Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34765] trunk/blender/release/scripts: patch [#25809] Auto-Registration as utility function.

2011-02-11 Thread Jonathan Smith
Campbell, Maybe something about this should be posted on code.blender.org so that more people know about the change. Cheers, Jonathan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Shapekey behavior while adding or removing vertices from a mesh

2011-02-11 Thread Tobias Oelgarte
In many tutorials from Blender 2.4x i read that it will cause problems if you edit a mesh* with shapekeys. (* Adding or removing vertices's) Is this also true for Blender 2.5x, that you might have unexpected results after doing so? Or is this simply a myth? Currently i was working on a mesh wit

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34765] trunk/blender/release/scripts: patch [#25809] Auto-Registration as utility function.

2011-02-11 Thread Doug Hammond
Also, what about the bf-python ML ? Cheers, Doug. On 11 February 2011 12:19, Jonathan Smith wrote: > Campbell, > > Maybe something about this should be posted on code.blender.org so that > more > people know about the change. > > Cheers, > Jonathan > ___

Re: [Bf-committers] Shapekey behavior while adding or removing vertices from a mesh

2011-02-11 Thread Brecht Van Lommel
Hi, I don't know any of current bugs with shape keys when adding/removing vertexes. However, what this may be referring to is that as you add vertices, they will all simply have the same position in all shape keys. Blender makes no attempt to cleverly set the positions of those new vertices in oth

Re: [Bf-committers] Shapekey behavior while adding or removing vertices from a mesh

2011-02-11 Thread Tobias Oelgarte
If new vertices will just be added/removed in the right order from all shapekeys, then there should be no issue. (Same location: I would expect it this way) But thinking about the implementation: Could it be, that the order of the indices's can go wild? If the vertices get not synchronously add

Re: [Bf-committers] Shapekey behavior while adding or removing vertices from a mesh

2011-02-11 Thread Brecht Van Lommel
Hi, This should all work fine, see load_editMesh for the code where it syncs the shape keys after exiting edit mode. Brecht. On Fri, Feb 11, 2011 at 3:06 PM, Tobias Oelgarte wrote: > If new vertices will just be added/removed in the right order from all > shapekeys, then there should be no issu

Re: [Bf-committers] Shapekey behavior while adding or removing vertices from a mesh

2011-02-11 Thread Tobias Oelgarte
Unluckily it doesn't. :-( I added a bugreport with an simple example to the tracker. URL: http://projects.blender.org/tracker/index.php?func=detail&aid=26039&group_id=9&atid=498 Greetings Tobias Oelgarte Am 11.02.2011 16:23, schrieb Brecht Van Lommel: > Hi, > > This should all work fine, see lo

Re: [Bf-committers] bugs?

2011-02-11 Thread Lars Krueger
Original-Nachricht > Datum: Fri, 11 Feb 2011 05:52:54 + > Von: Campbell Barton > An: bf-blender developers > Betreff: Re: [Bf-committers] bugs? > The reason I didn't continue to clear the dead assignment warnings is > it would do more harm then good IMHO. Shouldn't warnin

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34732] trunk/blender/release/bin/ blender-thumbnailer.py: patch [#25972] blender-thumbnailer.py: GVFS support

2011-02-11 Thread Tom Edwards
Patch is up: http://projects.blender.org/tracker/index.php?func=detail&aid=26044&group_id=9&atid=127 On 10/02/2011 10:59, Tom Edwards wrote: > Turns out that Scons isn't set up for dynamic libs: it can only copy > them in from the /libs folder. The thumb handler residing there is > probably for t

Re: [Bf-committers] bugs?

2011-02-11 Thread Campbell Barton
You suggest we should eventually make blender warning free, I'd like this too but at the moment there are a enough false positives mixed in with Clang's warnings. Or, at least warnings which will never happen unless blender runs into memory corruptions/un-thread-safe code. In practice this isn't so