Hi,
whether your name is there or the name of the branch, imho I don't see
the need for those comments at all.
Could we remove them completely?
Regards,
Thomas
Am 18.09.2011 05:49, schrieb Jason Hays:
> Revision: 40315
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-b
Hey,
I tested a bit, some things I noticed:
-Enable International Fonts in the User Preferences
1) Although Interface and Tooltips is disabled, some enums already
translated, for example the 3D View mode menu.
I guess this is because those buttons are not using the Layout Engine/ RNA.
2) Same a
Am 18.09.2011 10:04, schrieb Thomas Dinges:
> Hey,
> I tested a bit, some things I noticed:
>
> -Enable International Fonts in the User Preferences
>
> 1) Although Interface and Tooltips is disabled, some enums already
> translated, for example the 3D View mode menu.
> I guess this is because those
Hi,
Dalai Felinto wrote:
> Some of the missing glyphs: ñ (you can see this in the "Español" (Spanish)
> option in the UI). ç (missing in the Française option).
> They are other missing characters visible from the Language selection ui as
> well.
Should be fine now
> Note 2: once we are done with t
Hi,
Thomas Dinges wrote:
> Hey,
> I tested a bit, some things I noticed:
>
> -Enable International Fonts in the User Preferences
>
> 1) Although Interface and Tooltips is disabled, some enums already
> translated, for example the 3D View mode menu. I guess this is because those
> buttons are not
Hi,
We discussed possibility of bundling droid fonts into blender installer
and release archived yesterday. Problem that droid fonts are under
Apache2.0 license which is compatible with GPLv3, and not compatible
with GPLv2. So looks like using this fonts would make final archive
GPLv3. It's no
What about TFace? The second chunk has a function declaration static
void EM_backbuf_checkAndSelectTFaces(Mesh *me, int select)
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On Sun, Sep 18, 2011 at 8:21 PM, Sergey I. Sharybin wrote:
> Hi,
>
> We discussed possibility of bundling droid fonts into blender installer
> and release archived yesterday. Problem that droid fonts are under
> Apache2.0 license which is compatible with GPLv3, and not compatible
> with GPLv2. So
Hi all,
Last winter, I wrote a small py addon allowing to (de)select VSE’s
strips by their type. A few weeks ago, I rewrote it in C, so now I’d
like it to be reviewed, before I commit it in trunk (if validated, of
course).
Here is the codereview link: http://codereview.appspot.com/5042046/
And
Hi,
here is a summary of today's short meeting:
1) Next release / 2.60
-Last chance to merge in approved branches is until this Thursday,
September 22.
-Dalai Felinto will commit Texface patch tomorrow and write an article
on code.blender.org.
-Sergey Sharybin will merge Garlic (Translation) br
Hello,
I'd like to bring to the attention of the Blender Interface team the
following issue: currently, in the dropdown menus there seems to be an
inconsistent presence of the arrows icon.
A visual description of the problem and a possible solution is available in
the picture.
http://www.pasteall
Am 18.09.2011 18:14, schrieb Francesco Siddi:
> Hello,
>
> I'd like to bring to the attention of the Blender Interface team the
> following issue: currently, in the dropdown menus there seems to be an
> inconsistent presence of the arrows icon.
> A visual description of the problem and a possible s
> I would also suggest to let dropdown menus to be controlled (previous/next)
> with the mousewheel
(some) dropdowns can be changed holding Alt + mousewheel
Currently mousewheel is used to pan in panels, which I think should
stay that way, since it feels natural and requires less (no) clicks
comp
Am 19.09.2011 00:29, schrieb PabloVazquez.org:
>> I would also suggest to let dropdown menus to be controlled (previous/next)
>> with the mousewheel
> (some) dropdowns can be changed holding Alt + mousewheel
>
> Currently mousewheel is used to pan in panels, which I think should
> stay that way, s
http://projects.blender.org/tracker/?func=detail&atid=498&aid=28085&group_id=9
Thanks to anyone that can find time to check in on the patch.
With respect,
TJS
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