raul! estamos orgullosos de vos
abrazo!
Daniel Salazar
www.3developer.com
On Fri, Jan 21, 2011 at 4:53 PM, wrote:
> Hi all!
>
> I have an exiting announcement to make: I'm joining Pilgway/3DCoat
> team! my Unlimited Clay efforts are higy appreciated by them and I
> will be coll
"C) And under the Encoding panel we have real fun:
Here we have Presets dropdown that always says Presets and you never
now witch preset is active. Not only that, here we have presets that
are changing not only Encoding settings but they are also changing
dimensions of movie."
http://projects.blen
On Sun, Jan 23, 2011 at 10:07 AM, Ralph Giles wrote:
> So in practice I always just render to
> png and encode with separate scripts. It would be nice if there was a
> way for blender to do all this. Perhaps some kind of output stage on
> the sequencer?
I think you nicely summarized almost everyt
Hi all,
Short notes from today's meeting:
1) Current projects, 2.5x
- Martin Poirier has time for netrender bugs this week
- Python registration discussion will continue a bit, we'll wait for
Campbell and Martin to discuss it further.
- Aurel W (DustyDingo) offers to help on Volume rendering
On 14 January 2011 15:13, Damir Prebeg wrote:
> Is there any special reason why actual frame rate is calculated from
> framerate and framerate base and not simply one float value for
> framerate (eg. FPS: 23.976 instead of FPS:24 and Base:1.001)?
This is important in that NTSC-derived framerates
>From almost every other app, I'm used to a 3 decimal value, i.e.
30.000
23.974
300.000
...
I'm sure there is a data type that can deal with this number... even if
it is an int being displayed divided by 1000...
It should be freely settable to any valid value (i.e. 0.001 ->
.999). Since ther
On Jan 14, 2011 3:14 PM, "Damir Prebeg" wrote:
> Is there any special reason why actual frame rate is calculated from
> framerate and framerate base and not simply one float value for
> framerate (eg. FPS: 23.976 instead of FPS:24 and Base:1.001)?
A float value isn't accurate enough to maintain s
fantastic fix Benoit.
A question just to clarification:
By " Old tex face with a several textures mapped to the same material" you
mean the Texture Face mode (in oppose to MultiTexture and GLSL) or to use
the Texture Face (old TexFace) panel options (e.g. having a face with the
Tex option) ?
Cheer
It sure would be nice. Currently, I just use ffmpeg shell scripts I
wrote. :)
There have been multiple times in the past where I had the chance to
introduce Blender to new users because of it's built in transcoding
abilities. But I always "lost the sale" when it came time to export video.
I'
You rule, Farsthary! That's awesome! Thanks for deciding to keep
helping the Blender community too!
On 01/21/2011 02:53 PM, ra...@info.upr.edu.cu wrote:
> ...I'm joining Pilgway/3DCoat... the 3DC team respects a lot the Blender
> community and
> with blender becoming mainstream there's no bett
Hi all!
I have an exiting announcement to make: I'm joining Pilgway/3DCoat
team! my Unlimited Clay efforts are higy appreciated by them and I
will be collaborating to integrate dynamic subdivision sculpting in
3DCoat.
3DCoat (http://www.3d-coat.com/) is a leading sculpting application in the
Hi,
a couple of months ago I played around with blender volume renderer
and made some additions and also fixes. I needed a very special and
easy type of volume rendering back then for a project and I based this
on blenders volume renderer. I think part of my work could be also
useful to others.
S
Hi Ton,
> I've copied your mail to the code blog. :)
Looks good, thank you!
--
KAJIYAMA, Tamito
- Original Message -
From: "Ton Roosendaal"
To: "bf-blender developers"
Sent: Sunday, January 23, 2011 12:07 PM
Subject: Re: [Bf-committers] Developer irc meeting minutes, 16 Jan 2011
Hi,
I've copied your mail to the code blog. :)
Thanks,
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 22 Jan, 2011,
Hi,
I agree with you that the workflow here is very bad and confusing.
We had a discussion about that a few months ago, nothing happened:
http://lists.blender.org/pipermail/bf-committers/2010-May/027723.html
This is imho a high priority, before we can do a stable 2.5 release.
Best regards,
Thomas
Come on guys, are my proposals so bad that no one even bothers to
respond to them?
On 15 January 2011 00:13, Damir Prebeg wrote:
> I find organization and interaction of render, file format and
> encoding presets under render options quite inconsistent and
> illogical. So here are my proposals:
>
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