Hi,
First , I have to say; you did a awsome job on this colormanagement
project, it is a plesure to see it evolve.
I would just like to comment on the following comment:
3D viewport is supposed to be working in sRGB space, no tonemaps would be
applied there. This is another case where
Very nice project, and interesting report.
Could you elaborate a bit more in the PREVIEW OUTPUT PATH part of it?
If I understood correctly you would like to have a unique set of
settings for when rendering out OpenGL previews? Can you mockup your
idea? A solution may be to have a 'preset' system
Point cache modifier using simple mdd/pc2 data was a great idea a few
years back, I would have loved to have it, now i think we should focus
on a kick ass Alembic pipeline. About the presets for rendering, I
also fiund this in need to be improved. I would love to have separate
settings for image
Thanks Dalai!
About the mesh cache modifier, yes! we would like to see in the trunk.
We think this tool is critical for this kind of projects. Is this possible?
We are going to discuss different options about the preview Gl's mockup
Untitled Document
Eugenio Pignataro
Drawing Digital Art.
I submitted this before the GSoC but there was no action, now that
GSoC is over I wonder if anybody is free to review this:
http://projects.blender.org/tracker/?func=detailaid=31450group_id=9atid=127
http://codereview.appspot.com/6202077/
Thank you.
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