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In my opinion that's a good idea, but there should be a warning
displayed to the user to remember that he is going to accept
invisible/disabled modifiers.
Like the warning when you're going to override an existing file.
Cheers,
Daniel
PS: This is my
Hi,
in http://projects.blender.org/tracker/index.php?func=detail&aid=27570
…quarkdoll put an interesting subject on the table, IMO :
Should we allow a modifier to be applied, even when it is not enabled
for 3D views ?
This can become important in situations like heavy booleans, as
computing m
You should fill out this page in the wiki:
http://wiki.blender.org/index.php/Dev:2.6/Source/Development/Merge_And_Integration_Plan
Which is part of the plan for merging branches.
>From what I understand, no new features are being added to Blender till the
2.58 release is out. The next one will be
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> [...]
> frames. If two objects share the same particle settings, the results
> will differ; but if you make the particle settings single user and
> keep the parameters the same, the results will be the same.
The patch has been updated:
http://projects.blender.o