I'm adding -lwebp to CMAKE_EXE_LINKER_FLAGS, if you're using SCons this
PLATFORM_LINKFLAGS is proper place.
Do't think we need webp, will check if we can force disabling it in OIIO.
On Fri, Nov 30, 2012 at 10:20 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
It seems OpenImageIO was
I've moved OSX 10.6 RC1 build to final directory. SHall we wait for OSX
10.5?
On Thu, Nov 29, 2012 at 10:37 PM, Sergey Sharybin sergey@gmail.comwrote:
Hi,
Can not see why not to do Release Candidate 1 build end of this week.
Build should happen from trunk svn using this revisions:
-
Is there posibility the device to be used as a 3d scanner? At least for
something as big as a face? Or is it too lowres?
2012/11/23 Elam Daly elam.d...@gmail.com
I have. I've received the development unit but haven't really had time to
delve into the various SDK's.
I'll add that my
Worked a treat. Thanks Brecht!
--Nathan
On Thu, Nov 29, 2012 at 8:20 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
It seems OpenImageIO was built with WebP, but Blender doesn't link to
it. The simple trick to get it to compile could be to just add ;webp
to the end of
Hi,
I have started a thread on BlenderArtists asking whether BGE can be
relicensed to LGPL based on the news that VLC is being relicensed from
GPL to LGPL:
http://blenderartists.org/forum/showthread.php?273712-VLC-coming-to-iOS-Can-BGE-be-relicensed-to-LGPL
So one thing is for sure, a major
I would be fine with a different license, but the BGE is too integrated
with Blender for the two to be licensed separately. Another potential
option is a GPL exception like the one used by PyInstaller.
--Mitchell Stokes
On Fri, Nov 30, 2012 at 12:11 PM, Sinan Hassani
I think a license like MIT is too liberal. FSF recommends against it,
because you lose the GPL advantage that proprietary software does not
have and can't take advantage of.
So I recommend a license that's GPL like (i.e. open source, free
software), so either GPL, LGPL or like you said some
And while we're at it, lets get rid of any ambiguity about Python
scripts being interpreted code or linked code to GPL code.
The license should make it clear that Python code is interpreted code
and does not need to be open sourced.
Sinan
On 12-11-30 03:41 PM, Mitchell Stokes wrote:
I would
While re-licensing existing code may take some extended effort, what
about the option of changing the licensing of any new code added
(sooner than later) to dual GPL/LGPL (or even more at the option of
the submitter - PD/GPL+LGLP/MIT/BSD/XYZ...)? If a list was maintained
for all licenses that each
That is a good question. The device samples at about 200 fps, but I
don't know how many points or how they are distributed.
But even if it is low, imagine this. Pick up the leap motion and move
it around a stationary object and use some linear algebra to reconcile
all the points into a single
While we are on this topic, would there be any way for me right now to
consent to a change of license preemptively? I would be willing to
allow for any change for code I have contributed to any other open
source approved license. If I could just declare that right now then
there would be no need
Wasn't blender signed for Gatekeeper? Is a licence change really
necessary just for one operating system which is supported anyway?
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On Sat, Dec 1, 2012 at 1:24 PM, Sinan Hassani sinan.hass...@gmail.com wrote:
Writing a GPL exception license is no easy task. The LGPL is what we
need here.
I think what we should do is keep BGE licensed as GPL, and the GPL
exception should be when BGE is given for distribution under a third
I haven't used BGE so I can't really speak about compatibility, but I
thought GameKit https://code.google.com/p/gamekit/ was a MIT licensed BGE
compatible game engine.
On Fri, Nov 30, 2012 at 12:11 PM, Sinan Hassani sinan.hass...@gmail.comwrote:
Hi,
I have started a thread on BlenderArtists
GameKit is not BGE compatible.
GameKit is an MIT licensed game engine that reads blend files.
Sinan
On 12-11-30 11:06 PM, Dahlia Trimble wrote:
I haven't used BGE so I can't really speak about compatibility, but I
thought GameKithttps://code.google.com/p/gamekit/ was a MIT licensed BGE
Thanks Campbell. Yes I know about the link, I didn't know that it was an
explicit exception.
Sinan
On 12-11-30 10:10 PM, Campbell Barton wrote:
The part about runtime scripts isnt needed, there is already an
exception so scripts using the BGE don't fall under GPL,
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