Re: [Bf-committers] Forming a team for Video Editor

2011-10-12 Thread Steren
2011/10/11 José Romero jose.cyb...@gmail.com On Tue, 11 Oct 2011 09:15:43 -0300 Fabio Gonzalez fabiojo...@gmail.com wrote: Good day, I am developing a video editor and would like input from several people, so we can start planning and preparing this editor. All contributions are welcome.

[Bf-committers] Call for another RC build

2011-10-12 Thread Ton Roosendaal
Hi all, Campbell suggested to make a RC2 today. He'd like to see a couple of days more testing (and beter advertise RC2 testing), also to validate fixes done sofar. Platform team Jens (OSX), Nathan L (Windows) and Sergey (Linux) agreed and are availble. Hopefully Pete can join the party

Re: [Bf-committers] Forming a team for Video Editor

2011-10-12 Thread Ton Roosendaal
Hi Fabio, Apart from the mentioned other OS video editors, here's more; http://ekd.tuxfamily.org/index.php/Accueil/AccueilEnglish http://www.openmovieeditor.org/ (stalled) http://lives.sf.net. I understand coder's incentives well; the best code is always your own code! Everyone should write

Re: [Bf-committers] Call for another RC build

2011-10-12 Thread pete larabell
Yup, Pete can join the party too. :) On Wed, Oct 12, 2011 at 6:17 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Campbell suggested to make a RC2 today. He'd like to see a couple of days more testing (and beter advertise RC2 testing), also to validate fixes done sofar. Platform team

Re: [Bf-committers] Call for another RC build

2011-10-12 Thread Ton Roosendaal
Hi RC2 builders, Use svn r40968 for the test builds! Make my life easier and name builds similar to here? just with 'rc2' in it :) http://download.blender.org/release/Blender2.60/ Thanks! -Ton- Ton Roosendaal Blender

Re: [Bf-committers] [Bf-blender-cvs] A powerfull video editor

2011-10-12 Thread Αντώνης Ρυακιωτάκης
Please send this kind of messages to bf-developers. bf-cvs is for commits only, thanks! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Call for another RC build -ready

2011-10-12 Thread Jens Verwiebe
Oki done.. Find attached the url`s for the 3 OSX arches: ppc/32bit: http://www.jensverwiebe.de/Blender/2.6rc2/blender-2.6rc2-OSX_10.5_ppc.zip Intel32bit: http://www.jensverwiebe.de/Blender/2.6rc2/blender-2.6rc2-OSX_10.5_i386.zip Intel64bit:

Re: [Bf-committers] [Bf-blender-cvs] A powerfull video editor

2011-10-12 Thread Daniel Salazar - 3Developer.com
I've always wondered why do we even allow this mails. Isn't there a way to just bounce them? Daniel Salazar 3Developer.com 2011/10/12 Αντώνης Ρυακιωτάκης kal...@gmail.com: Please send this kind of messages to bf-developers. bf-cvs is for commits only, thanks!

Re: [Bf-committers] [Bf-blender-cvs] A powerfull video editor

2011-10-12 Thread Kel M
This mailing list is for general discussion. On Wed, Oct 12, 2011 at 3:45 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: I've always wondered why do we even allow this mails. Isn't there a way to just bounce them? Daniel Salazar 3Developer.com 2011/10/12 Αντώνης

Re: [Bf-committers] [Bf-blender-cvs] A powerfull video editor

2011-10-12 Thread Thomas Dinges
bf-cvs is for commits and directly related discussions, not for promotion of projects! Am 12.10.2011 21:53, schrieb Kel M: This mailing list is for general discussion. On Wed, Oct 12, 2011 at 3:45 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: I've always wondered why do we

[Bf-committers] Tweak to default material

2011-10-12 Thread Daniel Salazar - 3Developer.com
Hi, I'd like to make cubic interpolation on by default for new materials since it make's them always look better. Is that ok? Don't come up with it's not physically correct because I'll have a laugh :) Daniel Salazar 3Developer.com ___ Bf-committers

Re: [Bf-committers] Tweak to default material

2011-10-12 Thread Matt Ebb
-1 As I mentioned to Daniel in chat, subjective ideas of what 'looks good' or not don't really belong in defaults (fwiw i've only had this enabled 5% of the time when rendering in blender). Defaults should err on the side of simplicity and being as correct as posisble. Of course, being able to