Re: [Bf-committers] [Bf-blender-cvs] A powerfull video editor

2011-10-13 Thread Ton Roosendaal
Hi all, This list is for discussing and organizing development work on the official Blender releases. An accasional off-topic message is fine, but I expect Fabio to have made his point now! -Ton- Ton Roosendaal Blender

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Ton Roosendaal
Hi Dalai, First: there's no "BF" or "BFL" license... it's just "GNU GPL v2 or later". :) If I understand the function well, it's generating a text file using the GLSL shader code as in our svn (which is GPL). In that way the exported glsl code remains GPL. -Ton- --

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Alberto Torres
If I publish a propietary game with GLSL code exported with that function, it doesn't affect the rest of the code, right? 2011/10/13 Ton Roosendaal : > Hi Dalai, > > First: there's no "BF" or "BFL" license... it's just "GNU GPL v2 or > later". :) > > If I understand the function well, it's gener

Re: [Bf-committers] Call for another RC build

2011-10-13 Thread pete larabell
Sorry Ton, got delayed a bit. FreeBSD builds are up now. Cheers! Pete On Wed, Oct 12, 2011 at 1:12 PM, Ton Roosendaal wrote: > Hi RC2 builders, > > Use svn r40968 for the test builds! > > Make my life easier and name builds similar to here? just with 'rc2' > in it :) > http://download.blender.or

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Tom M
Ton, check with FSF, but I seriously doubt that a shader would be expressive, and hence is not copyrightable. A generated shader is even less likely to be viewed as expressive. LetterRip On Thu, Oct 13, 2011 at 1:36 AM, Ton Roosendaal wrote: > Hi Dalai, > > First: there's no "BF" or "BFL" lice

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Dalai Felinto
Hi Ton, the shader files (gpu_shader_material.glsl and gpu_shader_vertex.glsl) have no license header on them. Thus my hope that they were not under the GPL. In fact most of the code snippets we have there are classic implementations. I don't think they can even be under specific license. I find

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Ton Roosendaal
Hi Dalai, Yeah... I noticed missing header too. But I know enough of Blender's code to see it's a copy of existing functions here :) It even has the bump code we added in 2.59... I never thought people would export glsl shader files together with models to use in other engines... is that the

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread skoti
Your code is not linked with the shaders, so you do not have to share your code. You just pass the code to drivers, and there is compiled and sent to the graphics card. Code of your program is not connected with the shader, and only run it through the driver (which is allowed to run as separate

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Campbell Barton
> Hi Dalai, > > Yeah... I noticed missing header too. > But I know enough of Blender's code to see it's a copy of existing > functions here :) > > It even has the bump code we added in 2.59... > > I never thought people would export glsl shader files together with > models to use in other engines..

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread skoti
Your code is not linked with the shaders, so you do not have to share your code. You just pass the code to drivers, and there is compiled and sent to the graphics card. Code of your program is not connected with the shader, and only run it through the driver (which is allowed to run as separate

Re: [Bf-committers] what is the license of Blender GLSL shaders?

2011-10-13 Thread Dalai Felinto
"I never thought people would export glsl shader files together with models to use in other engines... is that the use case?" Yes. I had GameKit in mind while wondering on that. But as Campbell brought it up other engines can benefit from that as well. -- Dalai (although I had GameKit in mind I'm

[Bf-committers] blender & scons compile error

2011-10-13 Thread Yousef Hurfoush
hello :) svn 40996, windows 7 x64, scons & msvcsp1 got this error! with fresh svn trying to build x32 & x64 source\blender\blenkernel\intern\sound.c(633) : error C2124: divide or mod by ze ro scons: *** [Z:\Development\blender\build\win64-trunk\so