Hopefully workaround i;ve just commited will make it work.
On Sat, Nov 17, 2012 at 6:21 PM, INTERLICHTSPIELHAUS
interlichtspielh...@gmail.com wrote:
with the newly updated script
i get a different oiio error:
Scanning dependencies of target optparser_test
Hi folks!
I'm compiling 64 version in Ubuntu 12.04 and 12.10 (release 52301),
without OSL.
BOOST (1.51.0) and OIIO (git pull today) compiled and working fine.
I Follow this guide ---
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Building
My last working release was 52079
Did you try removing CMakeCache.txt and running cmake again?
On Sat, Nov 17, 2012 at 7:06 PM, Eugenio Pignataro i...@oscurart.com.arwrote:
Hi folks!
I'm compiling 64 version in Ubuntu 12.04 and 12.10 (release 52301),
without OSL.
BOOST (1.51.0) and OIIO (git pull today) compiled and
Yes, I do it.
I'm trying to revert to 52079 (svn up -r 52079) and work pefectly.
Thanks Sergey! :-)
Untitled Document
Eugenio Pignataro
Drawing Digital Art.
---
Sitio: www.oscurart.com.ar
Email: i...@oscurart.com.ar
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Hi Eugenio,
Instead of reverting to that rev, you should rather try to use our new
/build_files/build_environment/install_deps.sh script.
Your problems comes from that you used outdated instructions to build
boost – now --with-locale option is also needed. That shel script should
handle all
I also recall a talented Luxrender core developer tried to implement it but
the earlier result were disappointing. Besides, for production rendering
and animation, quality issues are quite obvious for the eyes. This field of
research, filtering the montecarlo noise, seems promising but it isn't
I had assumed that some stumbling blocks with this particular one is that
it is protected by copyright, shown there for reasonable academic fair
use and that the ideas presented in this paper are available for
commercial licensing through the UNM technology transfer office...
Harley
Ack, well, if it isn't available for use in open source projects I
guess that would be that.
As for quality issues, the techniques makes rendering certain things
*possible* because a scene that would take a year to render can
instead take a day or two.
I was also thinking it would be useful for
I think such a method would be useful for preview rendering, to get a quick
idea of the lighting of noisy renders.
However for final rendering it doesn't look very useful in its current
form, it would need a feedback loop with the raytracer to guide sample
placement, and a reliable error metric