Re: [Bf-committers] bump mapping - white is down & black is up???

2011-02-25 Thread Tom M
Is there a 'standard' - ie does every other 3d animation package use the inverse of what we currently use? LetterRip On Thu, Feb 24, 2011 at 10:03 PM, Morten Mikkelsen wrote: > So as you guys most likely know white means down and black means up when > bump mapping in Blender > which is kinda cou

Re: [Bf-committers] bump mapping - white is down & black is up???

2011-02-25 Thread michael williamson
In pretty much everything out there the convention is "white is True, black is False"... in most DCC this equates to white being high (a bump) and black being low(a crevice)...see lightwave, 3ds max, maya and also note that this is consistent with the displacement map modifier in blender...

[Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Bastien Montagne
Hi all :) I just wanted to let you know about my new modifier proposition, WeightVGroup, which affects the weights of a vertex group, currently using the distance between the vertices and another reference object (tracker: http://projects.blender.org/tracker/index.php?func=detail&aid=26108) I

Re: [Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Tobias Oelgarte
Can you say more about the intended usage cases for this modifier? I could think of many ways it could work or it to be intended. Some examples would really help out for acceptance. Am 25.02.2011 12:24, schrieb Bastien Montagne: > Hi all :) > > I just wanted to let you know about my new modifier

Re: [Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Bastien Montagne
Hi tobias I developed this modifier as the first part of a more complex project: to have a subsurf modifier with different levels of subdivisions for each face (and hence, to control the level of subdivisions with a vertex group). The problem is, if you want to fly uppon a landscape in Blender

[Bf-committers] Blender Startup Time

2011-02-25 Thread Campbell Barton
Today I took some time to look at how much slower blender 2.5x is then 2.4x, and possible ways to make it faster. http://wiki.blender.org/index.php?title=User:Ideasman42/BlenderStartup Or just jump to conclusions http://wiki.blender.org/index.php?title=User:Ideasman42/BlenderStartup#Conclusions

Re: [Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Tobias Oelgarte
As far as i could see and read it uses the distance to the origin of the target. Which is pretty fine for your Dynamic Subsurf task. But for only mesh weights, i would really appreciate if it could use the (shortest) distance to another mesh. That would give this modifier a whole lot more possi

Re: [Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Bastien Montagne
> As far as i could see and read it uses the distance to the origin of the > target. Which is pretty fine for your Dynamic Subsurf task. But for only > mesh weights, i would really appreciate if it could use the (shortest) > distance to another mesh. That would give this modifier a whole lot more >

Re: [Bf-committers] bump mapping - white is down & black is up???

2011-02-25 Thread Morten Mikkelsen
It would be extremely easy to fix this for just the most recently added bump mapping method should we choose to do it that way. In render_texture.c in the function ntap_bump_compute() At the top change the line: float Hscale = Tnor*mtex->norfac; such that it's negated: float Hscale = -Tnor*mtex

Re: [Bf-committers] MinGW debug builds do not run

2011-02-25 Thread ervin weber
Ok, I think to have found the solution to compile debug Blender with scons + mingw. Tested on WinXP + MinGW gcc 4.5.2 + scons + Blender rev. 35129 I have msvc 2008 express installed, so it may depend on that too. Can someone without msvc installed confirm that it works? Thanks. Short version: -

Re: [Bf-committers] MinGW debug builds do not run

2011-02-25 Thread Tom Edwards
Thanks Ervin, that did the trick and I was able to hunt down my problem. Now when is anyone going to look at my wonderful patch? ;-) http://projects.blender.org/tracker/index.php?func=detail&aid=26044&group_id=9&atid=127 On 25/02/2011 3:13, ervin weber wrote: > Ok, I think to have found the solu

Re: [Bf-committers] Sculpting on deformed mesh. Renewed version

2011-02-25 Thread Sergey I. Sharybin
It's just testing troubles with ML... Sergey I. Sharybin wrote: > Hello, Blender Community! > > Last two-three weeks i've been working under sculpting on deformed > mesh TODO item. Got patch which is ready for testing. > > You'll find this patch and some additional notes here: > http://project

Re: [Bf-committers] Blender Startup Time

2011-02-25 Thread Ton Roosendaal
Hi, On my slow PPC system, debug build, the full 'cold' startup takes about 5 seconds, of which 3.5 is being spent in BPY_python_start() On second and successive runs it's 1.2s for Python. Without netrender only saves 0.1 sec... total about 2.5 seconds. Interesting is that then quite some ti

