same here, whished that for ages now !
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Hi again Sergey and Bastien!
Well I kept hacking and testing the script, even if it will be replaced
eventually. Hopefully it will help as a reference. Diff is here:
http://www.pasteall.org/38680/diff
There is now support for Arch Linux. NumPy is now an option. Able to
compile without ffmpeg as
From quick glance part related to NUMPY seems to be fine. Din't have Arch
here to test tho.
As per ubuntu, not sure that seemd to be working before? But why would they
even split includes for multiarch, seems to be not smartest decision.
Anyway, shouldn't be difficult to add multiarch includes
Hi Sergey,
About -lrt option, I tried that (on ffmpeg configure line) but still
couldn't get it to work. Maybe you or Bastien understand the issue better?
I can remove schroedinger (don't know who used dirac anyway :P), can have a
patch ready tomorrow maybe.
Thanks!
/Ejner
On Thu, Jan 10,
Well, depends. If ffmpeg fails to compile and -rt doesn't help, then i'm
currently don't have ideas. If ffmpeg compiles fine but blender fails, -lrt
shall be added to blender's linker flags.
On Thu, Jan 10, 2013 at 5:02 PM, Ejner Fergo ejner...@gmail.com wrote:
Hi Sergey,
About -lrt option,
Hee… I’m nearly a complete noob with those advanced linking topics :/
Regarding python under Ubuntu/debian, I already added another fields to
CMake one or two months ago, as (future) py3.3 package under Debian also
has split dirs, so now CMake has two different include dirs for python,
old
Hi,
User defined colors are nice, but best is to add a system that keeps existing
and future use of color in control. Color is a UI metaphor, and should be
handled with care.
We currently use color for two main functional reasons:
1) State (active, selected)
2) Type (linked data, group
Here's the big problem - wireframes are becoming a bit clumsy in modern 3D
UIs. It's really something from the 90ies... and with all fancy realtime
rendering people use every day, this wire color feature is not working well
anymore.
Therefore we should also invent new paradigms for
Hi,
That's still all open for review and investigation... I'm afraid not a trivial
project to pick up either :)
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute
In particle systems this line looks incorrect:
if (part-fluid-flag SPH_SOLVER_DDR) {
since it will never be true (SPH_SOLVER_DDR == 0)
Looks like it should be:
if (part-fluid-solver == SPH_SOLVER_DDR) {
On Fri, Dec 14, 2012 at 3:57 PM, Alex Fraser a...@phatcore.com wrote:
Revision: 52989
I don't see so much problems on that. If we have that feature we can
manually customize our colors for the rest of the UI. Actually we cannot do
single custom colors for meshes but if we could that would be a good option
for artists, then we can change some UI colors if they get confusing or
Hello everyone,
i cant compile after this commit anymore. Error in creator.c: undefined
reference to `kill'
I am on win7 64bit.
Windows doesnt seem to support the kill function.
Thanks.
Best regards,
Dominik Maier
2013/1/10 Campbell Barton ideasma...@gmail.com
Revision: 53710
Hi Dominik,
just remove / comment the line for now, then it will compile. It's not a
solution for SVN though, so I rather not commit this.
Best regards,
Thomas Dinges
Am 10.01.2013 20:49, schrieb Dominik Maier:
Hello everyone,
i cant compile after this commit anymore. Error in creator.c:
- Original Message -
In particle systems this line looks incorrect:
if (part-fluid-flag SPH_SOLVER_DDR) {
since it will never be true (SPH_SOLVER_DDR == 0)
Looks like it should be:
if (part-fluid-solver == SPH_SOLVER_DDR) {
Thanks for picking that up, Campbell! It's fixed now;
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