Thanks Ton, it's good to be back. Hi everyone!
- Ben
On 9 November 2012 04:10, Ton Roosendaal t...@blender.org wrote:
Hi,
I've added two people for svn access to the sources:
- Ben Batt, for work on modifiers and mesh topics
(Welcome back!)
- Justin Daily, for work on the text editor.
Thanks, Brecht.
However, the additional changes for dynamic linking are not working
because libLLVMAnalysis.so does not exist. Most of all LLVM libraries
are contained in libLLVM-3.x.so, so LLVM_LIBRARY must be set such as
LLVM-3.1, instead.
Now I'm testing the following patch on Uubntu 12.10:
The todo list on blender wiki is outdated, like some features like phong
ramp BSDF are already implemented, where can I find a updated ToDo list?
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Hi,
There has been a request to me about a triangulate modifier. The
rationale for its usefulness was twofold:
1) It allows artists to non-destructively see the triangulation of their models
2) It allows to have a consistent base for bump mapping, especially
with Morten Mikkelsen's method we use
Will update the list. There is no other todo list for Cycles though.
Am 09.11.2012 15:44, schrieb Abhinav Yadav:
The todo list on blender wiki is outdated, like some features like phong
ramp BSDF are already implemented, where can I find a updated ToDo list?
The Phong Ramp is only implemented for OSL, thats why it is still there. ;)
Am 09.11.2012 15:48, schrieb Thomas Dinges:
Will update the list. There is no other todo list for Cycles though.
Am 09.11.2012 15:44, schrieb Abhinav Yadav:
The todo list on blender wiki is outdated, like some
Thank you Thomas for replying , I picked blender for my college project and
was studying the ToDo list and code base when I realized that many of the
features have been implemented. I cant pick any major feature right now as
there is not much time left, so now I am left hanging in limbo :(
Hi,
Thanks for working on this Antony! :)
I have been testing this out for a few weeks and I really think it is an
definite improvement to the current Blender baking/exporting workflow
for game artists.
Low poly meshes should always be triangulated pre-normal map bake and
retain the same
Welcome Ben Justin!
I can't wait to see some now mesh based goodies :)
-Andy
On 09/11/2012 08:36, Ben Batt wrote:
Thanks Ton, it's good to be back. Hi everyone!
- Ben
On 9 November 2012 04:10, Ton Roosendaal t...@blender.org wrote:
Hi,
I've added two people for svn access to the
Oh please make this also work for ramps, they can be pretty hard to
control precisely
cheers!
Daniel Salazar
patazstudio.com
On Fri, Nov 9, 2012 at 7:33 AM, Ton Roosendaal t...@blender.org wrote:
Revision: 52038
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