Hi,
I've been thinking about what function we need in editing subtitles.
I'm doing some video editing work with blender, and I found that
writing a dot srt file is the most time consuming work, especially the
record of start time and end time of each line of subtitles. Hope your
plan allows easy
On Fri, Apr 1, 2011 at 8:16 AM, Dave Plater dpla...@webafrica.org.za wrote:
On 03/30/2011 03:53 PM, Ton Roosendaal wrote:
Hi platform team,
Let's do another official test build! This one should have fixed
openAL for linux, and for Windows the installer too.
- Try to stick to r35899
- Put
Hi all
Yesterday, in a code sprint the whole nigth I have implemented new
optimizations to the dynamic subdivision, specifically in the face
classification part (to determine if a face will be smoothed and
subdivided).
That code proves to be higly optimized as a I quickly discard faces to
avoid
Hi all,
I want to contribute to blender project. I see a couple suggested projects
for new developer:
http://www.blender.org/development/current-projects/project-openings/
http://www.blender.org/development/current-projects/project-openings/Can
anyone suggest a couple ramp-up feature/bug for me
On Fri, Apr 1, 2011 at 9:12 AM, Ruoruo Zhang(Lily) lily...@gmail.com wrote:
I am not sure if I can go for GSOC project since I must be a student to
participate...
Hi the GSoC ideas are just stuff to possibly implement. You don't
need to participate in GSoC to implement them. However one does
Hi Ruoruo,
For developing your own features I would recommend checking out the SVN
repository and using git for local development, like in this tutorial:
http://www.youtube.com/watch?v=CxuTxzR7w9U
It's a good way to keep track of your code and create patches.
Davis
On Fri, Apr 1, 2011 at 8:12
Hi LetterRip :)
I have discovered also a memory issue that is eating a lot of RAM as I
sculpt, due to no correctly freeing PBVH rebuilds, I have pointed many
times that also a big performance eater is the global nature of all
EditMesh operations: for split faces the function iterates over te
Do i need to file a more detailed feature/task somewhere?
Have the save extension picked based on the format in UI session is not
really clear, at least it doesn't mention what formats are supported. So I
am assuming all possible blender format supported.
Ruoruo Zhang(Lily)
Software Development
Hi all,
Just wanted to let everyone know I'm working on a new node to make
using RotoBezier even more useful!
It can also be used with any other type of object of course.
**NOTE THAT IT HAS NOT YET BEEN OPTIMIZED FOR SPEED, AT ALL**
Some screens are on my user page:
On 04/01/2011 06:19 PM, bf-committers-requ...@blender.org wrote:
I've got successful builds of r35906 for Fedora 14 (Python 3.1) and
Fedora 15 (Python 3.2), however I'm still building against opencollada
r827.
Using r35906 since Campbell integrated my gcc 4.6 patch.
I'm trying to meet all
On Fri, Apr 1, 2011 at 12:48 PM, Onyeibo Oku twoho...@gmail.com wrote:
On 04/01/2011 06:19 PM, bf-committers-requ...@blender.org wrote:
I've got successful builds of r35906 for Fedora 14 (Python 3.1) and
Fedora 15 (Python 3.2), however I'm still building against opencollada
r827.
Using
On Fri, Apr 1, 2011 at 11:19 PM, bf-committers-requ...@blender.org wrote:
Send Bf-committers mailing list submissions to
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or, via email,
I have modified my proposal a lot according to the comments and advices of
the developers on the mailing list.
Here is link of the modified proposal.
Realtime motion capture input and motion recording for Blender - Test case
is using the Kinect. http://wiki.blender.org/index.php/User:Shuvro
If your very new to blender and the simple todo's don't look so
simple, I'd suggest some very basic tasks (even if they are not quite
so interesting).
Modifying tooltips, or making minor UI improvements are not so fun,
but it helps you get used to building blender and navigating the
source
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