[Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
Hi all, I have added a patch to the tracker that automatically sets the number of subframes for SPH simulations. http://projects.blender.org/tracker/index.php?func=detailaid=27442group_id=9atid=127 This tends to make the simulations stable, while minimising processing time. I would

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Shaul Kedem
Was it/Is it reproducible now ? On Mon, Jun 6, 2011 at 4:16 AM, Alex Fraser adfr...@vpac.org wrote: Hi all, I have added a patch to the tracker that automatically sets the number of subframes for SPH simulations.    

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Nathan Vegdahl
I don't have the expertise to review the code, but I've been playing with the patch and it certainly makes fluid particles a lot more stable. One more step towards making particle fluids usable, IMO. :-) --Nathan On Mon, Jun 6, 2011 at 1:16 AM, Alex Fraser adfr...@vpac.org wrote: Hi all, I

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
- Original Message - From: Nathan Vegdahl ces...@cessen.com I don't have the expertise to review the code, but I've been playing with the patch and it certainly makes fluid particles a lot more stable. One more step towards making particle fluids usable, IMO. :-) Great! Thanks for

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37185] trunk/blender: Code holiday commit :

2011-06-06 Thread Jason van Gumster
Not sure if it's necessarily because of this commit, but for me at least, the splash now autoscrolls non-stop when Blender first loads. Interestingly, this doesn't happen if you view the splash from Help-Splash Screen. Am I the only one this is happening to? Ton Roosendaal t...@blender.org wrote:

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Shaul Kedem
No, I mean is it deterministic? On Mon, Jun 6, 2011 at 7:20 PM, Alex Fraser adfr...@vpac.org wrote: - Original Message - From: Nathan Vegdahl ces...@cessen.com I don't have the expertise to review the code, but I've been playing with the patch and it certainly makes fluid particles

[Bf-committers] About decimals in UI

2011-06-06 Thread Daniel Salazar - 3Developer.com
I constantly need to input decimal values smaller than the precision shown in the UI. I propose making the precision dynamic. Normally it shouldn't need more than 0.0 but if you type 0.0015 it should get that amount of decimal spaces. BTW the rounding up of visible values is terrible, by far not

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
- Original Message - From: Shaul Kedem shaul.ke...@gmail.com No, I mean is it deterministic? From one run to the next, yes, you should get the same result. In terms of being predictable, I did some tests with the TwoPipe demo, in which water drains through a hole (you may need to

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Matt Ebb
What he means is that if you run two sims with the exact same settings, will the results be exactly the same? This is pretty important. cheers Matt On Tue, Jun 7, 2011 at 12:05 PM, Alex Fraser adfr...@vpac.org wrote: - Original Message - From: Shaul Kedem shaul.ke...@gmail.com

Re: [Bf-committers] About decimals in UI

2011-06-06 Thread voxelbunny
Very much +1! I'm not familiar with the implementation behind the scenes, but the issue of decimal precision in the UI seems to be dealt with in a piecemeal fashion. e.g. the Merge Limit in the Mirror modifier has 1E-6 precision, vs. Subsurface Scattering Scale's 1E-3 precision, though I usually

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread michael fox
I have done a little test using this already http://vimeo.com/24544354 and yes if you keep the same value the results are predictable and consistant On Tue, Jun 7, 2011 at 12:13 PM, Matt Ebb m...@mke3.net wrote: What he means is that if you run two sims with the exact same settings, will the

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
- Original Message - From: Matt Ebb m...@mke3.net What he means is that if you run two sims with the exact same settings, will the results be exactly the same? This is pretty important. Ah, good point. I think the answer is yes, but this discussion makes me realise that there's a

Re: [Bf-committers] About decimals in UI

2011-06-06 Thread Campbell Barton
Committed an improvement to precision calculation r37286, so small numbers don't display as zero, note that this isn't applied to values like 100.1, which will display as they did before. There is one case where its not working as it should be: 0.0001 displays ok, but 0.0005 becomes 0.00050.