Re: [Bf-committers] Color space and alpha issues

2011-12-16 Thread Troy Sobotka
On Dec 15, 2011 11:50 PM, "Bartek Skorupa" wrote: > > Re wiki page: When explaining math behind mixing "Over" image with > background (straight alpha) it should be: [(Over.RGB * Over.Alpha) + > (Background.RGB * (1 - Over.Alpha))]. > Formula at the page is: [(Over.RGB * Over.Alpha) + Background.RG

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42647] trunk/blender: Bicubic bump map filtering.

2011-12-16 Thread Mitchell Stokes
Moving the call to GPU_code_generate_glsl_lib() to the end of GPU_extensions_init() solves the problem, and (in my opinion) cleans things up a little. However, I'd like your feedback before committing. --Mitchell Stokes On Fri, Dec 16, 2011 at 6:33 PM, Mitchell Stokes wrote: > GPU_code_generate_

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42647] trunk/blender: Bicubic bump map filtering.

2011-12-16 Thread Mitchell Stokes
GPU_code_generate_glsl_lib() is not called for the Blenderplayer. Is there any problem to moving this function into GPU_extensions_init()? It seems like it would encapsulate initialization a bit more. --Mitchell Stokes On Fri, Dec 16, 2011 at 6:20 PM, Mitchell Stokes wrote: > This commit causes

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42647] trunk/blender: Bicubic bump map filtering.

2011-12-16 Thread Mitchell Stokes
This commit causes the Blenderplayer to crash on startup. Here is the call stack: > blenderplayer.exe!strstr(const char * str1=0x, const > char * str2=0x0001411649b8) Line 45 + 0x4 bytes C blenderplayer.exe!gpu_parse_functions_string(GHash * hash=0x000

Re: [Bf-committers] line length / code style.

2011-12-16 Thread Campbell Barton
Suggest 2 options for line splitting and accept use of either. http://wiki.blender.org/index.php/User:Ideasman42/CodeStyle On Sat, Dec 17, 2011 at 11:38 AM, Campbell Barton wrote: > On Sat, Dec 17, 2011 at 1:17 AM, Sergey Sharybin wrote: >> Hi, >> >> I'll agree that having code guidelines will h

Re: [Bf-committers] line length / code style.

2011-12-16 Thread Campbell Barton
On Sat, Dec 17, 2011 at 1:17 AM, Sergey Sharybin wrote: > Hi, > > I'll agree that having code guidelines will help on keeping code more > consistent. Don't think existing code should be changed to some general > rule, but prefer to have newly adding code following the same style. > Long lines are

Re: [Bf-committers] Changing mul_m4_m4m4 argument order

2011-12-16 Thread Brecht Van Lommel
I've committed the change now. We could indeed change the name back after a while, though two weeks seems too short. Brecht. On Thu, Dec 15, 2011 at 10:39 PM, Sergey Sharybin wrote: > Hi, > > Argument order is indeed confusing. I've spend two hours debugging deep > tracking stuff and then learne

[Bf-committers] Support for the Cake Build System (faster than SCons)

2011-12-16 Thread Stuart McMahon
Hi guys, I've added a patch for a Python-based build system I've been working on called Cake. http://projects.blender.org/tracker/index.php?func=detail&aid=29639&group_id=9&atid=127 It should give you faster build times and hopefully more stability versus SCons. Incremental builds can be up to

Re: [Bf-committers] rpm's and debs

2011-12-16 Thread Mango Jambo
An universal installation script sounds to be a great idea for any distro! Installing on /opt or where else; associating .blend files to open on it would be a great addition for linux blenderheads. Even creating menu shortcuts, for Gnome, Kde, Unity, etc. It would save some time installing/configur

Re: [Bf-committers] line length / code style.

2011-12-16 Thread Bastien Montagne
+1 For not-too-long lines, and consistent guidelines in general! Le vendredi 16 décembre 2011 15:17:17, Sergey Sharybin a écrit : > Hi, > > I'll agree that having code guidelines will help on keeping code more > consistent. Don't think existing code should be changed to some general > rule, but pr

Re: [Bf-committers] rpm's and debs

2011-12-16 Thread Richard Shaw
On Thu, Dec 15, 2011 at 3:06 PM, Campbell Barton wrote: > AFAICS the problems is that many distros don't upgrade apps, they just > accept bugfixes or security updates on whatever is released with the > distro. > Theres not much we can do about that. It's a far from perfect solution, but Fedora co

Re: [Bf-committers] Color space and alpha issues

2011-12-16 Thread François T .
that actually depend on how premult is implemented 2011/12/16 Bartek Skorupa > Re wiki page: When explaining math behind mixing "Over" image with > background (straight alpha) it should be: [(Over.RGB * Over.Alpha) + > (Background.RGB * (1 - Over.Alpha))]. > Formula at the page is: [(Over.RGB *

Re: [Bf-committers] Release targets for 2.62

2011-12-16 Thread Antony Riakiotakis
Reminding, uv tools is here http://codereview.appspot.com/5306077/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Release targets for 2.62

2011-12-16 Thread pete larabell
Hey there, Sorry if this isn't the correct place to state this. Lukas agreed to do review of Double Edge Matte node for compositor. I'm hoping this can get in for 2.62 :) Cheers Peter On Fri, Dec 16, 2011 at 8:19 AM, Sergey Sharybin wrote: > Hi, > > Any branches/projects which aren't reviewin

Re: [Bf-committers] Release targets for 2.62

2011-12-16 Thread Sergey Sharybin
Hi, Any branches/projects which aren't reviewing or which need to be placed to code review and reviewed? -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committ

Re: [Bf-committers] Release targets for 2.62

2011-12-16 Thread Antony Riakiotakis
Count onion uv tools branch too. it's waiting since forever. I still want to tweak a couple of things but I think it's mostly OK. All core developers have occasionally offered to review but other things to do have always crept around. LetterRip who was my mentor for the project has communicated say

Re: [Bf-committers] line length / code style.

2011-12-16 Thread Sergey Sharybin
Hi, I'll agree that having code guidelines will help on keeping code more consistent. Don't think existing code should be changed to some general rule, but prefer to have newly adding code following the same style. Long lines are also better be prevented, imo. They might have sense for long URL or

Re: [Bf-committers] Compositor branch

2011-12-16 Thread Lukas Tönne
+1, i will be there On Fri, Dec 16, 2011 at 10:15 AM, Jeroen Bakker wrote: > Hi all > > It took a while, but we finally got a branch that is stable enough to > start migrating. Issue is related to cleaning up pthread. Currently I > added Blender internal workers back. it is slower, but doesn't ha

Re: [Bf-committers] Compositor branch

2011-12-16 Thread Jeroen Bakker
Hi all It took a while, but we finally got a branch that is stable enough to start migrating. Issue is related to cleaning up pthread. Currently I added Blender internal workers back. it is slower, but doesn't have the tendency to crash every second or so :) This is a temporarily solution as I