Hi Ton,
It seems we'll need to move to XCode 4, but XCode 3.x is still available. (I
even use an external HS to boot on 10.5 to build libs, with XCode 3.0).
I'll soon get XCode 4, but I'm never in a rush to get a x.0 release, I always
prefer to wait for the x.1 with its bug fixes...
But I do
Why not on collision try calling each object's on_collision method if
it exists, and handle events like every other modern system? I thought
there was some way in python of getting an object's methods.
I'd suggest looking for on_collision_start, and on_collision_continuing
methods to call.
Hi,
Campbell and me are probably the ones who have moved most reports
there, with 3-4 other devs we're responsible for 99% of this long open
list. My preference is that these devs then also take some time to
check on the open issues, verify status, close or move to wiki.
I know it's
Original-Nachricht
Datum: Sat, 19 Mar 2011 13:34:29 -0500
Von: Reuben Martin reube...@gmail.com
An: bf-blender developers bf-committers@blender.org
Betreff: Re: [Bf-committers] Roadmap for 2.5x - 2.6x - beyond
I don't know if this has already been discussed or not, but has
I would recommend, if you have not already done so, you learn blender from
the internet. There are a lot of tutorials, manuals and helpful videos that
can be had for free. Also take a look at the blender books thread on this
list. There are some books there that are free and can be downloaded.
On
For design ideas I suggest you take a look at Panda3d. It has a great and
easy to use collision system that is very flexible and powerful. It is open
source and in c or c++ so it should be relatively easy to import ideas from
it.
http://www.panda3d.org/manual/index.php/Collision_Detection
--
Can a FreeBSD release be included too?
I will build 32 and 64 bit builds for intel/amd arch.
On Sun, Mar 20, 2011 at 1:04 PM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Here's notes from today's IRC meeting:
1) Blender 2.5x project
- Campbell sent a proposal to bf-committers to split
what is the main function that handles the main looping of the Blender Game
Engine that calls the controllers, run python scripts and render. if is
Possible, I whant disponibilize acess since of the game engine to run others
function into a while loop in Python.
Ultimately it's KX_KetsjiEngine::NextFrame(). If you want more
details, find me in the #blendercoders irc channel (nick Moguri).
Cheers,
Mitchell
On Sun, Mar 20, 2011 at 4:25 PM, Fabio Gonzalez fabiojo...@gmail.com wrote:
what is the main function that handles the main looping of the Blender
Heres the patch to move ui and operators into python packages:
http://www.graphicall.org/ftp/ideasman42/bl_package_patch.diff
I tried using googles appreview tool but kept getting 'Server Error
500' on submission.
On Sun, Mar 20, 2011 at 8:42 PM, pete larabell xgl.asyl...@gmail.com wrote:
Can a
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