Hi Mike other people involved,
I'm wondering if anyone has a recent Winodws build from the Spacenav branch? I
have a Spacenavigator Pro lying around that hasn't been used for months :/ ^^.
Andreas Galster
Hi Campbell,
I agree on your depracation plan. Note that you should also deprecate
the in-place multiplication v*=m and replace it in 2.6 by the correct
result.
Regarding the quaternions product, looking at mathutil code I see that
vec*qt is defined as applying the rotation coded inside the
On 07/15/2011 11:40 AM, Carsten Wartmann wrote:
Am 15.07.2011 10:57, schrieb Sean Olson:
Is there a possibility of bringing back the 'double press' keys for
different functions? (Like the old B=Box select, BB=Circle Select). I
personally want to have 1 be front view, 1,1 be back view, 7 be
What if i have something already hidden, and i want to add something else?
I'd have to unhide everything and than hide again.
Instead for toggling the view it can be useful!
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NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys
Daniel Salazar
3Developer.com
also, would it be possible to get rid of the H, alt+H and just have h
hides, h unhides, h hides again, h unhides again?
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I have to agree with Daniel. I constantly hide parts of a mesh bit by bit.
--
Jonathan Williamson
Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
Portfolio - http://www.jw3d.com
Hey everyone,
I just took a look at a bug report:
http://projects.blender.org/tracker/index.php?func=detailaid=28058group_id=9atid=498
I wonder if this indeed would make more sense. We have Alt+S for
toggling between Disabled and Connected but why not have it on oney
single key?
Best regards,
Hi Tom,
It's not clear to me when you saw uninitialized memory, am I right
thinking that the malloc made it work, but didn't look like a good
solution? In other places the array is defined static to keep it in
memory, without a malloc.
Brecht.
On Fri, Jul 22, 2011 at 3:45 PM, Tom Edwards
I agree, enabling PET with the O key should put it to connected if it
was in that state previously.
Also, an idea: To have object mode PET disabled even when it was
enabled when saving the file (maybe as an option?). Sometimes, when
someone uses object mode PET and saves, then other person that
I'd just want the same rules for cycling off pet mode used for
cycling in you know :)
Daniel Salazar
3Developer.com
On Sat, Jul 23, 2011 at 2:17 PM, Alberto Torres kungfoo...@gmail.com wrote:
I agree, enabling PET with the O key should put it to connected if it
was in that state previously.
Here's a test build from last night:
invisible-cow.com/blender/blender-3Dx-3b-win32.zip
Should run on Windows XP or newer, 32 or 64 bit.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Jul 23, 2011 at 3:12 AM, Andreas Galster
andreas_gals...@hotmail.de wrote:
+1 for (configurable) double keys
-1 for hide/unhide
-1 for front/back views
cheers,
lmg
On Sat, Jul 23, 2011 at 5:42 PM, Jonathan Williamson
jonat...@montagestudio.org wrote:
I have to agree with Daniel. I constantly hide parts of a mesh bit by bit.
--
Jonathan Williamson
Instructor -
you'd prolly use the outliner to do this.. in most cases.
since you'll most likely have a hard time even selecting the hidden object
:)
cheers,
lmg
On Sat, Jul 23, 2011 at 3:21 PM, Francesco Zoffoli maker...@gmail.comwrote:
What if i have something already hidden, and i want to add something
Hey,
I noticed that Transform manipulator and axis are still drawn without
AA. Any reason for that?
I attach a patch which makes it use AA. If there is no issue with that,
I'd like to ask for permission to commit that to trunk.
Best regards
--
Thomas Dinges
Blender Developer, Artist and
Hello,
I was Googling around the other day and happened to find my name on the
“Contributors to Blender 2.5” list, along with 175 other people.
As someone who has contributed much less to Blender than anyone else reading
this, I just wanted to publicly say “Thanks” to whoever made that page. It
Is it appropriate to send bmesh branch patches here, so that someone might
review and commit them?
I have two right now:
1) fix spin and screw tools
https://docs.google.com/leaf?id=0B0-GtoIQcoNKMjlmNzQ2OTctNDQxYy00ZmI1LWIxMjQtMGUwMjAwMTNlZGUxhl=en_US
(also includes a fix to extrude that has
On Sat, Jul 23, 2011 at 08:55:05PM -0400, Howard Trickey wrote:
Is it appropriate to send bmesh branch patches here, so that someone might
review and commit them?
Better to put patches in the Patch Tracker at projects.blender.org .
That way, they do not get overlooked or lost, and they do not
On Sun, Jul 24, 2011 at 2:34 PM, Joshua Leung aligor...@gmail.com wrote
Log Message:
---
== RNA Property Updates get called by Animation System now ==
Thank you very much!
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