Re: [Bf-committers] Safety request for ctrl-U and File-Save User Prevs

2011-02-01 Thread Ρυακιωτάκης Αντώνης
Zes, it's true! Agree,agree! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Safety request for ctrl-U and File-Save User Prevs

2011-02-01 Thread Dalai Felinto
Ctrl+U does ask you to confirm if you want to save it. What you want is the same dialog when you call it from the menu? -- Dalai dalaifelinto.com 2011/2/1 Ρυακιωτάκης Αντώνης kal...@gmail.com Zes, it's true! Agree,agree! ___ Bf-committers mailing

Re: [Bf-committers] Safety request for ctrl-U and File-Save User Prevs

2011-02-01 Thread Knapp
Or a cascade of files from new to older. They are small enough and hard drives are huge these days so this should be no problem, even with 100 of them. 2011/2/1 Dalai Felinto dfeli...@gmail.com Ctrl+U does ask you to confirm if you want to save it. What you want is the same dialog when you

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34535] trunk/blender/source/blender: More logical ordering of Empty draw types.

2011-02-01 Thread Ton Roosendaal
Hi Daniel, Whether there are good or bad reasons, it's important to get backup by people who maintain the code, this to prevent everyone to just commit their personal preferences! When no explicit maintainers are mentioned you can always run it via me too :) -Ton-

[Bf-committers] Cleanup Patch for ED_armature_from_edit() from editarmature.c

2011-02-01 Thread Tobias Oelgarte
I'm currently searching for bugs inside the armature code. Not that I was looking for, but as I'm on it, I found some needless copying (result will be overwritten anyways) and one computed, but never used matrix variable (M_boneRest) inside ED_armature_from_edit(). As I read on the mainpage I

Re: [Bf-committers] Safety request for ctrl-U and File-Save User Prevs

2011-02-01 Thread Agustin Benavidez
Me too, i managed to override the default blend once in a while and is pretty annoying, because it doesn't happens all the time and you are not prepared for that, loosing all the changes you made. Not even a confirmation option, to me this is almost surreal, also a good point to bring back to the

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34535] trunk/blender/source/blender: More logical ordering of Empty draw types.

2011-02-01 Thread Wahooney
This issue could probably be solved for all parties involved if/when we get user definable defaults for all operators. On 2011/02/01 01:10 PM, Ton Roosendaal wrote: Hi Daniel, Whether there are good or bad reasons, it's important to get backup by people who maintain the code, this to prevent

[Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Tobias Oelgarte
Im currently reviewing the armature code to fix the loss of precession while switching between edit mode and pose mode. Basically the locations and roll angles are computed back and forth every time. Since it is done with floating point precession the rig tends to fall apart. To correct that i

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Tom Edwards
Why are heads and tails stored anyway? This would be a great opportunity to make editbones loc, rot, length. The difference between edit and pose is bizarre from both a user's and developer's perspective, and a huge HUGE headache when importing/exporting. On 01/02/2011 2:13, Tobias Oelgarte

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Tobias Oelgarte
I don't know. Maybe it is easier to write code for the positioning of the bones in edit-mode and it wastes less space while storing. The real issue behind this is the steady conversion between this two types of structs. Everytime it will compute the boneroll, head and tail again as you enter

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34535] trunk/blender/source/blender: More logical ordering of Empty draw types.

2011-02-01 Thread Jason van Gumster
Daniel Salazar - 3Developer.com zan...@gmail.com wrote: I don't think we should be prohibited from making a change because of a screenshot. I'll try to explain my reasons: Without getting into the details of the merits of which default draw type is the best, framing this as prohibition

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Tobias Oelgarte
OK. Now i wrote a patch against it. It's a little bit a hack, since i need to ensure that the roll is at least computed once while importing older files. New Files will store the roll after applying this patch. What it does: * It prevents any modification onto the bones while switching

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

2011-02-01 Thread Doug Hammond
Campbell, I must object strongly to what you've done here. Once again you've crippled my addon (and perhaps others) at the drop of a hat, and again without giving any prior notice or discussion on the issue. Consider the design of an export/render addon: 1. Create an operator that exports the

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Stephen Swaney
On Tue, Feb 01, 2011 at 06:04:59PM +0100, Tobias Oelgarte wrote: The patch: * http://pastebin.com/mV5BwHqW Blender has a Patch Tracker. Putting patches in our tracker makes it easier to review and maintain them. Making it easier for patch reviewers is making it easier to get your patch

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Brecht Van Lommel
Hi, This patch and the other one you posted contain many formatting changes, please keep those out of patches, it's hard to see what you changed. Regarding this fix, it would be better to store original roll/head/tail + loc/rot/scale on entering edit mode in the EditBone, and then use that when

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

2011-02-01 Thread Doug Hammond
Though it should be quite simple to fix things without duplicate code in your case, by making a function that both the operator and render engine call? Yes, indeed this is what I've done - in fact the refactoring is not as big an issue as the lack of communication here and the fact that I

