Re: [Bf-committers] install_deps.sh: oiio and osl compile errors

2012-11-17 Thread Sergey Sharybin
Hopefully workaround i;ve just commited will make it work. On Sat, Nov 17, 2012 at 6:21 PM, INTERLICHTSPIELHAUS interlichtspielh...@gmail.com wrote: with the newly updated script i get a different oiio error: Scanning dependencies of target optparser_test

[Bf-committers] Ubuntu 64 compile errors.

2012-11-17 Thread Eugenio Pignataro
Hi folks! I'm compiling 64 version in Ubuntu 12.04 and 12.10 (release 52301), without OSL. BOOST (1.51.0) and OIIO (git pull today) compiled and working fine. I Follow this guide --- http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Building My last working release was 52079

Re: [Bf-committers] Ubuntu 64 compile errors.

2012-11-17 Thread Sergey Sharybin
Did you try removing CMakeCache.txt and running cmake again? On Sat, Nov 17, 2012 at 7:06 PM, Eugenio Pignataro i...@oscurart.com.arwrote: Hi folks! I'm compiling 64 version in Ubuntu 12.04 and 12.10 (release 52301), without OSL. BOOST (1.51.0) and OIIO (git pull today) compiled and

Re: [Bf-committers] Ubuntu 64 compile errors.

2012-11-17 Thread Eugenio Pignataro
Yes, I do it. I'm trying to revert to 52079 (svn up -r 52079) and work pefectly. Thanks Sergey! :-) Untitled Document Eugenio Pignataro Drawing Digital Art. --- Sitio: www.oscurart.com.ar Email: i...@oscurart.com.ar Móvil: 15-5177-4936 International Phone Calls

Re: [Bf-committers] Ubuntu 64 compile errors.

2012-11-17 Thread Bastien Montagne
Hi Eugenio, Instead of reverting to that rev, you should rather try to use our new /build_files/build_environment/install_deps.sh script. Your problems comes from that you used outdated instructions to build boost – now --with-locale option is also needed. That shel script should handle all

Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Agustin Benavidez
I also recall a talented Luxrender core developer tried to implement it but the earlier result were disappointing. Besides, for production rendering and animation, quality issues are quite obvious for the eyes. This field of research, filtering the montecarlo noise, seems promising but it isn't

Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Harley Acheson
I had assumed that some stumbling blocks with this particular one is that it is protected by copyright, shown there for reasonable academic fair use and that the ideas presented in this paper are available for commercial licensing through the UNM technology transfer office... Harley

Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Jason Wilkins
Ack, well, if it isn't available for use in open source projects I guess that would be that. As for quality issues, the techniques makes rendering certain things *possible* because a scene that would take a year to render can instead take a day or two. I was also thinking it would be useful for

Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Brecht Van Lommel
I think such a method would be useful for preview rendering, to get a quick idea of the lighting of noisy renders. However for final rendering it doesn't look very useful in its current form, it would need a feedback loop with the raytracer to guide sample placement, and a reliable error metric