Re: [Bf-committers] Blender

2011-07-27 Thread neXyon
Hi! Lip syncing and spoken would be left to a text to speech engine which is also able to sing, using a string for the speech and another for the lips. If you have such an engine, please contribute to the scientific scene, because such a thing doesn't exist yet in perfection that you could

Re: [Bf-committers] Blender

2011-07-27 Thread Ivano Arrighetta
The baaic idea is about adding a piano roll, whose notes would also be used for a vocoder (both already well known) and the text to speech would be modulated on the vocoder. I made a text to speech singing this way using fl studio on windows, can't see why is it so hard renting some code from

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Benjamin Tolputt
On 27/07/2011 2:52 PM, Matt Ebb wrote: On Wed, Jul 27, 2011 at 2:49 PM, Sinan Hassani sinan.hass...@gmail.comwrote: I use GameKit and this feature would be very useful. It would also be nice to add HLSL and Cg highlighting in addition to Lua and GLSL. Some people are using blender2ogre plugin

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Sergey I. Sharybin
Hi, I'll agree that at least it should be patch which would allow to easily define new highlighting schemes. There are several ways how this could be done. Easiest way is defining set of keywrds. That's like current highlighting works. But supporting new languages not only relates on syntax

Re: [Bf-committers] Blender

2011-07-27 Thread Αντώνης Ρυακιωτάκης
The baaic idea is about adding a piano roll, whose notes would also be used for a vocoder (both ) and the text to speech would be modulated on the vocoder. I made a text to speech singing this way using fl studio on windows, can't see why is it so hard renting some code from LADSPA and LMMS.

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Tom Edwards
There's no reason to keep the keywords list as a Python var. Who needs constant access to it? It can be converted to a native C vector/array/whatever immediately. Any highlighting extension that isn't scriptable isn't worth doing IMO. On 27/07/2011 9:25, Benjamin Tolputt wrote: I'm pretty

Re: [Bf-committers] Blender

2011-07-27 Thread Ivano Arrighetta
Yes, not a coder. Vocoder works like a fm synthesizer which takes audio on the modulator to be pitch bended on the carrier. I were hoping in a mix between a tts, a vocoder and a piano roll. Yes, the idea is about midi sequencing in blender and sound playing with ladspa and external synths, if

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Benoit Bolsee
Hi, I repeat once more: mathutils matrices are COLUMN-MAJOR. This means that the top elements in the definition list are columns, not rows, despite the fact that they are printed horizontaly. So the following code: m1 = Matrix([[ 1, 0, 2], [-1, 3, 1]]) m2 = Matrix([[3, 1],[2, 1],[1, 0]])

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread François T .
I have been using Notepad++ a lot in my previous company, and we were using LUA with custom function, and it was really easy to add as well. Our program at compile time was generating the needed XML, and put it in the notepad++ folder. It was very handy indeed. I think notepad++ is based on

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Campbell Barton
I'll be sure to include this in the API docs, possibly my change to repr caused more confusion since the string output of a matrix is: Matrix() Matrix(((1.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, 0.0, 0.0, 1.0))) We could remove \n's

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread François T .
hum I guess that's what meant Sergey with Scintilla :p my bad !!! 2011/7/27 François T. francoistarl...@gmail.com I have been using Notepad++ a lot in my previous company, and we were using LUA with custom function, and it was really easy to add as well. Our program at compile time was

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Campbell Barton
+1 for using an existing text engine - at least seriously investigating the possibility before extending blenders, notepad++, geany, scite, eric, code::blocks all use scintilla. Lots more I never used on their site: http://www.scintilla.org/ScintillaRelated.html Since they have win/gtk/qt/fox

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Paul Melis
Just chiming in here On 07/27/2011 12:47 PM, Benoit Bolsee wrote: Hi, I repeat once more: mathutils matrices are COLUMN-MAJOR. This means that the top elements in the definition list are columns, not rows, despite the fact that they are printed horizontaly. [...] Mathutils matrices are

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Morten Mikkelsen
I am with you on this one. Memory layout is one thing. Abstraction is something else entirely. Afterall, one could choose the memory layout to be some crazy fixed random layout or a swizzled layout or whatever. And in both cases there is no reason why, at abstraction level, either one could be

