Take almost any image and bisect a broad diagonal stroke somewhere
near the center and the probability is quite high that it will intersect
something
interesting, especially when your definition of interesting is fuzzy.
But for this game you are allowed to do it four times and then choose the
But don't allow this assumption to prevent you from applying a scientific
process to verify the disproof. There is knowledge in the ability to say
that something is verifiability wrong if the hypothesis could be
intuitively believed.
On Sat, Oct 6, 2012 at 2:05 AM, Harley Acheson
This is just a really fancy way of saying that these points are at the same
distance to two of the edges of the image. Not more. I do believe that this
might be a good guide, but it's pretty trivial that it will often look good
to place important things in an image at the same distance to, for
When thinking about adding guides, I'd really appreciate Action Safe. We have
Title Safe but that's not enough.
Cheers
Bartek Skorupa
www.bartekskorupa.com
On 6 paź 2012, at 10:59, Julian Hh julian.hhh...@googlemail.com wrote:
This is just a really fancy way of saying that these points
Hello to all,
I wanted to report the conclusion of the second phase of the project Image
Layers for Blender.
On my blog (http://ruesp83.wordpress.com/) you can read all the new features
and
improvements implemented.
This is a video demonstration: https://vimeo.com/50590714
I hope that the work
On Sat, Oct 6, 2012 at 10:59 AM, Julian Hh
julian.hhh...@googlemail.com wrote:
This is just a really fancy way of saying that these points are at the same
distance to two of the edges of the image. Not more. I do believe that this
might be a good guide, but it's pretty trivial that it will
While looking at init_structDNA() in
source/blender/makesdna/intern/dna_genfile.c (line 316 in v2.63a), I
noticed these fragments of code:
int *data, *verg, gravity_fix= -1;
char str[8], *cp;
verg= (int *)str;
data= (int *)sdna-data;
strcpy(str, SDNA);
Hi folks.
I'm working in r51130, Windows 64 and Ubuntu 64.
This problem appear since this friday.
In some scenes Cycles freeze in Updating Shaders. I'm searching the
problem, but I can't find it.
I run the same scene with release 50896 , work fine.
Tested in cpu and gpu, batch and GUI render.
Hi,
Thanks for the file. Ideally such reports go to the bug tracker, makes
it easier to keep tracker of things without the entire list getting
notified. But it's no problem, will fix this soon.
Brecht.
On Sun, Oct 7, 2012 at 1:46 AM, Eugenio Pignataro i...@oscurart.com.ar wrote:
Hi folks.