Re: [Bf-committers] PATCH: Frame Rate Presets User Interface

2011-01-23 Thread Andrew Hunter
Hey Troy, On Sun, Jan 23, 2011 at 9:53 PM, Troy Sobotka wrote: > Summary: This patch provides an audience specific minor modification > to the user interface. For most audiences familiar with frame rates, > Blender's representation can be potentially confusing. This patch > provides seven default

[Bf-committers] PATCH: Frame Rate Presets User Interface

2011-01-23 Thread Troy Sobotka
Summary: This patch provides an audience specific minor modification to the user interface. For most audiences familiar with frame rates, Blender's representation can be potentially confusing. This patch provides seven default presets and hides the complexity of the fps_base and fps values in the d

Re: [Bf-committers] Volume Rendering Updates

2011-01-23 Thread Aurel W.
> It would be better to separate this out. I don't have a lot of time, > and would prefer not to be looking through unfinished work during a > review - I think that's fair. Ok, i will try to split the patch in several small ones. > thanks > > Matt > ___

Re: [Bf-committers] Volume Rendering Updates

2011-01-23 Thread Matt Ebb
On Mon, Jan 24, 2011 at 11:51 AM, Aurel W. wrote: > > I can get a patch ready in 1-2 weeks and may also include some stuff > which wouldn't be ready or intended at all to be merged, just for > review. It would be better to separate this out. I don't have a lot of time, and would prefer not to be

Re: [Bf-committers] Farsthary joining 3DCoat

2011-01-23 Thread José Romero
El Fri, 21 Jan 2011 17:53:10 -0500 ra...@info.upr.edu.cu escribió: > Hi all! > > I have an exiting announcement to make: I'm joining Pilgway/3DCoat > team! my Unlimited Clay efforts are higy appreciated by them and I > will be collaborating to integrate dynamic subdivision sculpting in > 3DCoa

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Reuben Martin
On Friday, January 14, 2011, Damir Prebeg wrote: > I find organization and interaction of render, file format and > encoding presets under render options quite inconsistent and > illogical. So here are my proposals: > > A) First smaller annoyances: > Default render preset that we get when Blender

Re: [Bf-committers] Volume Rendering Updates

2011-01-23 Thread Aurel W.
Hi Matt, > This is intentional - since s and a are so closely related (added), > it's much simpler for a user to just have one control here - having > two colour swatches to tweak that basically do the same thing makes it > more difficult to understand how the system works, and what to tweak > in

Re: [Bf-committers] Volume Rendering Updates

2011-01-23 Thread Matt Ebb
Hi Aurel, if you can make a patch against current SVN of all completed things I can probably review it within a couple of weeks - perhaps less if it's nicely documented as to what I'm looking at. On Sun, Jan 23, 2011 at 8:39 PM, Aurel W. wrote: > Changes which still need work/reimplementation: >

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Troy Sobotka
Could anyone interested in this topic please test this patch I've written? http://projects.blender.org/tracker/?func=detail&aid=25777&group_id=9&atid=127 It addresses the dropdown needs. The next step would be to make the frame rate advanced options hidden and expose upon the selection of a "Cust

Re: [Bf-committers] Farsthary joining 3DCoat

2011-01-23 Thread Daniel Salazar - 3Developer.com
estupendo raul! estamos orgullosos de vos abrazo! Daniel Salazar www.3developer.com On Fri, Jan 21, 2011 at 4:53 PM, wrote: > Hi all! > > I have an exiting announcement to make: I'm joining Pilgway/3DCoat > team! my Unlimited Clay efforts are higy appreciated by them and I > will be coll

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Troy Sobotka
"C) And under the Encoding panel we have real fun: Here we have Presets dropdown that always says Presets and you never now witch preset is active. Not only that, here we have presets that are changing not only Encoding settings but they are also changing dimensions of movie." http://projects.blen

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Troy Sobotka
On Sun, Jan 23, 2011 at 10:07 AM, Ralph Giles wrote: > So in practice I always just render to > png and encode with separate scripts. It would be nice if there was a > way for blender to do all this. Perhaps some kind of output stage on > the sequencer? I think you nicely summarized almost everyt

