Re: [Bf-committers] Blender File reader SDK (Dan Eicher)

2012-06-11 Thread krys
Thanks a lot Dan, But what are you talking about ? Which C++ code ? Where can I found it or got some information about it ? Thanks Krys ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Improvement of BGE rendering for CAVE systems

2012-06-11 Thread Damien Touraine
Hi, I remind you a patch we would like to integrate inside blender : http://projects.blender.org/tracker/?func=detail&atid=127&aid=29161&group_id=9 I would like to know if somebody can review our patch. Regards Damien Touraine -- --

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47736] trunk/blender/source/blender/ blenkernel/intern/armature.c: Fix invalid array index in armature_deform_verts().

2012-06-11 Thread Sergey Sharybin
Hey Nick! I've been thinking about such a fix, but that's not actually full fix. There're still lot's of places in blender who assumes def_nr is not negative. And the real fix would actually be to figure out why this index became negative due to it shouldn't actually. Checked the code, but can't

Re: [Bf-committers] FFmpeg api usage update - need help with testing

2012-06-11 Thread Bastien Montagne
Hey Sergey, I tried to compile with your patch and ffmpeg-11 from debian-multimedia.org (7:0.11-dmo2), and these packages feature no more libavcodec/opt.h file. I commented it in writeffmpeg.c and ffmpeg_compat.c files, with no problem so far. Also, libs are now in /usr/lib/x86_64-linux-gnu, s

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47736] trunk/blender/source/blender/ blenkernel/intern/armature.c: Fix invalid array index in armature_deform_verts().

2012-06-11 Thread Nicholas Bishop
Makes sense. Do you reckon this is an acceptable hack for this specific instance, or should I revert the commit? -Nicholas On Mon, Jun 11, 2012 at 7:04 AM, Sergey Sharybin wrote: > Hey Nick! > > I've been thinking about such a fix, but that's not actually full fix. > There're still lot's of plac

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47736] trunk/blender/source/blender/ blenkernel/intern/armature.c: Fix invalid array index in armature_deform_verts().

2012-06-11 Thread Sergey Sharybin
Well, personally i wouldn't mind keeping this -- at least it helps open file and likely reconfigure some armatures so they're not buggy again. But not sure about how to fix that issue which lead to such a problem. Probably the only case is to ask users to try to reproduce the issue again. At least

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47736] trunk/blender/source/blender/ blenkernel/intern/armature.c: Fix invalid array index in armature_deform_verts().

2012-06-11 Thread Campbell Barton
Would prefer to revert this fix, if this is ever negative its going to give errors all over and be unreliable (crash somewhere else). If we find this was possible in previous releases - it should be corrected on file-read for example, but not for modifiers/tools. or - accept that it can happen an

Re: [Bf-committers] Blender File reader SDK (Dan Eicher)

2012-06-11 Thread Dan Eicher
On Mon, Jun 11, 2012 at 1:04 AM, wrote: > Thanks a lot Dan, > > But what are you talking about ? Which C++ code ? > Where can I found it or got some information about it ? > > Thanks > > Krys > > ___ > Bf-committers mailing list > Bf-committers@blender.

[Bf-committers] Invalid ArtifactID: tracker: [bf-blender-Game Engine][31787]

2012-06-11 Thread Dalai Felinto
Hi, The link to this tracker entry gives an 'Artifact: Invalid ArtifactID'. Did the entry get removed? http://projects.blender.org/tracker/?func=detail&atid=306&aid=31787&group_id=9 (also I can't see how this is a BGE bug, but maybe the tracker file shows why) Thanks, - Dalai -- Forward

Re: [Bf-committers] Invalid ArtifactID: tracker: [bf-blender-Game Engine][31787]

2012-06-11 Thread Thomas Dinges
It's here: http://projects.blender.org/tracker/index.php?func=detail&aid=31787&group_id=9&atid=498 We moved it because of a test (moving permissions in the tracker). It is a normal Blender bug, not GE related. We decided to drop the Game Engine category in the Blender 2.6 tracker, all GE bugs n

Re: [Bf-committers] Improvement of BGE rendering for CAVE systems

2012-06-11 Thread Dalai Felinto
Hi Damien, I remember the patch, but I also remember that you were gathering more feedback before pushing the final version of the patch. (from the tracker) "for the moment, I will wait for feebacks from users from our lab and other Virtual Environment [...] before modifying the patch and resubm

[Bf-committers] changing select threshold!

2012-06-11 Thread Yousef Hurfoush
hi i searched, posted a thread on BA.org to know of away of lowering select threshold i need to do that is because it is very hard to select with many vertices around basically i need to click 3-4 times to get the wanted vertex, any ideas? Regards Yousef Harfoush ba...@msn.com