Thanks a lot Dan,
But what are you talking about ? Which C++ code ?
Where can I found it or got some information about it ?
Thanks
Krys
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Hi,
I remind you a patch we would like to integrate inside blender :
http://projects.blender.org/tracker/?func=detail&atid=127&aid=29161&group_id=9
I would like to know if somebody can review our patch.
Regards
Damien Touraine
--
--
Hey Nick!
I've been thinking about such a fix, but that's not actually full fix.
There're still lot's of places in blender who assumes
def_nr is not negative. And the real fix would actually be to figure out
why this index became negative due to it
shouldn't actually.
Checked the code, but can't
Hey Sergey,
I tried to compile with your patch and ffmpeg-11 from
debian-multimedia.org (7:0.11-dmo2), and these packages feature no more
libavcodec/opt.h file. I commented it in writeffmpeg.c and
ffmpeg_compat.c files, with no problem so far.
Also, libs are now in /usr/lib/x86_64-linux-gnu, s
Makes sense. Do you reckon this is an acceptable hack for this
specific instance, or should I revert the commit?
-Nicholas
On Mon, Jun 11, 2012 at 7:04 AM, Sergey Sharybin wrote:
> Hey Nick!
>
> I've been thinking about such a fix, but that's not actually full fix.
> There're still lot's of plac
Well, personally i wouldn't mind keeping this -- at least it helps open
file and likely reconfigure some
armatures so they're not buggy again.
But not sure about how to fix that issue which lead to such a problem.
Probably the only case is to ask
users to try to reproduce the issue again. At least
Would prefer to revert this fix, if this is ever negative its going to
give errors all over and be unreliable (crash somewhere else).
If we find this was possible in previous releases - it should be
corrected on file-read for example, but not for modifiers/tools.
or - accept that it can happen an
On Mon, Jun 11, 2012 at 1:04 AM, wrote:
> Thanks a lot Dan,
>
> But what are you talking about ? Which C++ code ?
> Where can I found it or got some information about it ?
>
> Thanks
>
> Krys
>
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Hi,
The link to this tracker entry gives an 'Artifact: Invalid ArtifactID'.
Did the entry get removed?
http://projects.blender.org/tracker/?func=detail&atid=306&aid=31787&group_id=9
(also I can't see how this is a BGE bug, but maybe the tracker file shows
why)
Thanks,
-
Dalai
-- Forward
It's here:
http://projects.blender.org/tracker/index.php?func=detail&aid=31787&group_id=9&atid=498
We moved it because of a test (moving permissions in the tracker). It is
a normal Blender bug, not GE related.
We decided to drop the Game Engine category in the Blender 2.6 tracker,
all GE bugs n
Hi Damien,
I remember the patch, but I also remember that you were gathering more
feedback before pushing the final version of the patch.
(from the tracker)
"for the moment, I will wait for feebacks from users from our lab and other
Virtual Environment [...] before modifying the patch and resubm
hi
i searched, posted a thread on BA.org to know of away of lowering select
threshold
i need to do that is because it is very hard to select with many vertices around
basically i need to click 3-4 times to get the wanted vertex, any ideas?
Regards
Yousef Harfoush
ba...@msn.com
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