Re: [Bf-committers] 2.60 OSX

2011-10-20 Thread Paul Melis
On 10/20/2011 07:18 AM, Mats Holmberg wrote: It's dodgy still. It's best to try different setting and see what works best (or least bad, that is). On my Mac Pro, at best, Blender smoke sim utilizes 6-7 % of my cpu. That's with 16 threads (8 real, 8 virtual cores). Fluids are the same. I

Re: [Bf-committers] 2.60 OSX

2011-10-20 Thread Jens Verwiebe
Hi You must understand i´s not the cpu-utilisation what counts due openMP produces lot of overhead. You may get best results with 2-4 threads ! Pls read also: http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Performances Jens _ Jens Verwiebe

Re: [Bf-committers] 'Google 'Code In'

2011-10-20 Thread Davis Sorenson
Hi, As someone eligible for this I kind of glanced at it a week ago, now that I actually look at it I think it could be fun. I've worked a bit on translating Blender to Swedish, and have submitted a couple of simple patches over the course of the last year. With enough help from the devs I'm sure

[Bf-committers] Blender 'a' release

2011-10-20 Thread Ton Roosendaal
Hi all, Yeah... we need an update! Campbell suggests to use the release branch. He will then merge in only crucial fixes in the release, sofar only 4 commits: 41113, 41117, 41128, 41134 Proposal would be to call for next Ahoy this monday though, to allow us to tackle other unforseen issues

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Carsten Wartmann
Am 20.10.2011 07:30, schrieb Campbell Barton: Revision: 41129 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41129 Author: campbellbarton Date: 2011-10-20 05:30:26 + (Thu, 20 Oct 2011) Log Message: --- initial support for unicode

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Campbell Barton
Hopefully, I can't test this well, current trunk should work in linux now in text fields and editing 3d text - though I think upper case unicode wont work yet, in the next few days I'll try get this working. On Thu, Oct 20, 2011 at 11:29 PM, Carsten Wartmann c...@blenderbuch.de wrote: Am

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Yousef Hurfoush
Hopefully, I can't test this well, current trunk should work in linux now in text fields and editing 3d text - though I think upper case unicode wont work yet, in the next few days I'll try get this working. Tested Arabic Unicode - Not working image: http://www.pasteall.org/pic/19285

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Thomas Dinges
Read Campbells message. It only works on Linux so far! Am 20.10.2011 16:03, schrieb Yousef Hurfoush: Hopefully, I can't test this well, current trunk should work in linux now in text fields and editing 3d text - though I think upper case unicode wont work yet, in the next few days I'll try

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Yousef Hurfoush
@Thomas Sorry for that, my eyes ignored the 'linux' from happyness of supporting UTF in text :) Yousef Harfoush ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Thomas Dinges
No problem! :) I hope it works on windows too soon, so I could use German umlauts. Thomas Am 20.10.2011 16:27, schrieb Yousef Hurfoush: @Thomas Sorry for that, my eyes ignored the 'linux' from happyness of supporting UTF in text :) Yousef Harfoush

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Carsten Wartmann
Am 20.10.2011 16:29, schrieb Thomas Dinges: No problem! :) I hope it works on windows too soon, so I could use German umlauts. Erm, Thomas On my windows XP it works (and has worked for long) in GUI, Textobject and Texteditor. Cheers, Carsten -- Carsten Wartmann: Autor - Dozent - 3D -

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Thomas Dinges
Well, not for object names for example. (win 7, x64, scons, WITH_BF_INTERNATIONAL = 1 ) ü, ä, ö are clipped, so for example when I name my objectäxample after pressing enter it becomes xample. ;-) Best regards, Thomas Am 20.10.2011 17:36, schrieb Carsten Wartmann: Am 20.10.2011 16:29, schrieb

Re: [Bf-committers] Problem with mp4 file in sequencer

2011-10-20 Thread Ejner Fergo
Hi Dalai, First of all I'm sorry for my lack of action, and only now replying. I updated my system ffmpeg from git some time ago (I guess it's the 0.8.5 version) and Blender can now read the mp4 file(s) correctly. With the 2.60 release (Linux 64bit downloaded from blender.org) the problem is

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41129] trunk/blender: initial support for unicode keyboard input for ghost blenders WM.

2011-10-20 Thread Carsten Wartmann
Am 20.10.2011 18:13, schrieb Thomas Dinges: Well, not for object names for example. (win 7, x64, scons, WITH_BF_INTERNATIONAL = 1 ) ü, ä, ö are clipped, so for example when I name my objectäxample after pressing enter it becomes xample. ;-) Nä, dös is net gut ;-) However I am against using

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41147] trunk/blender/source/blender: fixes for unicode input, should work for operator textinput now.

2011-10-20 Thread Dalai Felinto
Hi Campbell, One of those recent commits broke backspace in Font objects. To test it: (1) add a new Font object (2) remove the text.-- it removes the 1st letter, but to go further you need to keep backspace pressed. (pure English, no utf8 text input). confirmed on osx only, not sure about lin +

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41147] trunk/blender/source/blender: fixes for unicode input, should work for operator textinput now.

2011-10-20 Thread Campbell Barton
Hi Dalai, I can't redo this bug. On Fri, Oct 21, 2011 at 5:33 AM, Dalai Felinto dfeli...@gmail.com wrote: Hi Campbell, One of those recent commits broke backspace in Font objects. To test it: (1) add a new Font object (2) remove the text.-- it removes the 1st letter, but to go further you

Re: [Bf-committers] 'Google 'Code In'

2011-10-20 Thread Max B
Also as someone eligible to participate in this, I would love to participate in code refactoring-type tasks. I've followed blender's development for a while now (I started building 2.5 from svn when it got merged into trunk), and I would like an opportunity like this to start working on blender.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41147] trunk/blender/source/blender: fixes for unicode input, should work for operator textinput now.

2011-10-20 Thread Dalai Felinto
It's indeed this commit (#41147). Jens confirmed there as well. My suspicions lies on the fact that in OSX when we have utf8 we have no ascii. -- Dalai 2011/10/20 Campbell Barton ideasma...@gmail.com Hi Dalai, I can't redo this bug. On Fri, Oct 21, 2011 at 5:33 AM, Dalai Felinto

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41147] trunk/blender/source/blender: fixes for unicode input, should work for operator textinput now.

2011-10-20 Thread Campbell Barton
For now I think we should keep both. On Fri, Oct 21, 2011 at 10:44 AM, Dalai Felinto dfeli...@gmail.com wrote: It's indeed this commit (#41147). Jens confirmed there as well. My suspicions lies on the fact that in OSX when we have utf8 we have no ascii. -- Dalai 2011/10/20 Campbell Barton