[Bf-committers] Different Edge Colors for Meshes?

2012-06-30 Thread Tobias Oelgarte
In a current project i need to construct a mesh in between curves (meshes with edges) of different objects. But it is very hard to distinguish the curves from each other or the current model from the curves. Is there a way to give the edges of different meshes/objects a different color? If

[Bf-committers] Windows (msvc) lib updates

2012-06-30 Thread Thomas Dinges
Hi, I am currently upgrading msvc libs, do not update svb lib/windows and lib/win64 until further notice, otherwise compile might be broken. Thanks. Regards, Thomas -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___

Re: [Bf-committers] Different Edge Colors for Meshes?

2012-06-30 Thread Gaia
I like that idea. I would like to go one step further and propose the function: - mark current selection with custom color With that function we could instantly support a whole lot of usage scenarios like: - select objects - visual mark with custom color - select all duplicate vertices -

Re: [Bf-committers] Different Edge Colors for Meshes?

2012-06-30 Thread Campbell Barton
The problem with this is colors are already assigned meaning black - regular orange - selected green - group blue - linked grey - background set / dupligroup instance white - transforming Some of these with lighter tints for being active. Here are a few ideas on ways around this - which I don't

Re: [Bf-committers] Different Edge Colors for Meshes?

2012-06-30 Thread Tobias Oelgarte
Why the hard/complicated way? For me it would be enough to have just the option if i need it. Something like an unchecked checkbox in the object tab named use custom wire color/custom wire color and a per default inactive color selector. This would be entirely optional and the user could

Re: [Bf-committers] Different Edge Colors for Meshes?

2012-06-30 Thread Campbell Barton
On Sat, Jun 30, 2012 at 4:42 PM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: Why the hard/complicated way? For me it would be enough to have just the option if i need it. Something like an unchecked checkbox in the object tab named use custom wire color/custom wire color and a per

Re: [Bf-committers] Different Edge Colors for Meshes?

2012-06-30 Thread Tobias Oelgarte
Am 30.06.2012 17:45, schrieb Campbell Barton: On Sat, Jun 30, 2012 at 4:42 PM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: Why the hard/complicated way? For me it would be enough to have just the option if i need it. Something like an unchecked checkbox in the object tab named use

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48425] trunk/blender/source: Finally committing support for compressed textures on the GPU (DDS+DXT).

2012-06-30 Thread Daniel Salazar - 3Developer.com
This is awesome, does this help cycles too? Daniel Salazar patazstudio.com On Fri, Jun 29, 2012 at 10:34 PM, Mitchell Stokes moguri...@gmail.comwrote: Revision: 48425 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=48425 Author: moguri Date: 2012-06-30

Re: [Bf-committers] Windows (msvc) lib updates

2012-06-30 Thread Thomas Dinges
Upgrade to Boost 1.49 is done, please update svn and libs. Note: I had to remove the msvc 2010 boost libs (headers were not compatible, and they were shared), so until someone with msvc 2010 can rebuild the boost libs, dont update lib svn and eventually change the scons configs to the 1.47

Re: [Bf-committers] Windows (msvc) lib updates

2012-06-30 Thread Nicholas Rishel
Could you point me in the right direction to try building msvc 2010 boost libs? On Sat, Jun 30, 2012 at 5:18 PM, Thomas Dinges blen...@dingto.org wrote: Upgrade to Boost 1.49 is done, please update svn and libs. Note: I had to remove the msvc 2010 boost libs (headers were not compatible, and