Hello
I've been following the discussion about switching to a distributed source
control mechanism, and it's problem associated with binary data. According
to previous chat here on the list, it is not yet decided which way we
should go.
What is the problem with binary data? Is it the big file
An older article, but very interesting :
http://www.vidimce.org/publications/lpics/
(Video and paper )
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Hi!
I think that I've finished this.
Don't forget to look in do_multires_bake() in object_bake.c
It shows you how to add the tangent layer:
Yes, I've figured out how to create DerivedMesh object by Mesh object.
And then I've created the tangent layer in this way.
// get pointer to the
Sorry for extra line :)
I wanted to ask about this line:
const int iGetNrVerts= data-mface[face_num].v4!=0 ? 4 : 3;
I think 'iGetNrVerts' may be incorrect with some cases when there is four
vertices per face but the last one is points to first indexed vertex.
Or there is no way that last index
It would be nice if this was built-in to how cycles worked, rather
than a hack that you have to do manually.
And even then, it's more a stop-gap solution. Ideally we'll
(eventually) want randomly sampled motion blur, to eliminate strobing
and to let you see the full motion blur (even if noisy)
I wanted to ask about this line:
const int iGetNrVerts= data-mface[face_num].v4!=0 ? 4 : 3;
Or there is no way that last index points to zero?
Correct, this is how blender does it everywhere in its code-base.
Super glad to hear you're getting useful results! Be sure to submit a patch
for
There is something similar for git too:
http://git-annex.branchable.com/
Original-Nachricht
Datum: Fri, 18 Nov 2011 17:37:40 +
Von: Micael kam1k...@gmail.com
An: bf-blender developers bf-committers@blender.org
Betreff: [Bf-committers] DVCS again
Hello
I've been
Oh dear, well, I used 2.6.5 for running the script - didn't know that that
would make such a difference. With python 3.2 it works just fine - finally!
Thank you for your help Campbell !
Rainer
___
Bf-committers mailing list
Bf-committers@blender.org
Python3 is default on my system so I forget about this sometimes.
Glad to hear its working (though there _was_ a real bug with utf8
paths I found because of your mail).
Added checks for python3 r41980 so this doesn't happen to anyone else.
On Sat, Nov 19, 2011 at 10:51 AM, Rainer Hohne
Hi Brecht,
Tested the patch here it it works great.
To test it from any OSX:
option+e+a = á
option+i+o = ô
The only downside is that does not address the problem of korean,
japanese, ... probably because of the problems presented by Alex.
It's already an improvement though.
--
Dalai
(a related
10 matches
Mail list logo