Hi,
Info.plist file in blender and blenderplayer on OSX using scons have been
missing for some time.
This patch fixes the fault in the generation of build date stamps for the
Info.plist contents.
http://projects.blender.org/tracker/index.php?func=detailaid=26660group_id=9atid=127
Hello,
I wanted to ask if there are any ideas/plans for bringing a reasonable subtitle
workflow into the sequencer internally.
I am asking mainly because I started developing an addon for subtitles where
this functionality is planned:
User adds an subtitle strip, which is actually an image
- Test files for regression will be updated too.
In case it hasn't been done yet, I converted a couple of old physics
regression tests to Blender 2.57.
Here is the download:
http://bulletphysics.org/~erwincoumans/physics-2.57-physics-testfiles.zip
It was too much work to convert the old FPS
Have u checked if it still crashes in openal? I mean maybe it's more
buggy libraries.
And as i wrote u in private letter, i've published the same environment
i'm using for my own builts. I've got lenny there and only python+openal
compiled by hand. All the rest are from official repo and
On 03/27/2011 05:55 PM, Ton Roosendaal wrote:
1) 2.5x project, 2.57 release
- Ton mentioned he added code to prevent 3d window to redraw during
initialize render stage. Someone reported a drawing glitch for this,
needs to be confirmed and pinned down.
- Keymaps save/load (or
Hi all,
I emailed all of the main durian artists about their wishlists or
items that would have made their life easier - both in their core area
for Durian, but also in other tools they use in Blender. Here are the
responses I've received back so far. Ton had asked if we could have
items of
SEQUENCER/COMPOSITOR:
- the ability to do GL preview renders from the sequencer. Among other
things, this would complete the toolset for using the VSE for previz
of multi camera scenes. IMHO, much nicer than the camera switching
with markers method.
Just a note that Chris Webber is
Hi,
I would like to participate in the GSoC, specially in the Game
Engine Nodes, I've participated a bit in the community before. Haven't
participated much in the development of Blender, but would like to
change that.
This past Summer (Chilean Summer, January-February) I did and
anyone using the generated xcode files from cmake to build blender?
I haven't been able to build for quite some weeks (it builds but
crashes on startup), was asumming it was a mistake on my part, but
confirmed by others.
LetterRip
___
Bf-committers
I had this same problem. It turned out the python version in the user-config
got changed somehow. Changing this to 3.2 solved the problem.
Jonathan Williamson
Instructor - http://www.blendercookie.com
Personal Trainer - http://www.mavenseed.com
Portfolio - http://www.jw3d.com
On Tue, Mar 29,
Hello,
Nodal Logic is a pretty big task. Mostly because of the all the design
decisions to get it right. I'm in the #blendercoders IRC channel
(freenode) quite a bit using the nick Moguri. So, come find me if you
want to chat. Also, I'd recommend talking with Campbell (Ideasman).
Good luck!
On 03/29/2011 11:24 PM, Mitchell Stokes wrote:
Hello,
Nodal Logic is a pretty big task. Mostly because of the all the design
decisions to get it right. I'm in the #blendercoders IRC channel
(freenode) quite a bit using the nick Moguri. So, come find me if you
want to chat. Also, I'd
Ok, figured it out with Cambos help, i updated the documentation at the wiki.
Need to switch the 'Target' to 'install'. Previously that wasn't necessary.
I don't feel quite so dumb since a lot of other folks had the same issue.
LetterRip
On Tue, Mar 29, 2011 at 8:48 PM, Benjamin Tolputt
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On 29.3.2011 23:29, Dave Plater wrote:
On 03/27/2011 05:55 PM, Ton Roosendaal wrote:
1) 2.5x project, 2.57 release
- Ton mentioned he added code to prevent 3d window to redraw during
initialize render stage. Someone reported a drawing glitch for
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