Re: [Bf-committers] OS X update to XCode 4 breaks compiling

2011-03-20 Thread Damien Plisson
Hi Ton, It seems we'll need to move to XCode 4, but XCode 3.x is still available. (I even use an external HS to boot on 10.5 to build libs, with XCode 3.0). I'll soon get XCode 4, but I'm never in a rush to get a x.0 release, I always prefer to wait for the x.1 with its bug fixes... But I do

Re: [Bf-committers] Feedback on BGE Collision API

2011-03-20 Thread Jim Williams
Why not on collision try calling each object's on_collision method if it exists, and handle events like every other modern system? I thought there was some way in python of getting an object's methods. I'd suggest looking for on_collision_start, and on_collision_continuing methods to call.

Re: [Bf-committers] todo tracker

2011-03-20 Thread Ton Roosendaal
Hi, Campbell and me are probably the ones who have moved most reports there, with 3-4 other devs we're responsible for 99% of this long open list. My preference is that these devs then also take some time to check on the open issues, verify status, close or move to wiki. I know it's

Re: [Bf-committers] Roadmap for 2.5x - 2.6x - beyond

2011-03-20 Thread Lars Krueger
Original-Nachricht Datum: Sat, 19 Mar 2011 13:34:29 -0500 Von: Reuben Martin reube...@gmail.com An: bf-blender developers bf-committers@blender.org Betreff: Re: [Bf-committers] Roadmap for 2.5x - 2.6x - beyond I don't know if this has already been discussed or not, but has

Re: [Bf-committers] (no subject)

2011-03-20 Thread Knapp
I would recommend, if you have not already done so, you learn blender from the internet. There are a lot of tutorials, manuals and helpful videos that can be had for free. Also take a look at the blender books thread on this list. There are some books there that are free and can be downloaded. On

Re: [Bf-committers] Feedback on BGE Collision API

2011-03-20 Thread Knapp
For design ideas I suggest you take a look at Panda3d. It has a great and easy to use collision system that is very flexible and powerful. It is open source and in c or c++ so it should be relatively easy to import ideas from it. http://www.panda3d.org/manual/index.php/Collision_Detection --

Re: [Bf-committers] Blender Developer IRC meeting, March 20 2011

2011-03-20 Thread pete larabell
Can a FreeBSD release be included too? I will build 32 and 64 bit builds for intel/amd arch. On Sun, Mar 20, 2011 at 1:04 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Here's notes from today's IRC meeting: 1) Blender 2.5x project - Campbell sent a proposal to bf-committers to split

[Bf-committers] main game engine loop

2011-03-20 Thread Fabio Gonzalez
what is the main function that handles the main looping of the Blender Game Engine that calls the controllers, run python scripts and render. if is Possible, I whant disponibilize acess since of the game engine to run others function into a while loop in Python.

Re: [Bf-committers] main game engine loop

2011-03-20 Thread Mitchell Stokes
Ultimately it's KX_KetsjiEngine::NextFrame(). If you want more details, find me in the #blendercoders irc channel (nick Moguri). Cheers, Mitchell On Sun, Mar 20, 2011 at 4:25 PM, Fabio Gonzalez fabiojo...@gmail.com wrote: what is the main function that handles the main looping of the Blender

Re: [Bf-committers] Blender Developer IRC meeting, March 20 2011

2011-03-20 Thread Campbell Barton
Heres the patch to move ui and operators into python packages: http://www.graphicall.org/ftp/ideasman42/bl_package_patch.diff I tried using googles appreview tool but kept getting 'Server Error 500' on submission. On Sun, Mar 20, 2011 at 8:42 PM, pete larabell xgl.asyl...@gmail.com wrote: Can a