Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Jason Wilkins
-- Ambient Occlusion* to *Multiply* instead of Add Put me down to as saying this is a horrible idea. On Sun, May 6, 2012 at 10:50 AM, PabloVazquez.org wrote: > Hi Devs (and curious people on the list like myself), > > As mentioned in the meeting, here is a list of proposal defaults based > on co

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Joshua Leung
Hi, Trackball vs Turntable: I've always preferred turntable over trackball, and was responsible for the changeover in 2.60. IMO, 99% of trackballs out there are completely unusable as they are far too sensitive to vertical mouse movement, making it far too easy to accidentally tilt the view in une

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Daniel Salazar - 3Developer.com
I would like uno being handled like GIMP does: a minimum undo levels (regardless of memory used, ie: 5 steps) and a maximum memory used (regardless of how many steps that is, ie: 1024MB) Daniel Salazar patazstudio.com On Sun, May 6, 2012 at 3:07 PM, Campbell Barton wrote: > On Mon, May 7, 2012

Re: [Bf-committers] 2.63a bugfix relerase - rev:dev mapping

2012-05-06 Thread Bastien Montagne
Hi Campbell, Not sure 46155 is really needed ? It is indeed a bug, but as that feature (remapping edges) was not used at all until my recent refactor of the sort tools, it should be completely harmless. And maybe adding 46354, as bug 31333 may be considered as an annoying regression in some ra

Re: [Bf-committers] bevel + inset mouse controlled input

2012-05-06 Thread metalliandy
+1 Lots of people would love this...myself included. The Inset/Exture addon had a perfect way of using the mouse. Dragging the mouse to the side would change the inset amount and dragging up/down would extrude. :) On 06/05/2012 20:12, Antony Riakiotakis wrote: > Hi, it has been suggested that be

Re: [Bf-committers] Socket storage and backwards compatibility

2012-05-06 Thread Brecht Van Lommel
Old files should be backwards compatible as much as possible and certainly not crash Blender. I don't understand why it would crash though, usually that's when opening files created in a branch in trunk? If the latest trunk changes are merged it should be fine, and that needs to be done before merg

[Bf-committers] 2.63a bugfix relerase - rev:dev mapping

2012-05-06 Thread Campbell Barton
Heres a list of fixes to include in 2.63a - by developer, Id like to know if there are any missing of that should not be included. alexk: 46172 aligorith: 46072, 46077, 46152, 46158, 46280, 46308, 46316, 46342 46345, 46342, 46338, 46336 bjornmose: 46004 blendix: 46117, 46120, 46125, 46141, 46142,

Re: [Bf-committers] New Style Rule? (OpenGL Related)

2012-05-06 Thread Jason Wilkins
I think we agree. My definition of "related" is not infectious. Even "draw_something" is not really gl related in my definition. It would only be for public identifiers (struct members, extern functions) which either directly hold gl types or perform very gl specific functions. For example, jus

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Campbell Barton
On Mon, May 7, 2012 at 4:04 AM, Alberto Torres wrote: > Hello, > > Yes, please to: > - Continuous grab. I would change it for 3D views so the mouse doesn't > wrap inside the area but inside the whole window, but it's not > important. There are 2 reasons to wrap grab within the space (and not the

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46256] trunk/blender/source/tools/GL: GL Tools

2012-05-06 Thread Jason Wilkins
I was actually thinking the opposite, get it done before SoC branching, and that is what I've done. Unless I get hit by some grand inspiration there should not be any major changes after this. On Fri, May 4, 2012 at 10:11 AM, Dalai Felinto wrote: >> it's fine to finish it up before consolidating

Re: [Bf-committers] New Style Rule? (OpenGL Related)

2012-05-06 Thread Mike Erwin
Hey Jason, I agree that glBlah, gl_blah, GLblah, and GL_BLAH look too much like "official" OpenGL/GLSL and should be avoided or renamed to avoid confusion. Not so sure about tacking _gl at the end of anything related. For the support functions & types you'll be building this summer, absolutely. A

