I also ran into this problem on my Windows machine. My setup is pretty much
identical to Justin's.
I'm not sure how to debug errors like this (or simply get more info about the
error).
Is there anybody who got this to compile/link yet? or at least give a hint
where the problem may be?
Thanks
Hello everyone!
I wanted to report a compile error due to the failure
to include the file 'unordered_map'.
Compiler: Visual Studio 2008 x64
Operating System: Windows 7 x64
Log: http://www.pasteall.org/32844
See you soon,
Fabio Russo
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I don't have a problem here, same setup (MSVC 2008 x64, Win 7).
Make sure you have all updates for msvc, you need the service pack 1.
Am 12.06.2012 12:36, schrieb Fabio Russo:
> Hello everyone!
> I wanted to report a compile error due to the failure
> to include the file 'unordered_map'.
> Compil
In the recent days i made heavy use of drivers for corrective shapekeys.
But curiously there is not a single source (beside "rotational
difference" which is not signed) that includes the visual transform
(with constraints). Thats why i wrote a script to get a bones rotation,
which is relative t
On Tue, Jun 12, 2012 at 1:56 AM, Yousef Hurfoush wrote:
>
> hi
>
> i searched, posted a thread on BA.org to know of away of lowering select
> threshold
> i need to do that is because it is very hard to select with many vertices
> around
> basically i need to click 3-4 times to get the wanted ver
Thanks, now it works!
ruesp83
>Messaggio originale
>Da: blen...@dingto.org
>Data: 12/06/2012 12.50
>A: "Fabio Russo", "bf-blender developers"
>Ogg: Re: [Bf-committers] Compiler Error: ceres/collections_port.h (37)
>
>I don't have a problem here, same setup (MSVC 2008 x64, Win 7).
>
>Make
> 3 ideas.
> Use circle select.
is slow as you need to go in and out of the modal operation (you can't rotate,
ban, etc..)
> Zoom in.
if the model is small then you'll have too many problems:
unfortunately the camera start and end value are not auto adaptive
so you end up changing them a lot, m
On Tue, Jun 12, 2012 at 7:52 PM, Yousef Hurfoush wrote:
>
>> 3 ideas.
>> Use circle select.
> is slow as you need to go in and out of the modal operation (you can't
> rotate, ban, etc..)
>
>> Zoom in.
> if the model is small then you'll have too many problems:
> unfortunately the camera start and
Having worked on selection code a bit, it's true that the threshhold is
hardcoded, at least for object selection though I am not exactly sure how
to best proceed and expose this to the user.
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Perhaps a Python widget? Then users could code their own whatever
thingy. Or put it in the preferences. I do have to say that we are
near a point where preferences could use a newbi/pro switch.
On Tue, Jun 12, 2012 at 8:48 PM, Antony Riakiotakis wrote:
> Having worked on selection code a bit, it'
> > Having worked on selection code a bit, it's true that the threshhold is
> > hardcoded, at least for object selection though I am not exactly sure how
> > to best proceed and expose this to the user.
an option under the tweak threshold called (select threshold)
that maps this hard coded value i
Hi.
How can I get root source directory in scons?
I need to define an absolute path, so I want to combine
rootsource+"source/blender/empty.h"
Relative path would require adding source/blender to all subdirectories, so
I don't want this as it is temporary.
I tired "#source/blender/empty.h", but it
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