[Bf-committers] Blender developer meeting minutes, 23 January 2011

2011-01-23 Thread Ton Roosendaal
Hi all, Short notes from today's meeting: 1) Current projects, 2.5x - Martin Poirier has time for netrender bugs this week - Python registration discussion will continue a bit, we'll wait for Campbell and Martin to discuss it further. - Aurel W (DustyDingo) offers to help on Volume rendering

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Ralph Giles
On 14 January 2011 15:13, Damir Prebeg wrote: > Is there any special reason why actual frame rate is calculated from > framerate and framerate base and not simply one float value for > framerate (eg. FPS: 23.976 instead of FPS:24 and Base:1.001)? This is important in that NTSC-derived framerates

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Remo Pini
>From almost every other app, I'm used to a 3 decimal value, i.e. 30.000 23.974 300.000 ... I'm sure there is a data type that can deal with this number... even if it is an int being displayed divided by 1000... It should be freely settable to any valid value (i.e. 0.001 -> .999). Since ther

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Troy Sobotka
On Jan 14, 2011 3:14 PM, "Damir Prebeg" wrote: > Is there any special reason why actual frame rate is calculated from > framerate and framerate base and not simply one float value for > framerate (eg. FPS: 23.976 instead of FPS:24 and Base:1.001)? A float value isn't accurate enough to maintain s

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34469] trunk/blender/source: BGE: support modifiers without mapping to original mesh both graphically and physically , fixes bug

2011-01-23 Thread Dalai Felinto
fantastic fix Benoit. A question just to clarification: By " Old tex face with a several textures mapped to the same material" you mean the Texture Face mode (in oppose to MultiTexture and GLSL) or to use the Texture Face (old TexFace) panel options (e.g. having a face with the Tex option) ? Cheer

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread loopduplic...@burningtoken.com
It sure would be nice. Currently, I just use ffmpeg shell scripts I wrote. :) There have been multiple times in the past where I had the chance to introduce Blender to new users because of it's built in transcoding abilities. But I always "lost the sale" when it came time to export video. I'

Re: [Bf-committers] Farsthary joining 3DCoat

2011-01-23 Thread loopduplic...@burningtoken.com
You rule, Farsthary! That's awesome! Thanks for deciding to keep helping the Blender community too! On 01/21/2011 02:53 PM, ra...@info.upr.edu.cu wrote: > ...I'm joining Pilgway/3DCoat... the 3DC team respects a lot the Blender > community and > with blender becoming mainstream there's no bett

[Bf-committers] Farsthary joining 3DCoat

2011-01-23 Thread raulf
Hi all! I have an exiting announcement to make: I'm joining Pilgway/3DCoat team! my Unlimited Clay efforts are higy appreciated by them and I will be collaborating to integrate dynamic subdivision sculpting in 3DCoat. 3DCoat (http://www.3d-coat.com/) is a leading sculpting application in the

[Bf-committers] Volume Rendering Updates

2011-01-23 Thread Aurel W.
Hi, a couple of months ago I played around with blender volume renderer and made some additions and also fixes. I needed a very special and easy type of volume rendering back then for a project and I based this on blenders volume renderer. I think part of my work could be also useful to others. S

Re: [Bf-committers] Developer irc meeting minutes, 16 Jan 2011

2011-01-23 Thread Tamito KAJIYAMA
Hi Ton, > I've copied your mail to the code blog. :) Looks good, thank you! -- KAJIYAMA, Tamito - Original Message - From: "Ton Roosendaal" To: "bf-blender developers" Sent: Sunday, January 23, 2011 12:07 PM Subject: Re: [Bf-committers] Developer irc meeting minutes, 16 Jan 2011

Re: [Bf-committers] Developer irc meeting minutes, 16 Jan 2011

2011-01-23 Thread Ton Roosendaal
Hi, I've copied your mail to the code blog. :) Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 22 Jan, 2011,

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Thomas Dinges
Hi, I agree with you that the workflow here is very bad and confusing. We had a discussion about that a few months ago, nothing happened: http://lists.blender.org/pipermail/bf-committers/2010-May/027723.html This is imho a high priority, before we can do a stable 2.5 release. Best regards, Thomas

Re: [Bf-committers] Confusing Render, File Format and Encoding presets

2011-01-23 Thread Damir Prebeg
Come on guys, are my proposals so bad that no one even bothers to respond to them? On 15 January 2011 00:13, Damir Prebeg wrote: > I find organization and interaction of render, file format and > encoding presets under render options quite inconsistent and > illogical. So here are my proposals: >