I think this can be broken down into 2 ideas or ways of thinking. One you
have to memories the way, for example hotkeys. The other you can just look
at something and know what it does and click it, ie icons. Icons can also
have pop ups that explain what they do. Icons all great for the learner but
Hello all,
I am wondering if there is a best practice for substituting hotkeys
via an addon.
The use-case is that in Rigify I would like to allow the user to
add rig-type samples via shift-A in armature edit mode. Doing so will
require popping up a menu of some kind. However, currently shi
Hi,
--- On Wed, 6/15/11, Nathan Vegdahl wrote:
> What I would like to do is substitute in
> a menu when the Rigify
> addon is enabled. I am curious if there is an
> accepted best-practice
> way to do this, that is robust against custom keymaps, for
> example, and other corner-cases.
There's
Hi all,
Just a quick note in case anyone else is working in the same area: I'm
looking at making some cleanups to the VBO/GL vertex arrays code in
gpu/gpu_buffers.c (and GPU_buffers.h). Not making any functional
changes right now, just adding comments, refactoring functions,
cleaning up unneeded c
Great, this code is in great need for refactoring :)
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