I don't think I expressed any opinion, the functionality is useful
but probably not the *place* for this since vgroups are by definition
a 0.0-1.0 value. Blender has custom vertex data available in the C
API, but everything is so hardcoded that.. good luck using that in a
modifier or anywhere
Hi Xavier,
You might want to check on older docs we wrote about all of this.
Like here: (messy!)
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/Colour_Management
Matt wrote a very nice summary of what he intended to work sofar:
Just FYI on oiio list there is mention of oiio and ocio integration
improving after siggraph.
LetterRip
On Mon, Aug 1, 2011 at 7:36 AM, Ton Roosendaal t...@blender.org wrote:
Hi Xavier,
You might want to check on older docs we wrote about all of this.
Like here: (messy!)
hello everyone.
i just submitted a patch, which adds a user preference to turn off
area-splitting...
([#28139] lock window splitting)
why did i do that:
area-splitting is a powerful feature.
under some circumstances i find it useful to be able to avoid area-splitting
though.
the first time i
I installed from source and everything worked ... except I agree with
Daniel: everything seems backwards. I'm sure it could be chalked up to a
preferences thing, but when I used my first spacenav device 5 years ago
(3D parametric CAD stuff using Unigraphics) it was definitely in a move
device as
Congratulations Sergey !!
I wish you the best!
El 31/07/11 18:47, Ton Roosendaal escribió:
Hi all,
I'm really happy to confirm that Sergey accepted a part-time job (30h/
week) to work with Brecht, Campbell and me on general Blender tasks.
It is partially to wrap up his SoC project, but
Does this mean I get to demand more service from you? :)
Congratulations!
Morten :)
On Mon, Aug 1, 2011 at 9:21 AM, rafa rsaave...@ono.com wrote:
Congratulations Sergey !!
I wish you the best!
El 31/07/11 18:47, Ton Roosendaal escribió:
Hi all,
I'm really happy to confirm that
FYI: I wrote a plug-in now that lets you edit Blender text files using
External Text Editor. So if your external text editor has highlighting
for files it should deal with this issue.
The plugin has been tested internally (under Windows) and I believe it
should be one of the solutions to this
Anyone on OSX that uses cmake, give
http://www.cs.umn.edu/~mein/blender/cmake.diff
a try and let me know if there are any problems. If I don't hear
anything in a couple of days I'll commit.
It fixes an issue with Lion compiling and cleans up/fixes an
issue I was having with the find python code
Hi SInan, could you give a link to the post?
We could have this builtin to blender since we have an to edit
external images and it seems useful.
On Tue, Aug 2, 2011 at 6:03 AM, Sinan Hassani sinan.hass...@gmail.com wrote:
FYI: I wrote a plug-in now that lets you edit Blender text files using
@Campbell
I'm actually trying to sell the plugin. If I sell enough copies I would be more
than happy to re-license it under GPL.
Not saying what enough copies is at this time, I just released the plug-in
today.
For info about this plug-in:
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