Congratulations Bastien, welcome to the team!
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Committed deprecation, enabling the CMake build option
'WITH_ASSERT_ABORT' turns the warning into an error (which I prefer to
ensure I don't miss any errors when testing).
Went over all blender scripts and addons today and in svn, and swapped
all vector multiplications.
The contrib addons still
Thank you, Campbell, Lukas and all blender devs :)
I’ll try to help as much as I can developping and improving this
wondeful (big!) piece of code.
Message: 7 Date: Mon, 25 Jul 2011 01:02:47 +1000 From: Campbell Barton
ideasma...@gmail.com Subject: [Bf-committers] New Developer To:
Hello everyone,
when building GSoC branches (tested Tomato and Salad) under Lion, I get the
error
ld: library not found for -lSystemStubs
collect2: ld returned 1 exit status
when linking blender. when I remove 'SystemStubs' from line 300 in
darwin-config.py it links correctly without errors
Hi,
I had the same problem, but my solution was to build against SDK 10.6, which I
had installed for snow leopard. I just modified my user-config.py accordingly.
Everything seems to work ok.
-mats
Mats Holmberg, ArtFlow
3D-Animation / 3D-Graphics / Airbrush Art Supplies
mobile +358 (0) 40
Just thought I'd point out that Mr. Selan is holding an Open Color IO
BOF at Siggraph. There is also a Beer of a Feather for all of SPI's
open source projects at Siggraph.
Might be interesting if the Blender peeps attend, especially
considering the integration of OCIO and OIIO into Blender.
Blender
Hello guys. I'll explain here why I asked for some Blender features in the past.
Let's assume I'm alone and I wish to do a little movie with singed scenes like
Disney's, then I would make a videogame out of it.
Obviously I would need some characters, items and sets which I would model in