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Campbell Barton
This is definitely possible with the api (and probably not all that much work) but its quite a big change for some script authors - unlike multiplication order (trivial by comparison). I don't have a sense for whats normal here since I only use mathutils but if this is so confusing and most/all

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Morten Mikkelsen
well actually I am used to column major myself (at the abstraction level). I only meant I agree that memory layout and abstraction does not have to be the same when it comes to row vs, column major. cheers, Morten. On Wed, Jul 27, 2011 at 7:16 AM, Campbell Barton ideasma...@gmail.comwrote:

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Jim Williams
This seems like the basis of a religious war...like endianness. Even though I generally like to do things the way mathematicians do it, I'd suggest leaving it the Blender traditional way by default and invite anyone who strongly prefers it the other way to write an API function to switch the

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Morten Mikkelsen
This seems like the basis of a religious war...like endianness. Then let's make sure we don't turn it into one. That being said I don't think this should keep us from discussing the subject. It's a relevant issue and we have moderators to deal with spats. Cheers, Morten. Even though

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Peter K.H. Gragert
I just played with numpy and the numpy matrix behaves in print and operation as is (for me at least) normally done in mathematics and so is done in the wikipedia.org about matrices!!! So eventually one could look there how it is done, that layout and mathematical interpretation is the same

Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Peter K.H. Gragert
I forgot to mention the meaning of m1 *= m2 (it should be mathematically correct as it look like not to be so) (see start of this thread) Peter ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Lars Krueger
Datum: Wed, 27 Jul 2011 18:25:23 +1000 Von: Benjamin Tolputt btolp...@internode.on.net An: bf-blender developers bf-committers@blender.org CC: Matt Ebb m...@mke3.net Betreff: Re: [Bf-committers] Syntax Highlighting Alternate Languages I'm pretty sure that putting the parsing code into the

[Bf-committers] 2.6 Release Cycle Proposal

2011-07-27 Thread Thomas Dinges
Hey developers, this is a first draft of my release cycle proposal. :) Please take a look at it and give feedback. http://wiki.blender.org/index.php/User:DingTo/ReleaseCycle-Proposal Idea is to have Cycle after Cycle. I hope we get more quality to have a very strict B-Con 4 Level. Hopefully this

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Peter K.H. Gragert
Hi, I am fond of XEmacs and use it as scripting tool, highlighting etc.. THEN in a text part of Blender I open that to be build or changed file such that the correct link is set. If I now change the file in XEmacs (or what ever you use, I suppose) and save it, it is seen by the text in Blender

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38299] trunk/blender/source/blender/ blenkernel/intern/material.c: Fix #27912: crash after mesh.materials.pop().

2011-07-27 Thread Dalai Felinto
fixed (committed) on rev.36768 (it was broken indeed) 2011/7/26 Dalai Felinto dfeli...@gmail.com Hi Brecht, Benoit was suggesting (in the texface patch tracker) that this commit may seem like a bug. The correct code for this fix should be: -

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread François T .
yes, would be good to have auto-reload though. this is good when you someone else or another program is changing the file, so you can be aware you are not in sync anymore with what is on the harddrive. But for people writing script like you, the option of auto-reload can be nice I guess F.

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Benjamin Tolputt
On 27/07/2011 10:50 PM, Campbell Barton wrote: +1 for using an existing text engine - at least seriously investigating the possibility before extending blenders, I'll be flat out honest with you, I can easily do what is needed to simply extend Blender's current highlighting. I do not have the

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Jonathan Smith
I wonder if there would be a way to open this up to python scripting, that way addons could be created for syntax highlighting in any language the user would want. Since at this time Gamekit has not yet been added to Blender, I don't see any point in including Lua highlighting. However if you

Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Jonathan Smith
Never mind, I just read the other thread, which has already been discussing this... On Thu, Jul 28, 2011 at 10:08 AM, Jonathan Smith j.jay...@gmail.com wrote: I wonder if there would be a way to open this up to python scripting, that way addons could be created for syntax highlighting in any

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38681] trunk/blender/release/scripts/ startup/bl_operators/screen_play_rendered_anim.py: fix for DingTo' s recent commit with the

2011-07-27 Thread Campbell Barton
Fixed r38776, 38777. Infact this was not a bug exactly, blender was found and run successfully, but when the path was guessed - blender 2.5x would run which has no animation playback support, it quit silently. The fix is to throw an error if blender is not version 2.4x. On Wed, Jul 27, 2011 at