[Bf-committers] python 27tree

2011-12-29 Thread erana Owl
Hi, I recently programmed an extension of an octree. It has 27 nodes instead of 8 and can easily be walked through by changing the depth in the tree. This is a very small modification for treewalking. 27 nodes suggests that the tree is a 3D octree, 3 time 8 to 9 nodes. The code is written in

[Bf-committers] Node API

2011-12-29 Thread Lukas Tönne
Hi, We have been talking about creating a usable node API, to allow external engines and plugins make use of the node editor. I have been working on a basic implementation of dynamically registered node types for the particle nodes system. This can be used as a basis for further work, by

[Bf-committers] request for patch review [#29726] Enable looping with Follow Path constraint and cyclic curves

2011-12-29 Thread Peter Amstutz
Hi all, I've put in patch [#29726] Enable looping with Follow Path constraint and cyclic curves: http://projects.blender.org/tracker/index.php?func=detailaid=29726group_id=9atid=127 This is a really small and hopefully uncontroversial change, but it would make my life a lot easier so I wanted

Re: [Bf-committers] Node API

2011-12-29 Thread Matt Ebb
Sounds excellent, Lukas. On Thu, Dec 29, 2011 at 9:09 PM, Lukas Tönne lukas.toe...@googlemail.comwrote: The Cycles render engine already uses C++ node class definitions, generated from the internal RNA information, to convert node data from the editor into the internal shader graph. At this

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Daniel Salazar - 3Developer.com
maybe bmesh is an opportunity to kill vertex group mirroring in vgroup modifier or at least have it off by default. I still can't imagine any real use for this cheers Daniel Salazar 3Developer.com On Thu, Dec 29, 2011 at 3:15 AM, Campbell Barton ideasma...@gmail.comwrote: Revision: 42970

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Michael Fox
Off by default is fine, but removal all together i will not allow, it has helped me and many other users immensely modelling a symmetrical object but having each side independently animated, all this does is mirror weights in vgroup .L to vgroup .R On 30/12/11 09:24, Daniel Salazar -

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Daniel Salazar - 3Developer.com
Currently I see it as very hacky, there arent tools to create the needed mirrored vgroups, the mirror direction is hardcoded and no where to be seen on the UI. Maybe this functionality should better go to a vgroup modifier instead cheers Daniel Salazar 3Developer.com On Thu, Dec 29, 2011 at

Re: [Bf-committers] Node API

2011-12-29 Thread erana Owl
FYI, you can use a 27-node or 21-node tree using node.depth changes for traversal and Player Character in-tree movement. The depth alterations are some of the smallest modifications possible in such a tree (e.g. an octree) and should be useful anyhow. Greets, Johan 2011/12/29 Lukas Tönne

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Michael Fox
NO and is not hacky at all as it does dose Front and back aswell and it uses the same function for flipping as anything else, does, and truth be told im not a fan of the vgroup mods as they seem to be too hackish On 30/12/11 09:39, Daniel Salazar - 3Developer.com wrote: Currently I see it as

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Daniel Salazar - 3Developer.com
Can anything be done so you dont have to create the empty vgroups by hand or at all? Daniel Salazar 3Developer.com On Thu, Dec 29, 2011 at 4:52 PM, Michael Fox mfoxd...@gmail.com wrote: NO and is not hacky at all as it does dose Front and back aswell and it uses the same function for

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Michael Fox
when you do the ctrl-p-armature thing it makes them automatically, but a nice script wouldn't go amiss On 30/12/11 10:02, Daniel Salazar - 3Developer.com wrote: Can anything be done so you dont have to create the empty vgroups by hand or at all? Daniel Salazar 3Developer.com

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Rasmus Lerchedahl Petersen
when you do the ctrl-p-armature thing it makes them automatically, but a nice script wouldn't go amiss There is one :-) http://projects.blender.org/tracker/?func=detailaid=23096group_id=9atid=127 ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Depsgraph proposal

2011-12-29 Thread Nathan Vegdahl
The RNA already has a defined set of types for input/outputs on the DAG nodes, and using it would make extending Blender easier and more consistent, think about it: if it's mapped in the RNA it will work in the depsgraph, no more special cases ever again! That's a very good point. I'm

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42970] branches/bmesh/blender/source/ blender: bmesh mirror modifier cleanup

2011-12-29 Thread Daniel Salazar - 3Developer.com
what i'm saying is current use of this feature is a corner case since you can't possibly develop a full character retaining mirror modifier. However the modifier stack is getting more and more corner case features this days.. Daniel Salazar 3Developer.com On Thu, Dec 29, 2011 at 5:30 PM, Rasmus