[ Could not find better place for this. If any, please let me know. ]
Have a look at Construction Set (CS) of games Morrowind, Oblivion,
and Fallout 3 (any of them will do).
I would like to write similar 3D scene editor by using Blender.
Blender already has the NIF model import at
Thanks for the input guys, committed the auto detection now. :)
Am 17.10.2011 03:28, schrieb Campbell Barton:
Yep, find_package looks the way to go since cuda has a module for this,
even if this didn't exist you could use find_program rather then
having hard coded paths.
Hi all,
The last commit has been done!
Tag: tags/blender-2.60-release
trunk svn revision: 41098
extensions revision: 2473
I'm only available wednesday morning again for doing final download
page etc, so there's a 30 hour timeframe for discovering showstoppers
and re-tagging.
The wiki
Linux 32/64bit too
pete larabell wrote:
FreeBSD builds are up on d.b.o :)
On Mon, Oct 17, 2011 at 12:58 PM, Ton Roosendaalt...@blender.org wrote:
Hi all,
The last commit has been done!
Tag: tags/blender-2.60-release
trunk svn revision: 41098
extensions revision: 2473
I'm only
On Mon, Oct 17, 2011 at 12:58 PM, Ton Roosendaal t...@blender.org wrote:
Hi all,
The last commit has been done!
Tag: tags/blender-2.60-release
trunk svn revision: 41098
extensions revision: 2473
I just tried building for Fedora with cmake and it still built the
/usr/share/blender/2.59
did you clean out your build/ directory before building?
On Mon, Oct 17, 2011 at 1:45 PM, Richard Shaw hobbes1...@gmail.com wrote:
On Mon, Oct 17, 2011 at 12:58 PM, Ton Roosendaal t...@blender.org wrote:
Hi all,
The last commit has been done!
Tag: tags/blender-2.60-release
trunk svn
On Mon, Oct 17, 2011 at 1:46 PM, pete larabell xgl.asyl...@gmail.com wrote:
did you clean out your build/ directory before building?
Yes, I'm using rpmbuild so it expands from source every time. My
source came from: svn -r 41098 export blender-2.60
Looking at
I don't think the cycles branch have been synced with trunk yet so it's
probably still 2.59
On Mon, Oct 17, 2011 at 21:01, Richard Shaw hobbes1...@gmail.com wrote:
On Mon, Oct 17, 2011 at 1:46 PM, pete larabell xgl.asyl...@gmail.com
wrote:
did you clean out your build/ directory before
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
And the windows builds are up on d.b.o in my homedir, too :)
/Nathan
On 17.10.2011 21:37, Sergey I. Sharybin wrote:
Linux 32/64bit too
pete larabell wrote:
FreeBSD builds are up on d.b.o :)
On Mon, Oct 17, 2011 at 12:58 PM, Ton
In reply to Ton Roosendaal (t...@blender.org):
Source and md5sum are in incoming on ftp.blender.org
Kent
From: Ton Roosendaal t...@blender.org
To: bf-blender developers bf-committers@blender.org
Date: Mon, 17 Oct 2011 19:58:56 +0200
X-Mailer: Apple Mail (2.936)
Subject: [Bf-committers]
Hi Raul, this sounds very good to me. If you have code that you can
walk me through, I can see about converting it to work with the new
PBVH stuff... or however you'd like to proceed with it, really. :)
Thanks,
-Nicholas
On Mon, Oct 17, 2011 at 8:08 PM, Raul Fernandez farsthar...@yahoo.es wrote:
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