Hi there,
It would be much more useful if we could copy full data path and not
just the last part of it. For instance, If I copy data path of x
render resolution, all I get is render.resolution_x. And under witch
module or class lives that render? It's like you are giving me a
street name with a
Hi,
Well, I wouldn’t see me as a « hard core master of Blender », but I find
the bpy doc quite understandable, once you have grasped the basics of
bpy (and learned how to read API doc?)…
As the page shown when clicking on the “view doc” states, resolution_x
is a property of RenderSetting
Hey Brecht,
any reason for that? It was good to have the buttons a bit bigger, as
you often click on them. Now you have to be more careful, clicking on
the right tab.
Best regards,
Thomas
Am 19.05.2011 13:45, schrieb Brecht Van Lommel:
Revision: 36776
On Thu, 2011-05-19 at 09:31 +0200, Damir Prebeg wrote:
Hi there,
It would be much more useful if we could copy full data path and not
just the last part of it. For instance, If I copy data path of x
render resolution, all I get is render.resolution_x.
The primary use for this is in the
Hi all,
FYI: I've made a reservation for a small 10x20 feet Blender booth at
the Siggraph tradeshow! There'll be plenty of free tradeshow-only
passes, and a dozen 'exhibitor' tickets (like basic conference) to
share with people helping out demoing at the booth.
I'll be away on holidays
I'll try if I manage to find some free time, but keep in mind that, as Troy
said, it would be a quick and dirty hack, nothing that could replace a
proper and well designed color management system.
Julien
2011/5/18 Troy Sobotka troy.sobo...@gmail.com
On May 18, 2011 10:56 AM, Andrew Hunter
On Thu, 2011-05-19 at 09:31 +0200, Damir Prebeg wrote:
Hi there,
It would be much more useful if we could copy full data path and not
just the last part of it. For instance, If I copy data path of x
render resolution, all I get is render.resolution_x. And under witch
module or class lives
But couldn't be there something like Copy Data Path - Full | Truncated?
Regarding tooltips, I didn't say that in them should be visible full
path, I'm just saying that under the tooltip is displayed something
completely different then you actually get when you copy data path.
I didn't know any
We can have both menu items or a for submenu for Relative/Full data paths
(ok by me, annoying it takes more room in the menu though).
As for docs, would be good if you could be more specific about whats
wrong with them to give insight into making improvements.
On Thu, May 19, 2011 at 4:44 PM,
I have a new software project is now very primitive but who considers
interesting idea can contribute, the site is:
http://fgameengine.sourceforge.net/
and for those who want to talk to me can be by email or irq channel:
#fgameengine, in the future I want to implement new features for the
shift-alt drag button into text editor or console - full path
shift-alt drag button into driver area - appropriately truncated path
Alternatively, we could have it always copy the full path, but when
pasting (full over-write) into the driver path, it truncates it up to
the matching datablock.
I believe if we can somehow hack Blender to deliver proper color spaces such
as REC601, REC709, etc., it is nothing short of tremendous value. Hack or
otherwise.
It also might help to diagnose imaging errors in Blender's pipeline.
Any suggestion on how best to deal with the C++ code in OIIO and
I finished reviewing the thread you pointed at Julien. Great find.
It appears that the consensus was that there is an implied transfer to a
film LUT within the file.
The traditional -profile conversion appears to work in that instance[1].
Is that what is muddling the issue here?
With respect,
There's a flag set in the file which means the color are in log
colorspace.
Of course, the goal of what I coded in Blender is to display the picture on
screen, so in sRGB colorspace. The conversion from Log colorspace to sRGB
colorspace is then mandatory.
With GraphicsMagick, you can override
Hey Ton (and all),
I live in Vancouver and I should have some spare time in August.
I'd love to help out if you need anything!
(Let me know if there is a better place than the list to volunteer, I
haven't showed up on #blendercoders for ages and am a bit outdated...) ;)
cheers,
lorenzo
On Thu,
If I can sort out flight place for sleeping, I'd be thrilled to be
there. FMX was great, Siggraph would be even more awesome. Looking
forward to more info.
Greets,
Tobi
On 5/20/11 12:02 AM, Lorenzo Pierfederici wrote:
Hey Ton (and all),
I live in Vancouver and I should have some spare time
On Thu, May 19, 2011 at 10:39 PM, Campbell Barton ideasma...@gmail.comwrote:
Revision: 36779
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=36779
Author: campbellbarton
Date: 2011-05-19 12:39:57 + (Thu, 19 May 2011)
Log Message:
---
modify
On Thu, May 19, 2011 at 11:39 PM, Matt Ebb m...@mke3.net wrote:
On Thu, May 19, 2011 at 10:39 PM, Campbell Barton ideasma...@gmail.comwrote:
Revision: 36779
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=36779
Author: campbellbarton
Date: 2011-05-19
On Fri, May 20, 2011 at 10:17 AM, Campbell Barton ideasma...@gmail.comwrote:
Aligorith and I discussed this before committing, and are aware of the
implications.
To me if you are editing floats, but have them converted to ints later
it makes most sense (on a user level), to round them. If
19 matches
Mail list logo