I wasn't really happy with any names, though my second fav is
'Transient Hook' :).
'Pull' is too closely related to translation IMHO, 'Warp' vague term
but most correct IMHO.
also - better discuss this stuff before releases.
one other point, I find it limiting that the area dragged is always
Why not name it Bulge? That is basically what all practical uses are
for this modifier. I tested it yesterday under some circumstances and
the best way to use it, was to stretch something (big bulge) or to
create moving bulges. At the end i came to this little testszenario,
using the
Rad my use case. I don't use it to bulge.
- Original message -
Why not name it Bulge? That is basically what all practical uses are
for this modifier. I tested it yesterday under some circumstances and
the best way to use it, was to stretch something (big bulge) or to
create
On Fri, Jun 24, 2011 at 9:41 PM, Lars Krueger lars_e_krue...@gmx.de wrote:
On Fri, Jun 24, 2011 at 2:21 AM, Lars Krueger lars_e_krue...@gmx.de
wrote:
The camera does not obtain 3d information. Neither does it capture
sufficient info to compute a depth map.
Think about this for a second. The
Hey there,
I looked around a bit but didn't get any decent info on how blenders
speed pass is constructed. How are the RGBA values derived from the
scene according to the movement?
Thanks in advance,
Tobi
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On Sun, Jun 26, 2011 at 6:16 AM, Tobias Kummer supertoi...@gmx.net wrote:
Hey there,
I looked around a bit but didn't get any decent info on how blenders
speed pass is constructed. How are the RGBA values derived from the
scene according to the movement?
As far as I remember, it's 4 floats
hi all
this patch is very outdated, i tried to update but i can't hack the
gpu_shader_material.glsl.c (will i don't know how it was generated)
and currently there are no turn-around to get shadows from a texture with alpha
transparency, if there are, fell free to guide me !!
thanks in advance
This commit seems to break setups where the lib directories are
reached with a symlink. My blender/../lib is a symlink to the
directory where I actually keep my libs so I can avoid multiple lib
checkouts, but still organize my working copies the way I want. If I
comment out the check, things build