Re: [Bf-committers] Blender Startup Time

2011-02-25 Thread Carsten Wartmann
Am 25.02.2011 14:00, schrieb Campbell Barton: > Today I took some time to look at how much slower blender 2.5x is then > 2.4x, and possible ways to make it faster. [...] > Other suggestions for improving startup time welcome! My suggestion: Don't care about these 5 seconds ;-) How often do I star

Re: [Bf-committers] Blender Startup Time

2011-02-25 Thread Toni Alatalo
On Feb 25, 2011, at 8:53 PM, Carsten Wartmann wrote: > How often do I start Blender a day? If I am lucky ONE time. If not the > next starts are warm starts. It is different for devs who need to restart constantly to see if got a bug fixed etc :) But a good point anyway, even there 5secs is not

Re: [Bf-committers] Blender Startup Time

2011-02-25 Thread Mats Holmberg
Blender still has blazing fast startup (compared to any app). I'd be really happy keeping it that way, but I do agree that wether it takes three, four or five seconds seems quite irrelevant. Mats Holmberg, ArtFlow 3D-Animation / 3D-Graphics / Airbrush Art & Supplies mobile +358 (0) 40 1920382 e

Re: [Bf-committers] Blender Startup Time

2011-02-25 Thread GSR
Hi, ideasma...@gmail.com (2011-02-25 at 1300.36 +): > One thing I found was disk speed on a 'cold start' to be the major bottleneck, > Does anyone know some way we could asynchronously cache certain files > on load so when they are needed it wont lag so much? When it says "function body remove

Re: [Bf-committers] bump mapping - white is down & black is up???

2011-02-25 Thread Morten Mikkelsen
I have attached a proposal for a patch. I put in a comment as well. On Fri, Feb 25, 2011 at 6:29 AM, Morten Mikkelsen wrote: > It would be extremely easy to fix this for just the most recently added > bump mapping > method should we choose to do it that way. > > > > In render_texture.c in the f

Re: [Bf-committers] bump mapping - white is down & black is up???

2011-02-25 Thread Martin Bürbaum
> On Thu, Feb 24, 2011 at 10:03 PM, Morten Mikkelsen > wrote: > > So as you guys most likely know white means down and black means up when > > bump mapping in Blender > > which is kinda counter intuitive. [SNIP] > > Is there a 'standard' - ie does every other 3d animation package use > the invers

[Bf-committers] bump mapping - white is down & black is up???

2011-02-25 Thread Jolly Charlie
I certainly think that it would be preferable to have this changed, especially when the displace modifier works the opposite way. I noticed this when porting the old tile texture to 2.5 ___ Bf-committers mailing list Bf-committers@blender.org http://list

[Bf-committers] Old tiles texture ported to 2.5

2011-02-25 Thread Jolly Charlie
I've created a rough patch for 2.5 version of the old tiles texture. It also includes a modified color ramp with independent alpha and HSV blending. I've added this to the old tracker entry. tilestexture_14a_2.56_35131_ramp_v04.patch Added to the old tracker entry https://projects.blender.org/tr

Re: [Bf-committers] bump mapping - white is down & black is up???

2011-02-25 Thread Daniel Salazar - 3Developer.com
Kinda irrelevant imo since its so easy to invert, maybe if someone can demonstrate that the mayority of other software does it the other way then you'd have a point since it would simplify sharing from one software to another.. a tiny bit cheers Daniel Salazar www.3developer.com 2011/2/25 Joll

Re: [Bf-committers] bump mapping - white is down & black is up???

2011-02-25 Thread Ρυακιωτάκης Αντώνης
I think black=crevice white=peak is the convention too. Most(all?) of the bump-mapping related papers I've seen are written on this premise. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender Startup Time

2011-02-25 Thread Campbell Barton
@Carsten, others on IRC said this too - that we are doing ok compared to others and should not worry about startup times. The thing is, since python was added we have not made _any_ effort to make blender efficient for startup, importing modules without worrying of the side-effect or trying to mini

Re: [Bf-committers] Blender Startup Time

2011-02-25 Thread Martin Poirier
--- On Fri, 2/25/11, Campbell Barton wrote: > I think most of this problem can be fixed by doing > lazy-importing. > Where a scripts will only register its classes on startup > but not > actually load the majority of the code which can be stored > in a > submodule and imported as needed. > I've

[Bf-committers] OpenMP build needs option for number of threads

2011-02-25 Thread IRIE Shinsuke
Hi, I use Ubuntu 10.10 on Core i7 machine which Hyper-Threading (HT) is enabled. Recently I noticed that the pose-mode repeatedly get into busy waiting if OpenMP is enabled. Such busy waiting badly disturb our operations. Perhaps this issue is the same as bugs [#20467] [#20553] [#21344] etc. By