Re: [Bf-committers] Library building fails on OpenImageIO with Ubuntu 12.10

2012-11-30 Thread Sergey Sharybin
I'm adding -lwebp to CMAKE_EXE_LINKER_FLAGS, if you're using SCons this PLATFORM_LINKFLAGS is proper place. Do't think we need webp, will check if we can force disabling it in OIIO. On Fri, Nov 30, 2012 at 10:20 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: It seems OpenImageIO was

Re: [Bf-committers] Blender 2.65 RC1 AHOY

2012-11-30 Thread Sergey Sharybin
I've moved OSX 10.6 RC1 build to final directory. SHall we wait for OSX 10.5? On Thu, Nov 29, 2012 at 10:37 PM, Sergey Sharybin sergey@gmail.comwrote: Hi, Can not see why not to do Release Candidate 1 build end of this week. Build should happen from trunk svn using this revisions: -

Re: [Bf-committers] Leap Motion

2012-11-30 Thread John James
Is there posibility the device to be used as a 3d scanner? At least for something as big as a face? Or is it too lowres? 2012/11/23 Elam Daly elam.d...@gmail.com I have. I've received the development unit but haven't really had time to delve into the various SDK's. I'll add that my

Re: [Bf-committers] Library building fails on OpenImageIO with Ubuntu 12.10

2012-11-30 Thread Nathan Vegdahl
Worked a treat. Thanks Brecht! --Nathan On Thu, Nov 29, 2012 at 8:20 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: It seems OpenImageIO was built with WebP, but Blender doesn't link to it. The simple trick to get it to compile could be to just add ;webp to the end of

[Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Sinan Hassani
Hi, I have started a thread on BlenderArtists asking whether BGE can be relicensed to LGPL based on the news that VLC is being relicensed from GPL to LGPL: http://blenderartists.org/forum/showthread.php?273712-VLC-coming-to-iOS-Can-BGE-be-relicensed-to-LGPL So one thing is for sure, a major

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Mitchell Stokes
I would be fine with a different license, but the BGE is too integrated with Blender for the two to be licensed separately. Another potential option is a GPL exception like the one used by PyInstaller. --Mitchell Stokes On Fri, Nov 30, 2012 at 12:11 PM, Sinan Hassani

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Sinan Hassani
I think a license like MIT is too liberal. FSF recommends against it, because you lose the GPL advantage that proprietary software does not have and can't take advantage of. So I recommend a license that's GPL like (i.e. open source, free software), so either GPL, LGPL or like you said some

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Sinan Hassani
And while we're at it, lets get rid of any ambiguity about Python scripts being interpreted code or linked code to GPL code. The license should make it clear that Python code is interpreted code and does not need to be open sourced. Sinan On 12-11-30 03:41 PM, Mitchell Stokes wrote: I would

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Chad Fraleigh
While re-licensing existing code may take some extended effort, what about the option of changing the licensing of any new code added (sooner than later) to dual GPL/LGPL (or even more at the option of the submitter - PD/GPL+LGLP/MIT/BSD/XYZ...)? If a list was maintained for all licenses that each

Re: [Bf-committers] Leap Motion

2012-11-30 Thread Jason Wilkins
That is a good question. The device samples at about 200 fps, but I don't know how many points or how they are distributed. But even if it is low, imagine this. Pick up the leap motion and move it around a stationary object and use some linear algebra to reconcile all the points into a single

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Jason Wilkins
While we are on this topic, would there be any way for me right now to consent to a change of license preemptively? I would be willing to allow for any change for code I have contributed to any other open source approved license. If I could just declare that right now then there would be no need

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Antony Riakiotakis
Wasn't blender signed for Gatekeeper? Is a licence change really necessary just for one operating system which is supported anyway? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Campbell Barton
On Sat, Dec 1, 2012 at 1:24 PM, Sinan Hassani sinan.hass...@gmail.com wrote: Writing a GPL exception license is no easy task. The LGPL is what we need here. I think what we should do is keep BGE licensed as GPL, and the GPL exception should be when BGE is given for distribution under a third

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Dahlia Trimble
I haven't used BGE so I can't really speak about compatibility, but I thought GameKit https://code.google.com/p/gamekit/ was a MIT licensed BGE compatible game engine. On Fri, Nov 30, 2012 at 12:11 PM, Sinan Hassani sinan.hass...@gmail.comwrote: Hi, I have started a thread on BlenderArtists

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Sinan Hassani
GameKit is not BGE compatible. GameKit is an MIT licensed game engine that reads blend files. Sinan On 12-11-30 11:06 PM, Dahlia Trimble wrote: I haven't used BGE so I can't really speak about compatibility, but I thought GameKithttps://code.google.com/p/gamekit/ was a MIT licensed BGE

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Sinan Hassani
Thanks Campbell. Yes I know about the link, I didn't know that it was an explicit exception. Sinan On 12-11-30 10:10 PM, Campbell Barton wrote: The part about runtime scripts isnt needed, there is already an exception so scripts using the BGE don't fall under GPL,