This bug is apparently caused by the way path caches are used in
particle systems for conflicting purposes. Comment in the code:
in edit mode paths are needed for child particles and dynamic hair
I've had my share of frustration with the hair system in the past, so
would prefer not to mess
Hi,
two weeks ago, I wrote something about an inpaint node and why it is
necessary to implement something like the nuke IBK-Keyer using Blender
nodes.
Well:
Following the ideas mentioned in this blog post (you have to scroll
down):
http://www.vfxtalk.com/archive/index.php/t-16044.html
IBK is a
Aww~ (;_;)
...by refactoring the hair system completely.
Regards
Mikee Rice
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Hi all,
Here's the notes from today's meeting in irc.freenode.net #blendercoders.
1) Blender 2.64 progress
- Bugs open total 290, it only goes down slowly (because 5-10 new ones come in
every day).
- Testbuild proposal; publish one next week sunday. We will need a Windows
version too for
http://projects.blender.org/tracker/?func=detailgroup_id=153aid=27284atid=468
Is it good not to be improved if there is no realistic problem even if the
error log has come out in the console as correspond?
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