Re: [Bf-committers] New Style Rule? (OpenGL Related)

2012-05-06 Thread Jason Wilkins
Good tip on ignoring comments. I'm not sure if I should ignore them completely though because a lot of what I found in comments could use a correction (glSelect instead of GL_SELECT for example). Right now it's not a problem. On Sun, May 6, 2012 at 6:01 AM, Campbell Barton wrote: > (correctio

Re: [Bf-committers] bevel + inset mouse controlled input

2012-05-06 Thread Przemyslaw Golab
+1! Very, very welcomed! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] bevel + inset mouse controlled input

2012-05-06 Thread CG Cookie
As a user and someone that uses inset 100+ times a day I would love this! -- Jonathan Williamson Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) Portfolio - http://www.jw3d.com (http://www.jw3d.com

[Bf-committers] bevel + inset mouse controlled input

2012-05-06 Thread Antony Riakiotakis
Hi, it has been suggested that bevel and inset could use a bit more interactive tweaking, using the mouse rather than editing the amount after the operation. Would a patch that did this be welcomed? ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Harley Acheson
And further to my earlier comment, I would similarly start with multiple layers visible as well, probably some subset like layers one through five. Having this the default would not affect anyone that knows Blender, but would show a new user that multiple layers can be visible simultaneously. Har

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Alberto Torres
Hello, Yes, please to: - Continuous grab. I would change it for 3D views so the mouse doesn't wrap inside the area but inside the whole window, but it's not important. - Auto-Perspective, and I'd also improve a little known feature where you can press alt when rotating: it should be using this set

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Harley Acheson
Hello, One good use of defaults is to encourage discovery of differing options. Starting with an option "on", even if it is later turned "off" at least shows a new user that the option exists. For this reason, not only would I keep the 3D manipulator enabled, but I would also turn all three manip

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread François T .
2012/5/6 PabloVazquez.org > Thanks everybody for their feedback. > > That's why I made the page and started the discussion. > > 3D Manipulator: > I agree it should be on by default. > Somebody proposed it and I added it to the list because in all the > courses I give, I find the students (even th

Re: [Bf-committers] Socket storage and backwards compatibility

2012-05-06 Thread Dalai Felinto
Hi, > What are the ideas about backwards compatibility of the image node/file output node? The 'File Output' seems to be pretty backward compatible. The one in trunk seems like a subset of the one in Tiles. What is wrong with creating an output node set with the scene parameters (image type, comp

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Gianmichele Mariani
I tend to agree with everyone on both the trackball and the manipulator proposal. It will sure make it harder for people coming from other software. Enabling this in the initial presets is probably a better idea (Blender classic, Maya, Blender Pro). Have you talked with Nathan? I know he was worki

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread CG Cookie
Tobias, I would agree with this. Even though it'll wreck havoc on my muscle memory it makes sense to me! -- Jonathan Williamson Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) Portfolio - htt

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Tobias Oelgarte
In 2.49 and 2.5 the first thing I did to use Blender was to switch to turntable. It isn't perfect for sculpting an texturing, since you loose some kind of freedom, but otherwise i feel much more comfortable with turntable. But there is a second thing that i always change. I switch the preset f

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread shotalot
The only thing I'm against is the manipulator. Its familiar for users coming from other packages, its a great visual cue for all out new users, and its good for animation for things like gimbal lock. Otherwise I like it! --Original Message-- From: PabloVazquez.org Sender: bf-committers-bo

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread PabloVazquez.org
Thanks everybody for their feedback. That's why I made the page and started the discussion. 3D Manipulator: I agree it should be on by default. Somebody proposed it and I added it to the list because in all the courses I give, I find the students (even though I explain and write the G-R-S tools *

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Dima Glibitsky
My 2 bits: trackball has always gave me frustrations, because I ended up looking on the scene "lying on the floor"/upside-down after every view rotation :) Manipulator is very useful, because you can see in what coordinate system you'll be transforming the objects, or what direction the object's ax

