Hi, I've been working on the pie menus addon for some time now and I don't
think that kgeogeo's solution would conflict at all. The #1 reason for
pie menus is to have options at your mouse, so that you are not moving all
the way over to the side bar all the time, and so that you can keep your
eye
Depends on time zone really...:)
On 1 April 2013 02:58, trouble daemon wrote:
> Apparently the server is playing early April fools jokes on the devs ;)
>
>
> On Sun, Mar 31, 2013 at 7:16 PM, Thomas Dinges wrote:
>
> > Hi,
> > just a quick note, SVN server has some issues currently, according t
Apparently the server is playing early April fools jokes on the devs ;)
On Sun, Mar 31, 2013 at 7:16 PM, Thomas Dinges wrote:
> Hi,
> just a quick note, SVN server has some issues currently, according to
> Campbell the disk is full.
> Therefore SVN up and commit does not work atm.
>
> Best rega
Hi, I've been trying to work around some nice way to control the stencil
mapping of brushes. My first approach was to find a shortcut, and after
some thinking about what would be lenient, intuitive and hardest of all,
available to all paint modes I settled on Right-Click.
Now the issues begin: I t
Hi,
just a quick note, SVN server has some issues currently, according to
Campbell the disk is full.
Therefore SVN up and commit does not work atm.
Best regards,
Thomas
--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
___
Bf-co
We should have a brush like this in the defaults, but I agree with
Antony -- this should be considered with the larger question of asset
management in Blender. We need a smarter way to ship nice defaults
like this. I think some devs were looking at asset management stuff,
not sure what the status o
Nicholas Bishop is the sculpt maintainer, and Jason Wilkens built a lot of
the brushes and brush code if I recall correctly. I agree that we need a
"detailing" default brush ala the famous "dam standard" brush and this is
pretty close, but I don't know how Nicholas and Jason would feel about
inclu
Hi Campbell,
I have updated the implementation of CustomData-based edge/face marks
so as to use edge/poly CD_ORIGINDEX layers instead of adding Freestyle
specific changes to modifiers. Please take a look at the branch revision
55683.
To get the new implementation working, modifiers seem to need