Re: [Bf-committers] Weight Paint Ready for Review (radish branch)

2011-09-14 Thread Campbell Barton
Yep, needs to be done before merge, should have mentioned that. On Thu, Sep 15, 2011 at 3:46 PM, Thomas Dinges wrote: > Hi, > could we remove all these "Jason was here" or "Jason" comments inside > the code? > > Regards, > Thomas > > Am 15.09.2011 04:13, schrieb Campbell Barton: >> Heres the code

Re: [Bf-committers] Weight Paint Ready for Review (radish branch)

2011-09-14 Thread Thomas Dinges
Hi, could we remove all these "Jason was here" or "Jason" comments inside the code? Regards, Thomas Am 15.09.2011 04:13, schrieb Campbell Barton: > Heres the code review post containing a patch which applies on latest > trunk (r40212) > > Code Review Page: > http://codereview.appspot.com/5021044

[Bf-committers] Weight Paint Ready for Review (radish branch)

2011-09-14 Thread Campbell Barton
Heres the code review post containing a patch which applies on latest trunk (r40212) Code Review Page: http://codereview.appspot.com/5021044 Patch for trunk: http://codereview.appspot.com/download/issue5021044_1.diff Most of my review and edits have been on the code: syncing with trunk, moving b

Re: [Bf-committers] FFmpeg update instructions

2011-09-14 Thread Αντώνης Ρυακιωτάκης
Hi Sergey, it was my own turn to try out your guide. I downloaded your compiled libs but theoraenc and theoradec are missing, producing link errors if you use the suggested line in your guide: FFMPEG_LIBRARIES:STRING="avformat;avcodec;avutil;avdevice;swscale;dirac_encoder;mp3lame;ogg;orc-0.4;schro

Re: [Bf-committers] viewport bug #27979

2011-09-14 Thread Matthias Fauconneau
Hi, It's good to see some progress, I hope you'll manage to get your changes eventually integrated and find the time to also do the frustum culling while you're at it. It would much clearer if you use blender's vector/matrix operators. I think it would be more efficient to directly compute the di

Re: [Bf-committers] viewport bug #27979

2011-09-14 Thread Ingo Randolf
Hello. I found some time to work on this patch... changes: - Distance is computed from object bounding-box, only the z-distance is computed, not the whole matrix... (using the bounding-box-center) - sorting / drawing z-sorting is only done if drawtype > OB_SOLID, for smaller drawtypes the c