Re: [Bf-committers] Use cases for warp modifier?

2011-06-25 Thread Campbell Barton
I wasn't really happy with any names, though my second fav is 'Transient Hook' :). 'Pull' is too closely related to translation IMHO, 'Warp' vague term but most correct IMHO. also - better discuss this stuff before releases. one other point, I find it limiting that the area dragged is always

Re: [Bf-committers] Use cases for warp modifier?

2011-06-25 Thread Tobias Oelgarte
Why not name it Bulge? That is basically what all practical uses are for this modifier. I tested it yesterday under some circumstances and the best way to use it, was to stretch something (big bulge) or to create moving bulges. At the end i came to this little testszenario, using the

Re: [Bf-committers] Use cases for warp modifier?

2011-06-25 Thread Bassam Kurdali
Rad my use case. I don't use it to bulge. - Original message - Why not name it Bulge? That is basically what all practical uses are for this modifier. I tested it  yesterday under some circumstances and the best way to use it, was to stretch something (big bulge) or to create

Re: [Bf-committers] A new photo format

2011-06-25 Thread Knapp
On Fri, Jun 24, 2011 at 9:41 PM, Lars Krueger lars_e_krue...@gmx.de wrote: On Fri, Jun 24, 2011 at 2:21 AM, Lars Krueger lars_e_krue...@gmx.de wrote: The camera does not obtain 3d information. Neither does it capture sufficient info to compute a depth map. Think about this for a second.  The

[Bf-committers] Speed pass

2011-06-25 Thread Tobias Kummer
Hey there, I looked around a bit but didn't get any decent info on how blenders speed pass is constructed. How are the RGBA values derived from the scene according to the movement? Thanks in advance, Tobi ___ Bf-committers mailing list

Re: [Bf-committers] Speed pass

2011-06-25 Thread Matt Ebb
On Sun, Jun 26, 2011 at 6:16 AM, Tobias Kummer supertoi...@gmx.net wrote: Hey there, I looked around a bit but didn't get any decent info on how blenders speed pass is constructed. How are the RGBA values derived from the scene according to the movement? As far as I remember, it's 4 floats

[Bf-committers] Realtime PCF soft shadows support

2011-06-25 Thread Yousef Hurfoush
hi all this patch is very outdated, i tried to update but i can't hack the gpu_shader_material.glsl.c (will i don't know how it was generated) and currently there are no turn-around to get shadows from a texture with alpha transparency, if there are, fell free to guide me !! thanks in advance

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36837] trunk/blender: CMake changes

2011-06-25 Thread Mitchell Stokes
This commit seems to break setups where the lib directories are reached with a symlink. My blender/../lib is a symlink to the directory where I actually keep my libs so I can avoid multiple lib checkouts, but still organize my working copies the way I want. If I comment out the check, things build