Re: [Bf-committers] Blender developer IRC meeting, nov 6 2011

2011-11-07 Thread mindrones
Hey Sergey, On 11/07/2011 08:27 AM, Sergey I. Sharybin wrote: mindrones wrote: Is there any docs on Tomato? Yes, there's small doc for developer-side: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011/Documentation (which should be updated a bit). Also some video tutorials

Re: [Bf-committers] Blender developer IRC meeting, nov 6 2011

2011-11-07 Thread Sergey I. Sharybin
Yes, of course. mindrones wrote: Hey Sergey, On 11/07/2011 08:27 AM, Sergey I. Sharybin wrote: mindrones wrote: Is there any docs on Tomato? Yes, there's small doc for developer-side: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011/Documentation (which should be updated a bit).

Re: [Bf-committers] Including documentation in BCon cycle

2011-11-07 Thread Jason van Gumster
I very much agree with the thrust of Luca's email. Though, I'd suggest this: rather than postpone a full release to wait for documentation, treat a lack of documentation in a new feature as a bug. If that bug is not squashed, the feature cannot be included in trunk for the current release cycle.

[Bf-committers] Ocean modifier ready for final review

2011-11-07 Thread Lukas Tönne
I'm done cleaning up the Ocean Sim modifier patch [1] and preparing it for trunk merge (last update for r41605). For details on changes see the patch tracker [2]. @Matt Ebb: It would be great if you can find the time to cross check this one last time, just to be sure :) If all is well we can

Re: [Bf-committers] Ocean modifier ready for final review

2011-11-07 Thread Lukas Tönne
Scons build file fix: http://projects.blender.org/tracker/download.php/9/127/28338/18310/ocean_patch_v5_lukastoenne.patch On Mon, Nov 7, 2011 at 3:57 PM, Lukas Tönne lukas.toe...@googlemail.com wrote: I'm done cleaning up the Ocean Sim modifier patch [1] and preparing it for trunk merge (last

[Bf-committers] Developers using #define in headers - how to ???

2011-11-07 Thread pete larabell
Hey all, A recent occurrence one-again brought a question to my mind... Is there a preferred method for developers to request safe #define's in certain header files for in-development work they are doing, with intent that such work will eventually go into trunk? What I mean by that: Recently I

Re: [Bf-committers] Developers using #define in headers - how to ???

2011-11-07 Thread Lukas Tönne
I don't think there is a general method for this. In most cases it's probably first come, first served ;) Regarding the case of node IDs: This is a bit of a special case because the node type set is changing quite often now (and will do even more in future) - and it's supposed to! For this reason

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41631] trunk/blender/extern/libmv: Hopefully compilation with MinGW will work again.

2011-11-07 Thread Αντώνης Ρυακιωτάκης
Hi Sergei, unfortunately in my system cc1plus hangs while processing libmv\libmv\simple_pipeline\resect.cc both in scons and cmake ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Including documentation in BCon cycle

2011-11-07 Thread Knapp
  ¦                                                                ¦ ¦  Documentation phase should be included in the release cycle.  ¦ ¦                                                                ¦  

Re: [Bf-committers] Please help me debugging

2011-11-07 Thread Rainer Hohne
@ Nicholas Thank you very much for all those valuable suggestions. How do you use TAGS ? I tried it with Emacs which I have never used before, so the handling - especially if I have to press Ctrl-u Alt-. just to jump to the next match - seems a bit complicated to me (although using four buttons in

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41427] branches/bmesh/blender/source/ blender/bmesh/operators/subdivideop.c: subdivide smooth now works as in trunk.

2011-11-07 Thread joe
Shape keys have normals? On Mon, Oct 31, 2011 at 10:17 PM, Campbell Barton ideasma...@gmail.com wrote: Revision: 41427           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41427 Author:   campbellbarton Date:     2011-11-01 05:17:46 + (Tue, 01 Nov 2011)

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41427] branches/bmesh/blender/source/ blender/bmesh/operators/subdivideop.c: subdivide smooth now works as in trunk.

2011-11-07 Thread Campbell Barton
Not stored, I meant the normal of the vertex if it had the shape key applied, this could be calculated but would mean getting the coords for all face users and building it for each vertex or temp applying the shape, getting the normals and storing in a separate array. On Tue, Nov 8, 2011 at 10:30

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41293] branches/bmesh/blender/source/ blender/bmesh/intern/bmesh_mesh.c: Disable converting multires to absolute space during bme

2011-11-07 Thread joe
The correct solution is probably to switch into the highest multires level before converting to absolute space. On Wed, Oct 26, 2011 at 5:27 AM, Andrew Wiggin ender7...@gmail.com wrote: Revision: 41293           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41293

Re: [Bf-committers] Please help me debugging

2011-11-07 Thread Nicholas Bishop
On Mon, Nov 7, 2011 at 5:47 PM, Rainer Hohne raho...@googlemail.com wrote: @ Nicholas Thank you very much for all those valuable suggestions. How do you use TAGS ? I tried it with Emacs which I have never used before, so the handling - especially if I have to press Ctrl-u Alt-. just to jump

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41631] trunk/blender/extern/libmv: Hopefully compilation with MinGW will work again.

2011-11-07 Thread Joshua Leung
Here it's even worse, and cc1plus simply crashes (stack overflow apparently). 2011/11/8 Αντώνης Ρυακιωτάκης kal...@gmail.com: Hi Sergei, unfortunately in my system cc1plus hangs while processing libmv\libmv\simple_pipeline\resect.cc both in scons and cmake

[Bf-committers] PATCH : Typos in space_clip.py

2011-11-07 Thread Mike S
Hi all, great work on Tomato integration, just found a few typos in the menus:: Index: release/scripts/startup/bl_ui/space_clip.py === --- release/scripts/startup/bl_ui/space_clip.py (revision 41638) +++

Re: [Bf-committers] Icon scaling

2011-11-07 Thread Campbell Barton
Hi Stephan, generally this would be nice to have and look much crisper of course. Firstly I think the main issue with getting this into blender is finding someone with the time who wants to work on this. Regarding implementation - Even if the icons render fast, we would still need to pass them

Re: [Bf-committers] Including documentation in BCon cycle

2011-11-07 Thread f . paglia . 80
I'm not a developer so I see your suggestion from an artist point of view: It's an incredile pain try to figure out how a tool works! Really, I think here in our studio we spent dozen of hours in testing, defining our own ideas of what is done by a tool without really know if what we imagine is

Re: [Bf-committers] Icon scaling

2011-11-07 Thread Luke Frisken
Your idea about hinting for icon rendering is exactly the same as one I had last year when working on am icon set for a medical company last year! Perhaps it's outside the scope of blender to create such a system, but I certainly believe there is potential for the idea. I was thinking about trying