Hi,
Even though it looks very nice at first sight, I think we should try to keep
the visual language of a UI consistent. Icons are UI elements, widgets meant to
provide user interaction with data or tools.
Icons are also little eyecatchers, and should best be silent and consistent
(and not
In march 2012 i made this proposal:
http://wiki.blender.org/index.php/Dev:Ref/Requests/User_Interface/BlenderStatisticFlyout
Maybe something along that line is a possible option ?
cheers,
Gaia
On 23.12.2012 11:35, Ton Roosendaal wrote:
Hi,
Even though it looks very nice at first sight, I
Hi.
I often get asked how to work with different project template pages.
Of course the user can store .blend file templates into a separate
read only folder and create new projects by opening the best
matching blend file template. Or use link/append
However maybe it is just a much easier and
Hi all,
Here are the notes of today's meeting in irc.freenode.net #blendercoders.
1) Blender 2.66 targets
- Sergey Sharybin worked on reviewing Nicholas' Bishops Dynamic Topology
sculpting.
Custom Data layers are currently not being interpolated, meaning that
UVs/multires/vertex colors will
Hi,
As long icons aren't disturbing, for example extremely colorful, i
prefer them often over text. So i would propose to use some more plain
looking icons, even so this icons are already quite plain. The blender
icon itself could be deemed as more disturbing and it displays are
rather
Hola,
I must admit I also had mixed feelings when seeing this proposal,
especially with bright and distracting icons, but after using the latest
version for a while I think it is very nice. I don't mistake the new icons
for buttons now that they are toned down, and it is not distracting like I
Hi, I was looking on a bug report about images not getting refreshed
on the 3D viewport when baking.
There I actually discovered two issues:
1) No GPU_free_image() is called after doing a bake, so the image
doesn't get invalidated and
2) Even if we do add the above call, nothing happens. This is
Note, above point has to do with baking from multires. Regular bake
does include a GPU_free_image();
However point 2 is still valid for every case of GPU image freeing.
___
Bf-committers mailing list
Bf-committers@blender.org
Hi,
One change in the patch that has nothing to do with icons is interesting.
It shows the selected number only if it is not zero or equal to the
total
number. So for example, if you if you have all vertices selected (or none)
it only shows you the total vertices.
This might not *sound* like a
And to be thorough, the VS2012 scripted builds I could manage at this time:
http://www.triularity.org/download/blender/install-vs11.0-x32.zip (141M)
http://www.triularity.org/download/blender/install-vs11.0-x64.zip (154M)
install-vs11.0-x32:
boost
freetype
jack
10 matches
Mail list logo