Re: [Bf-committers] development of conditional pass-thru node for compositor

2011-04-21 Thread Jianming
Thank you, LetterRip, Firstly, I am sorry to reply email like this, cause I don't actually know how to reply an email on mailing list with gmail website. I don't know if I should turn off daily digest on the mailing list, otherwise it seems I couldn't reply email with simple reply button. could

Re: [Bf-committers] No more subsurf and mirror modifier with scupt mode?

2011-04-21 Thread Sergey I. Sharybin
Hi Ronan! Yep, you're right -- constructive modifiers (like array, mirror, subsurf,...) were disabled when sculpting. This was made to make sculpting more obvious and enable sculpting on deformed mesh. Main problem of old approach was using undeformed mesh to calculate strokes, which was

Re: [Bf-committers] Vector Separate/Combine

2011-04-21 Thread Lukas Tönne
Yes, can do :) Always wanted more vector math options anyway, which are lacking in compo compared to material nodes. * Separate/Combine for Vector-XYZ * Dot product * Cross product * Length * Vector add/subtract * Scalar multiply/divide * Possibly vector multiply/divide (i.e. non-uniform

Re: [Bf-committers] LibMV versus OpenCV / VXL

2011-04-21 Thread Vilem Novak
Hello, just few notes: libmv development started specifically for use in blender several years ago. I am not sure if the talk here is about use in compositor too, but libmv is as far as I know mainly targeted for robust camera motion matching. At the same time, it should be of course usable for

Re: [Bf-committers] No more subsurf and mirror modifier with scupt mode?

2011-04-21 Thread Sergey I. Sharybin
Looks like it was implemented in 2.49 exactly in the same way as it was before enabling sculpting on deformed mesh in 2.5 and i don't find it intuitive. I'm not sure what do you mean properly -- i can't make strokes on mirrored part of mesh. And what about sculpting on deformed/armatured

Re: [Bf-committers] Vector Separate/Combine

2011-04-21 Thread Lukas Tönne
On a side note: The Normal node in compositor is confusing IMHO. What it actually does is a simple dot product, but it has only one input. The second vector argument used for the product is a constant defined in the first output vector and manipulated by the sphere button (which i find not very

Re: [Bf-committers] No more subsurf and mirror modifier with scupt mode?

2011-04-21 Thread Ronan Zeegers
Hello Sergey, Why not keeping the old approach for the subsurf and mirror modifier? Like you said, at least supporting some simple cases. The intuitiveness of this approach seems to be subjective. To defend the old behavior, I think that a 3D artist know that he is scuplting/moving vertex of

[Bf-committers] ask for beginner suggestion

2011-04-21 Thread Sergey Kurdakov
Hi Jianming, visit http://blenderartists.org/forum/showthread.php?200013-develop-and-improve-the-source-code-of-blender then http://blenderartists.org/forum/forumdisplay.php?11-Python-amp-Plugins with python you would be able to create quite a lot of useful things. take a look at

Re: [Bf-committers] LibMV versus OpenCV / VXL

2011-04-21 Thread Matthias Fauconneau
libmv is not a generic computer vision library. it is focusing only on match moving and structure from motion. While OpenCV or VXL are only bricks which may help you implement match moving algorithms, the goal of libmv is to implement a complete tracking system in the library so that an

Re: [Bf-committers] Vector Separate/Combine

2011-04-21 Thread Dalai Felinto
Daniel, you can already separate and combine vectors in the composite. Use Convertor-Separate RGB and Convertor-Combine RGB If we go for a change we could do the other way around. Instead of having separate/combine RGB to have sep./comb. Vector, and use it for colors or regular vectors. This is

Re: [Bf-committers] Vector Separate/Combine

2011-04-21 Thread Lukas Tönne
Here's a patch with the new vector nodes: http://www.pasteall.org/21027/diff I will wait until 2.57a release is over before committing to trunk. @Dalai: True, the color nodes can also be used for vector separate/combine, but it's still cleaner to have a dedicated node for that. The RGB sep/comb

Re: [Bf-committers] ask for beginner suggestion

2011-04-21 Thread Jianming
Thank you Sergey, I am really happy to see these suggestions, still reading blender.org content and wiki, doing a report of studying blender project now, and I noticed much contents are waiting for people to fill there. Base on your reply I found lots of useful resource,

[Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread Ton Roosendaal
Hi all, Revision: 36273 Tagged: https://svn.blender.org/svnroot/bf-blender/tags/blender-2.57a-release Release builders can put builds in the usual locations :) If all goes fine - yes we can! - svn opens up as usual for work on 2.5x related targets and more bugfixing tomorrow. Thanks, -Ton-

Re: [Bf-committers] development of conditional pass-thru node for compositor

2011-04-21 Thread Xavier Thomas
Hi, The greenscreen node Tom was talking about is certainly mine: https://projects.blender.org/tracker/index.php?func=detailaid=18012group_id=9atid=127 But the interesting bits was integrated into trunk (in the chromakey and despill nodes) by Robert Holcomb. Writing compositing nodes is quite

Re: [Bf-committers] ask for beginner suggestion

2011-04-21 Thread Tom M
Also for all new blender artists have a look at the developers quickstart guide, http://wiki.blender.org/index.php/Dev:2.5/Doc/Developers_Quickstart LetterRip ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread Mitchell Stokes
Did the new Physics regression tests from Erwin get uploaded yet? --Mitchell On Thu, Apr 21, 2011 at 7:14 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Revision: 36273 Tagged: https://svn.blender.org/svnroot/bf-blender/tags/blender-2.57a-release Release builders can put builds in

Re: [Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread pete larabell
FreeBSD builds are up. :) On Thu, Apr 21, 2011 at 9:14 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Revision: 36273 Tagged: https://svn.blender.org/svnroot/bf-blender/tags/blender-2.57a-release Release builders can put builds in the usual locations :) If all goes fine - yes we can!

Re: [Bf-committers] Vector Separate/Combine

2011-04-21 Thread Martin Poirier
They're still all dealing with 4-floats (or less), so there's not many reason to not have generic separate-combine nodes that can be reused for the different types (the genericity can be taken care of internally while users see specific types for all possible in/out). Martin --- On Thu,

Re: [Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread Erwin Coumans
Yes: http://www.blender.org/download/get-blender/ http://www.blender.org/download/get-blender/ On 21 April 2011 08:40, Mitchell Stokes moguri...@gmail.com wrote: Did the new Physics regression tests from Erwin get uploaded yet? --Mitchell On Thu, Apr 21, 2011 at 7:14 AM, Ton Roosendaal

Re: [Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread Sergey I. Sharybin
Linux 32/64 are also uploaded, It took some time to solve to double-check gzopen64 problem recently posted to our tracker. It works fine now, pete larabell wrote: FreeBSD builds are up. :) On Thu, Apr 21, 2011 at 9:14 AM, Ton Roosendaalt...@blender.org wrote: Hi all, Revision: 36273

[Bf-committers] Cmake install directives

2011-04-21 Thread Ian Johnson
Hello all, I have my library hooked up to be installed when running make install (using cmake) The problem is that my installation directives are happening first (installing to 2.57 dir) and then subsequently wiped out by the rest of the blender install directives. How do I make mine happen at

Re: [Bf-committers] No more subsurf and mirror modifier with scupt mode?

2011-04-21 Thread Ronan Zeegers
Hi Sergey, Thank to listen to my opinion! I hope it will have his weight between all other one ;) Like you said, maybe the best solution would be a slider (to give the % of alpha level) or an option to be able to view the constructive modifiers and/or hide the base mesh. About combinations

Re: [Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread Campbell Barton
Writing a changelog since 2.57, will post shortly. On Thu, Apr 21, 2011 at 6:58 PM, Sergey I. Sharybin g.ula...@gmail.com wrote:  Linux 32/64 are also uploaded, It took some time to solve to double-check gzopen64 problem recently posted to our tracker. It works fine now, pete larabell wrote:

[Bf-committers] mouse pointer in blender

2011-04-21 Thread Yuniel Castro González
Hi. I need to know what is the polygon that is pointing the mouse pointer, for example, if I have a cube I need to get the id of the face is pointing the mouse pointer. Thanks. -- Yuniel ___ Bf-committers mailing list

Re: [Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread Campbell Barton
Heres the change log for 2.57a: Excluded build system fixes, bugs introduced _since_ 2.57 and trivial bugs (1px offset icons!) http://wiki.blender.org/index.php/User:Ideasman42/changelog_257a Not sure where this should go so added to my own for now. On Fri, Apr 22, 2011 at 3:00 AM, Campbell