Re: [Bf-committers] Dilate/Erode node

2012-05-06 Thread patrick boelens
Agreed, first and foremost so this will keep results consistent with older files. > Date: Sun, 6 May 2012 09:22:11 -0700 > From: troy.sobo...@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] Dilate/Erode node > > On May 6, 2012 5:43 AM, "Jeroen Bakker" wrote: > > > > I

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread Jonathan Williamson
Hey! Most of these are great! The only two that I would disagree with is: 1. Disable 3D Manipulator - even though I never use these I think they should be on my default because the greatly lower the learning curve for new and adoptive users. 2. Emulate 3 button mouse - I feel this should be

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread patrick boelens
Hey Pablo, I think most of those look very reasonable. The only two I'm skeptical about are: Disable/Hide the 3D manipulator (clutters 3DView and is "bad practice" for starters) X-Ray and Wire display for bones I think the 3D Manipulator is such a basic, fundamental point of operation and

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread metalliandy
I really think its a bad idea to disable the 3d manipulator. People who don't like it can disable it if they want, but it should be on, imho, as Blender is a modelling application first and foremost. All other 3d applications show it by default so I'm not sure why Blender should be any differen

Re: [Bf-committers] Dilate/Erode node

2012-05-06 Thread Troy Sobotka
On May 6, 2012 5:43 AM, "Jeroen Bakker" wrote: > > I would like to know if the we should retain the old algorithm, only use > the tiles algorithm, or make a selection between the two algorithms. +1 for selecting algorithms akin to the Transform node. With respect, TJS ___

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread François T .
> > *Trackball Rotation* instead of Turntable *(used to be this way)* really ? you are sure people does prefer Trackball ? Disable/Hide the *3D manipulator* (clutters 3DView and is "bad practice" > for starters) Why is it bad practice ? actually becareful to not make things frustrating for start

[Bf-committers] Proposal on Default Settings

2012-05-06 Thread PabloVazquez.org
Hi Devs (and curious people on the list like myself), As mentioned in the meeting, here is a list of proposal defaults based on community feedback from users (both old and new), and teachers. http://wiki.blender.org/index.php/Proposed_Default_Settings There are fair reasons for each one of these

[Bf-committers] Blender irc meeting minutes, 6 may 2012

2012-05-06 Thread Thomas Dinges
Hi everyone, 1) Blender 2.63a - Meeting agreed on doing an "a" release with some bug fixes. Campbell and Brecht made a list of fixes that should be included, further discussion will be done on the mailing list. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63/Bug_Fixes#Fixes_since_2.6

[Bf-committers] Dilate/Erode node

2012-05-06 Thread Jeroen Bakker
Hi All, there has been an discussion on the bug tracker about the Dilate/erode node In tiles a different algorithm is used, better for masking, but black white. See bug with discussion: * http://projects.blender.org/tracker/index.php?func=detail&aid=31073&group_id=9&atid=524 I would like to

[Bf-committers] Socket storage and backwards compatibility

2012-05-06 Thread Jeroen Bakker
Hi All, We have some issues with the new image node. Users are creating files with trunk and read them using tiles. And it crashes :) for example: * http://projects.blender.org/tracker/index.php?func=detail&aid=31329&group_id=9&atid=524 * http://projects.blender.org/tracker/index.php?func=

Re: [Bf-committers] New Style Rule? (OpenGL Related)

2012-05-06 Thread Campbell Barton
(correction to previous reply - "While I _AM_ wary of changing code simply so some regex tools can parse it easier...") gl_blah_blah vs blah_blah_gl, Im not that fussed --- perhaps other devs have an opinion but if you like to do the work to make this consistent in blenders code either is OK by me

Re: [Bf-committers] New OpenGL Report

2012-05-06 Thread Jason Wilkins
I think our work overlaps and it wasn't too difficult to add the functionality needed to list incompatible functions. The script is now checked in to blender/source/tools/GL/glreport.py Since you indicated an interest in extending it, I was kind enough to re-factor it some and write some comments