Congratulations to the accepted students!
This year we were able to accept the following projects
*Tool development* - Antonis Riakiotakis (Mentor: Sergey Sharybin)
This project aims to add various tools to blender, related to texturing
workflow. Tools include rake brushes for texture paint,
Hi, seeing this commit reminds me that for MinGW64 bit I saw some
extra warnings that had to be bypassed by passing -fpermissive to gcc.
Things like assignment of (64 bit) pointer to 32bit integer. i don't
know how secure these assignments are (they look deliberate and
possibly harmless since the
I don't know if this is a known issue. But i tried the following. I made
a key for a leg (restpose), bended it forward (xrot 90°, second key)
and moved it to the side (zrot 90°, third key), and then added a fourth
key (restposition again). What i expected was a smooth motion, but
instead it
Cycles, OpenEXR and LibMV are supported now. OpenCollada and FFMpeg
still remaining.
Also Scons support was added. Just like MSVC a 64 build of python will
build for 64 bits.
Unfortunately, for cycles I still haven't managed to get the CUDA
binaries building. Looks like a 64bit MSVC environment
Hello,
I would like to know if it's possible to make the game run on the
background (without any visual part). I mean when I hit start game
button, I need only a physics to make collision detection, no rendering.
Can anybody help me wtih that or at least give me some tips how to get
this
http://www.viva64.com/en/b/0145/#ID0EO3BK
It appears that Andrey Karpov has done an analysis of Blender source
code using his PVS-Studio tool. He did this just yesterday, so I
assume the problems he found are still in the source. He offers free
licenses to open source project members (3500 euro
I think some of these have been fixed already in recent commits from Campbell.
On Tue, Apr 24, 2012 at 7:11 PM, Jason Wilkins
jason.a.wilk...@gmail.com wrote:
http://www.viva64.com/en/b/0145/#ID0EO3BK
It appears that Andrey Karpov has done an analysis of Blender source
code using his
We have a page with generated CLang static analysis,
http://clang.blenderheads.org/trunk/
It probably shows the same bugs as PVS-Studio does.
LetterRip
On Tue, Apr 24, 2012 at 4:15 PM, Nicholas Bishop
nicholasbis...@gmail.com wrote:
I think some of these have been fixed already in recent
Not necessarily; different static analyzers can detect different types
of potential problems. The PVS analysis contains some interesting
things like the Misprint in a homogeneous code block section that I
don't think clang's analyzer does.
On Tue, Apr 24, 2012 at 7:20 PM, Tom M
I have submitted an update to the patch that may fix this issues you
mentioned. Feedback is appreciated!
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I'm working through them and fixing what Clang did not catch.
I was going to say the same thing as Nicholas, code analysis is such a
wide open field with virtually infinite number of things you can check
for, that having more than one tool is a good idea.
On Tue, Apr 24, 2012 at 6:30 PM,
This line in btQuantizedBvh.h confuses me:
int getTriangleIndex() const
{
btAssert(isLeafNode());
unsigned int x=0;
unsigned int y = (~(x0))(31-MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index
You are looking at the code that I fixed yesterday, see my commit message
for details here:
http://lists.blender.org/pipermail/bf-blender-cvs/2012-April/045090.html
V610 Undefined behavior. Check the shift operator '. The left operand
'(~0)' is negative. extern_bullet btquantizedbvh.h 82
~(0)
Oh, the way it is written now is confusing I think, since it does
several no-ops.
Wouldn't UINT_MAX be better?
On Tue, Apr 24, 2012 at 8:11 PM, Erwin Coumans erwin.coum...@gmail.com wrote:
You are looking at the code that I fixed yesterday, see my commit message
for details here:
The Uncreated file is a false alarm. The value of file_ is
initialized by another member function. Probably not the most clear
way to write the code, but not an error. I already contacted viva64
to suggest they tighten up that part of their analysis.
On Tue, Apr 24, 2012 at 8:15 PM, Jason
Should be fixed in revision 45951. Thanks for catching this!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Apr 19, 2012 at 10:09 AM, Richard Shaw hobbes1...@gmail.com wrote:
Ok, looks like I broke something else I need your help with!
I recently had the Fedora
Remind me what was wrong with the mipmap patch? Didn't it just make
the profiling overlay a bit funny in certain situations? I thought it
worked pretty well.
Alex
On 10 February 2012 18:52, Dalai Felinto dfeli...@gmail.com wrote:
Revision: 44015
Hi, I'm doing some work on my render exporter to bring it up to date
with Blender 2.63. I noticed that the startup.blend cube now has
vertex colours, which causes some issues for this exporter - I
override colours with the active vertex colour layer by default, which
was fine in previous Blender
hi, and sorry to bother you guys BUT.
i installed minGW from the official installer to c:\minGW, and added
c\mingW\bin to my path
i updated blender to svn 45912 and the libs and tried to build with scons the
32 bit version
but the build didn't started i get this:
scons: done reading
+1, not sure why there are there, last person who updated must have
hit V key by accident.
On Wed, Apr 25, 2012 at 2:32 PM, Matt Ebb m...@mke3.net wrote:
Hi, I'm doing some work on my render exporter to bring it up to date
with Blender 2.63. I noticed that the startup.blend cube now has
vertex
Sorry, send due accident.
Mib
Am 25.04.2012, 07:02 Uhr, schrieb :
Am 25.04.2012, 06:38 Uhr, schrieb Campbell Barton ideasma...@gmail.com:
+1, not sure why there are there, last person who updated must have
hit V key by accident.
On Wed, Apr 25, 2012 at 2:32 PM, Matt Ebb m...@mke3.net
On 25/04/2012 2:36 PM, Yousef Hurfoush wrote:
scons: done reading SConscript files.
scons: Building targets ...
Compiling == 'avi.c'
scons: ***
[Z:\Development\blender\build\win32-mingw\source\blender\avi\intern\a
vi.o] The system cannot find the file specified
scons: building terminated
Regards
Yousef Harfoush
ba...@msn.com
Date: Wed, 25 Apr 2012 15:21:24 +1000
From: comcal...@gmail.com
To: bf-committers@blender.org
Subject: Re: [Bf-committers] trying to build with mingw32
On 25/04/2012 2:36 PM, Yousef Hurfoush wrote:
scons: done reading SConscript files.
scons:
On 25/04/2012 3:26 PM, Yousef Hurfoush wrote:
here is the patch i use:
cd Z:\Development\blender\blender-temp
set PATH=Z:\Development\compilers\Python26;%PATH%
set PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH%
python scons\scons.py BF_TOOLSET=mingw
and my mingw32 folder is the default c:\mingw
for obvious things they mostly find the same issues (even same false
positives), but each have a handful that are unique.
I've ran blender through cppcheck, splint, sparse and clang-static-checler.
the problem is that once you wade through the error logs (mainly false
positives), and fixed the
Ok, after running set PATH=C:\MinGW\bin;C:\MinGW\lib;%PATH%, can you
run gcc -v without any issues?
there are no gcc in the bin folder which is strange!
but i have download the official mingw from their site with their installer
and i selected all the lib (checkboxs), and it downloaded the
On 25/04/2012 3:46 PM, Yousef Hurfoush wrote:
there are no gcc in the bin folder which is strange!
but i have download the official mingw from their site with their installer
and i selected all the lib (checkboxs), and it downloaded the libs
and installed them, i don't know if there something
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