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

2011-02-01 Thread Shaul Kedem
Please please, for the sake of everyone's sanity, start communicating to the API users before changing it. I think there should be a dedicated mailing list for changes in the python API. Even if it is not stable or official yet, it's a de-facto API and people are using it. On Tue, Feb 1, 2011

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Tobias Oelgarte
@ Brecht Van Lommel: You are right. I should have not made any further changes. But regarding the storage of the variables i can't imagine a better place, since the editmode is where the precession comes from. If you store the restpositions in editmode and check with some delta against it, you

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Tobias Oelgarte
I fixed the issues with the patch and uploaded it to the tracker: http://projects.blender.org/tracker/index.php?func=detailaid=25901group_id=9atid=127 The only thing that is missing is a check for older files. (See the description on the tracker for further information) I still need to find

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

2011-02-01 Thread Doug Hammond
Another side effect of this is that it's no longer possible to call my UI message operator if something goes wrong with the render process. I'm forced to revert to printing to console, which many of our users are unable to find or copy/paste from correctly (example:

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Brecht Van Lommel
Hi, We should continue discussion in the patch tracker, please open a report there. I'll reply later trying to explain what I mean, I still think this is the wrong solution... Brecht. On Tue, Feb 1, 2011 at 7:12 PM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: But regarding the

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Tobias Oelgarte
What do you mean with please open a report? I already added a patch proposal at: https://projects.blender.org/tracker/index.php?func=detailaid=25901group_id=9atid=127 Did you mean something else, a bugreport maybe? (Im not familiar with the tracker) Am 01.02.2011 21:11, schrieb Brecht Van

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

2011-02-01 Thread Campbell Barton
Reverted the render part of this commit which checks for render() calls, r25845. Re-opened the bug and assigned to Brecht. Since this functionality is broken (not thread safe and causes python to give errors), I didn't think existing scripts depended on this. If disabling operator calls during

Re: [Bf-committers] Question about bone allocation (Chicken or the egg)

2011-02-01 Thread Brecht Van Lommel
It's fine, I received your last e-mail after I sent mine. Brecht. On Tue, Feb 1, 2011 at 9:19 PM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: What do you mean with please open a report? I already added a patch proposal at:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

2011-02-01 Thread Martin Poirier
You should use the reporting API for that. It logs to the internal console, so users will be able to copy/paste and whatnot. Martin --- On Tue, 2/1/11, Doug Hammond doughamm...@hamsterfight.co.uk wrote: From: Doug Hammond doughamm...@hamsterfight.co.uk Subject: Re: [Bf-committers]

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

2011-02-01 Thread Doug Hammond
Reporting is only available inside operators, which I can't use from the RenderEngine Cheers, Doug. On 1 February 2011 21:17, Martin Poirier the...@yahoo.com wrote: You should use the reporting API for that. It logs to the internal console, so users will be able to copy/paste and

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34590] trunk/blender/source/blender/ python/intern: workaround [#25845] Empty UI panels

2011-02-01 Thread Martin Poirier
Then it should be made available inside a RenderEngine (I was thinking of the render log thingy). Martin --- On Tue, 2/1/11, Doug Hammond doughamm...@hamsterfight.co.uk wrote: From: Doug Hammond doughamm...@hamsterfight.co.uk Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34535] trunk/blender/source/blender: More logical ordering of Empty draw types.

2011-02-01 Thread Daniel Salazar - 3Developer.com
OK guys, no matter what, blender will not look the same in the future. That is why you documenters always have new stuff to show right? Greater changes are being made all the time, it's your job to keep up. Of course I could have told about it in this list but I do believe this is getting out of

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34535] trunk/blender/source/blender: More logical ordering of Empty draw types.

2011-02-01 Thread GSR
Hi, zan...@gmail.com (2011-02-01 at 1830.42 -0600): OK guys, no matter what, blender will not look the same in the future. Why does it have to change? Change for the sake of change sucks (or you are trying to sell something and your only way is changing the paint). This new default is less

[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34535] trunk/blender/source/blender: More logical ordering of Empty draw types.

2011-02-01 Thread Tony Mullen
My $0.02: I'm with ZanQdo here. And I know very well how a last minute default change can screw up documentation. Large portions of my second book were seriously borked by the change to add objects in Object mode rather than Edit mode, which was a decision made after the first or second test

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34535] trunk/blender/source/blender: More logical ordering of Empty draw types.

2011-02-01 Thread Jason van Gumster
No doubts. I hope that there's no misunderstanding here. Blender is by far one of the most documenter-friendly environments around. In fact, I'd go so far as to say that we're pretty spoiled if things like this are all we have to complain about. I'm well aware that defaults have changed before and

[Bf-committers] Do you have think create the engine for xbox 360 and PS3 game development?

2011-02-01 Thread iozk hz
I thinking about 'if blender game engine also works over xbox 360 and PS3 ' some know if blender will be adapt in a future? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Do you have think create the engine for xbox 360 and PS3 game development?

2011-02-01 Thread Mitchell Stokes
The BGE cannot link against closed source libraries. Both the 360 and PS3 SDKs are closed source, which means the BGE can never support them. Cheers, Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org