[Bf-committers] Congratulations and welcome to this years GSoC students

2012-04-24 Thread Tom M
Congratulations to the accepted students! This year we were able to accept the following projects *Tool development* - Antonis Riakiotakis (Mentor: Sergey Sharybin) This project aims to add various tools to blender, related to texturing workflow. Tools include rake brushes for texture paint,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45908] trunk/blender/extern/bullet2/src: Peer pressure :) Fix some very public (but probably harmless) errors in extern/bullet2,

2012-04-24 Thread Antony Riakiotakis
Hi, seeing this commit reminds me that for MinGW64 bit I saw some extra warnings that had to be bypassed by passing -fpermissive to gcc. Things like assignment of (64 bit) pointer to 32bit integer. i don't know how secure these assignments are (they look deliberate and possibly harmless since the

[Bf-committers] Quaternion interpolation is bumpy/wrong

2012-04-24 Thread Tobias Oelgarte
I don't know if this is a known issue. But i tried the following. I made a key for a leg (restpose), bended it forward (xrot 90°, second key) and moved it to the side (zrot 90°, third key), and then added a fourth key (restposition again). What i expected was a smooth motion, but instead it

Re: [Bf-committers] For MinGW builders

2012-04-24 Thread Antony Riakiotakis
Cycles, OpenEXR and LibMV are supported now. OpenCollada and FFMpeg still remaining. Also Scons support was added. Just like MSVC a 64 build of python will build for 64 bits. Unfortunately, for cycles I still haven't managed to get the CUDA binaries building. Looks like a 64bit MSVC environment

[Bf-committers] game engine without visual

2012-04-24 Thread P2sta
Hello, I would like to know if it's possible to make the game run on the background (without any visual part). I mean when I hit start game button, I need only a physics to make collision detection, no rendering. Can anybody help me wtih that or at least give me some tips how to get this

[Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Jason Wilkins
http://www.viva64.com/en/b/0145/#ID0EO3BK It appears that Andrey Karpov has done an analysis of Blender source code using his PVS-Studio tool. He did this just yesterday, so I assume the problems he found are still in the source. He offers free licenses to open source project members (3500 euro

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Nicholas Bishop
I think some of these have been fixed already in recent commits from Campbell. On Tue, Apr 24, 2012 at 7:11 PM, Jason Wilkins jason.a.wilk...@gmail.com wrote: http://www.viva64.com/en/b/0145/#ID0EO3BK It appears that Andrey Karpov has done an analysis of Blender source code using his

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Tom M
We have a page with generated CLang static analysis, http://clang.blenderheads.org/trunk/ It probably shows the same bugs as PVS-Studio does. LetterRip On Tue, Apr 24, 2012 at 4:15 PM, Nicholas Bishop nicholasbis...@gmail.com wrote: I think some of these have been fixed already in recent

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Nicholas Bishop
Not necessarily; different static analyzers can detect different types of potential problems. The PVS analysis contains some interesting things like the Misprint in a homogeneous code block section that I don't think clang's analyzer does. On Tue, Apr 24, 2012 at 7:20 PM, Tom M

Re: [Bf-committers] New patch: Add make python console and info display respect user DPI preferences.

2012-04-24 Thread Reed Koser
I have submitted an update to the patch that may fix this issues you mentioned. Feedback is appreciated! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Jason Wilkins
I'm working through them and fixing what Clang did not catch. I was going to say the same thing as Nicholas, code analysis is such a wide open field with virtually infinite number of things you can check for, that having more than one tool is a good idea. On Tue, Apr 24, 2012 at 6:30 PM,

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Jason Wilkins
This line in btQuantizedBvh.h confuses me: int getTriangleIndex() const { btAssert(isLeafNode()); unsigned int x=0; unsigned int y = (~(x0))(31-MAX_NUM_PARTS_IN_BITS); // Get only the lower bits where the triangle index

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Erwin Coumans
You are looking at the code that I fixed yesterday, see my commit message for details here: http://lists.blender.org/pipermail/bf-blender-cvs/2012-April/045090.html V610 Undefined behavior. Check the shift operator '. The left operand '(~0)' is negative. extern_bullet btquantizedbvh.h 82 ~(0)

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Jason Wilkins
Oh, the way it is written now is confusing I think, since it does several no-ops. Wouldn't UINT_MAX be better? On Tue, Apr 24, 2012 at 8:11 PM, Erwin Coumans erwin.coum...@gmail.com wrote: You are looking at the code that I fixed yesterday, see my commit message for details here:

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Jason Wilkins
The Uncreated file is a false alarm. The value of file_ is initialized by another member function. Probably not the most clear way to write the code, but not an error. I already contacted viva64 to suggest they tighten up that part of their analysis. On Tue, Apr 24, 2012 at 8:15 PM, Jason

Re: [Bf-committers] Blender problem with libspnav

2012-04-24 Thread Mike Erwin
Should be fixed in revision 45951. Thanks for catching this! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Thu, Apr 19, 2012 at 10:09 AM, Richard Shaw hobbes1...@gmail.com wrote: Ok, looks like I broke something else I need your help with! I recently had the Fedora

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44015] trunk/blender/source/gameengine/ Ketsji/KX_FontObject.cpp: bge font objects: fix for difference in size when object has a

2012-04-24 Thread Alex Fraser
Remind me what was wrong with the mipmap patch? Didn't it just make the profiling overlay a bit funny in certain situations? I thought it worked pretty well. Alex On 10 February 2012 18:52, Dalai Felinto dfeli...@gmail.com wrote: Revision: 44015          

[Bf-committers] Remove vertex colours in startup.blend?

2012-04-24 Thread Matt Ebb
Hi, I'm doing some work on my render exporter to bring it up to date with Blender 2.63. I noticed that the startup.blend cube now has vertex colours, which causes some issues for this exporter - I override colours with the active vertex colour layer by default, which was fine in previous Blender

Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Yousef Hurfoush
hi, and sorry to bother you guys BUT. i installed minGW from the official installer to c:\minGW, and added c\mingW\bin to my path i updated blender to svn 45912 and the libs and tried to build with scons the 32 bit version but the build didn't started i get this: scons: done reading

Re: [Bf-committers] Remove vertex colours in startup.blend?

2012-04-24 Thread Campbell Barton
+1, not sure why there are there, last person who updated must have hit V key by accident. On Wed, Apr 25, 2012 at 2:32 PM, Matt Ebb m...@mke3.net wrote: Hi, I'm doing some work on my render exporter to bring it up to date with Blender 2.63. I noticed that the startup.blend cube now has vertex

Re: [Bf-committers] Remove vertex colours in startup.blend?

2012-04-24 Thread Wolfgang Fähnle
Sorry, send due accident. Mib Am 25.04.2012, 07:02 Uhr, schrieb : Am 25.04.2012, 06:38 Uhr, schrieb Campbell Barton ideasma...@gmail.com: +1, not sure why there are there, last person who updated must have hit V key by accident. On Wed, Apr 25, 2012 at 2:32 PM, Matt Ebb m...@mke3.net

Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Caleb Joseph
On 25/04/2012 2:36 PM, Yousef Hurfoush wrote: scons: done reading SConscript files. scons: Building targets ... Compiling == 'avi.c' scons: *** [Z:\Development\blender\build\win32-mingw\source\blender\avi\intern\a vi.o] The system cannot find the file specified scons: building terminated

Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Yousef Hurfoush
Regards Yousef Harfoush ba...@msn.com Date: Wed, 25 Apr 2012 15:21:24 +1000 From: comcal...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] trying to build with mingw32 On 25/04/2012 2:36 PM, Yousef Hurfoush wrote: scons: done reading SConscript files. scons:

Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Caleb Joseph
On 25/04/2012 3:26 PM, Yousef Hurfoush wrote: here is the patch i use: cd Z:\Development\blender\blender-temp set PATH=Z:\Development\compilers\Python26;%PATH% set PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH% python scons\scons.py BF_TOOLSET=mingw and my mingw32 folder is the default c:\mingw

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Campbell Barton
for obvious things they mostly find the same issues (even same false positives), but each have a handful that are unique. I've ran blender through cppcheck, splint, sparse and clang-static-checler. the problem is that once you wade through the error logs (mainly false positives), and fixed the

Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Yousef Hurfoush
Ok, after running set PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH%, can you run gcc -v without any issues? there are no gcc in the bin folder which is strange! but i have download the official mingw from their site with their installer and i selected all the lib (checkboxs), and it downloaded the

Re: [Bf-committers] trying to build with mingw32

2012-04-24 Thread Caleb Joseph
On 25/04/2012 3:46 PM, Yousef Hurfoush wrote: there are no gcc in the bin folder which is strange! but i have download the official mingw from their site with their installer and i selected all the lib (checkboxs), and it downloaded the libs and installed them, i don't know if there something